本文整理汇总了Java中net.minecraft.world.World.doesBlockHaveSolidTopSurface方法的典型用法代码示例。如果您正苦于以下问题:Java World.doesBlockHaveSolidTopSurface方法的具体用法?Java World.doesBlockHaveSolidTopSurface怎么用?Java World.doesBlockHaveSolidTopSurface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.doesBlockHaveSolidTopSurface方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getActualState
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && !Blocks.fire.canCatchFire(worldIn, pos.down()))
{
boolean flag = (i + j + k & 1) == 1;
boolean flag1 = (i / 2 + j / 2 + k / 2 & 1) == 1;
int l = 0;
if (this.canCatchFire(worldIn, pos.up()))
{
l = flag ? 1 : 2;
}
return state.withProperty(NORTH, Boolean.valueOf(this.canCatchFire(worldIn, pos.north()))).withProperty(EAST, Boolean.valueOf(this.canCatchFire(worldIn, pos.east()))).withProperty(SOUTH, Boolean.valueOf(this.canCatchFire(worldIn, pos.south()))).withProperty(WEST, Boolean.valueOf(this.canCatchFire(worldIn, pos.west()))).withProperty(UPPER, Integer.valueOf(l)).withProperty(FLIP, Boolean.valueOf(flag1)).withProperty(ALT, Boolean.valueOf(flag));
}
else
{
return this.getDefaultState();
}
}
示例2: func_179861_a
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean func_179861_a(BlockPos p_179861_1_, BlockPos p_179861_2_)
{
if (!World.doesBlockHaveSolidTopSurface(this.worldObj, p_179861_2_.down()))
{
return false;
}
else
{
int i = p_179861_2_.getX() - p_179861_1_.getX() / 2;
int j = p_179861_2_.getZ() - p_179861_1_.getZ() / 2;
for (int k = i; k < i + p_179861_1_.getX(); ++k)
{
for (int l = p_179861_2_.getY(); l < p_179861_2_.getY() + p_179861_1_.getY(); ++l)
{
for (int i1 = j; i1 < j + p_179861_1_.getZ(); ++i1)
{
if (this.worldObj.getBlockState(new BlockPos(k, l, i1)).getBlock().isNormalCube())
{
return false;
}
}
}
}
return true;
}
}
示例3: onBlockAdded
import net.minecraft.world.World; //导入方法依赖的package包/类
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (worldIn.provider.getDimensionId() > 0 || !Blocks.portal.func_176548_d(worldIn, pos))
{
if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && !this.canNeighborCatchFire(worldIn, pos))
{
worldIn.setBlockToAir(pos);
}
else
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn) + worldIn.rand.nextInt(10));
}
}
}
示例4: updateTask
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Updates the task
*/
public void updateTask()
{
this.thePet.getLookHelper().setLookPositionWithEntity(this.theOwner, 10.0F, (float)this.thePet.getVerticalFaceSpeed());
if (!this.thePet.isSitting())
{
if (--this.field_75343_h <= 0)
{
this.field_75343_h = 10;
if (!this.petPathfinder.tryMoveToEntityLiving(this.theOwner, this.followSpeed))
{
if (!this.thePet.getLeashed())
{
if (this.thePet.getDistanceSqToEntity(this.theOwner) >= 144.0D)
{
int i = MathHelper.floor_double(this.theOwner.posX) - 2;
int j = MathHelper.floor_double(this.theOwner.posZ) - 2;
int k = MathHelper.floor_double(this.theOwner.getEntityBoundingBox().minY);
for (int l = 0; l <= 4; ++l)
{
for (int i1 = 0; i1 <= 4; ++i1)
{
if ((l < 1 || i1 < 1 || l > 3 || i1 > 3) && World.doesBlockHaveSolidTopSurface(this.theWorld, new BlockPos(i + l, k - 1, j + i1)) && this.func_181065_a(new BlockPos(i + l, k, j + i1)) && this.func_181065_a(new BlockPos(i + l, k + 1, j + i1)))
{
this.thePet.setLocationAndAngles((double)((float)(i + l) + 0.5F), (double)k, (double)((float)(j + i1) + 0.5F), this.thePet.rotationYaw, this.thePet.rotationPitch);
this.petPathfinder.clearPathEntity();
return;
}
}
}
}
}
}
}
}
}
示例5: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
boolean flag = ((Boolean)state.getValue(SUSPENDED)).booleanValue();
boolean flag1 = !World.doesBlockHaveSolidTopSurface(worldIn, pos.down());
if (flag != flag1)
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
示例6: canPlaceBlockAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos).getBlock().blockMaterial.isReplaceable() && World.doesBlockHaveSolidTopSurface(worldIn, pos.down());
}
示例7: canBePlacedOn
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean canBePlacedOn(World worldIn, BlockPos pos)
{
return World.doesBlockHaveSolidTopSurface(worldIn, pos) || worldIn.getBlockState(pos).getBlock() instanceof BlockFence;
}
示例8: canPlaceBlockAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return World.doesBlockHaveSolidTopSurface(worldIn, pos.down());
}
示例9: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (((Boolean)state.getValue(WET)).booleanValue())
{
EnumFacing enumfacing = EnumFacing.random(rand);
if (enumfacing != EnumFacing.UP && !World.doesBlockHaveSolidTopSurface(worldIn, pos.offset(enumfacing)))
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
if (enumfacing == EnumFacing.DOWN)
{
d1 = d1 - 0.05D;
d0 += rand.nextDouble();
d2 += rand.nextDouble();
}
else
{
d1 = d1 + rand.nextDouble() * 0.8D;
if (enumfacing.getAxis() == EnumFacing.Axis.X)
{
d2 += rand.nextDouble();
if (enumfacing == EnumFacing.EAST)
{
++d0;
}
else
{
d0 += 0.05D;
}
}
else
{
d0 += rand.nextDouble();
if (enumfacing == EnumFacing.SOUTH)
{
++d2;
}
else
{
d2 += 0.05D;
}
}
}
worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
示例10: canPlaceBlockAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return super.canPlaceBlockAt(worldIn, pos) && World.doesBlockHaveSolidTopSurface(worldIn, pos.down());
}
示例11: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (!worldIn.isRemote)
{
BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = (BlockRailBase.EnumRailDirection)state.getValue(this.getShapeProperty());
boolean flag = false;
if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
{
flag = true;
}
if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_EAST && !World.doesBlockHaveSolidTopSurface(worldIn, pos.east()))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_WEST && !World.doesBlockHaveSolidTopSurface(worldIn, pos.west()))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_NORTH && !World.doesBlockHaveSolidTopSurface(worldIn, pos.north()))
{
flag = true;
}
else if (blockrailbase$enumraildirection == BlockRailBase.EnumRailDirection.ASCENDING_SOUTH && !World.doesBlockHaveSolidTopSurface(worldIn, pos.south()))
{
flag = true;
}
if (flag)
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
else
{
this.onNeighborChangedInternal(worldIn, pos, state, neighborBlock);
}
}
}
示例12: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (state.getValue(HALF) == BlockDoor.EnumDoorHalf.UPPER)
{
BlockPos blockpos = pos.down();
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() != this)
{
worldIn.setBlockToAir(pos);
}
else if (neighborBlock != this)
{
this.onNeighborBlockChange(worldIn, blockpos, iblockstate, neighborBlock);
}
}
else
{
boolean flag1 = false;
BlockPos blockpos1 = pos.up();
IBlockState iblockstate1 = worldIn.getBlockState(blockpos1);
if (iblockstate1.getBlock() != this)
{
worldIn.setBlockToAir(pos);
flag1 = true;
}
if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
{
worldIn.setBlockToAir(pos);
flag1 = true;
if (iblockstate1.getBlock() == this)
{
worldIn.setBlockToAir(blockpos1);
}
}
if (flag1)
{
if (!worldIn.isRemote)
{
this.dropBlockAsItem(worldIn, pos, state, 0);
}
}
else
{
boolean flag = worldIn.isBlockPowered(pos) || worldIn.isBlockPowered(blockpos1);
if ((flag || neighborBlock.canProvidePower()) && neighborBlock != this && flag != ((Boolean)iblockstate1.getValue(POWERED)).booleanValue())
{
worldIn.setBlockState(blockpos1, iblockstate1.withProperty(POWERED, Boolean.valueOf(flag)), 2);
if (flag != ((Boolean)state.getValue(OPEN)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(flag)), 2);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, flag ? 1003 : 1006, pos, 0);
}
}
}
}
}
示例13: canPlaceBlockAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) || this.canNeighborCatchFire(worldIn, pos);
}
示例14: canPlaceBlockAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
return World.doesBlockHaveSolidTopSurface(worldIn, pos.down())
|| worldIn.getBlockState(pos.down()).getBlock() == Blocks.glowstone;
}
示例15: hasRoomForPlayer
import net.minecraft.world.World; //导入方法依赖的package包/类
protected static boolean hasRoomForPlayer(World worldIn, BlockPos pos)
{
return World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && !worldIn.getBlockState(pos).getBlock().getMaterial().isSolid() && !worldIn.getBlockState(pos.up()).getBlock().getMaterial().isSolid();
}