本文整理汇总了Java中net.minecraft.world.World.forceBlockUpdateTick方法的典型用法代码示例。如果您正苦于以下问题:Java World.forceBlockUpdateTick方法的具体用法?Java World.forceBlockUpdateTick怎么用?Java World.forceBlockUpdateTick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.forceBlockUpdateTick方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addComponentParts
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 3, 0, 12, 4, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 0, 12, 13, 12, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 0, 1, 12, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 11, 5, 0, 12, 12, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 5, 11, 4, 12, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 11, 10, 12, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 9, 11, 7, 12, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 5, 0, 4, 12, 1, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 0, 10, 12, 1, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 9, 0, 7, 12, 1, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 11, 2, 10, 12, 10, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 8, 0, 7, 8, 0, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
for (int i = 1; i <= 11; i += 2)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, i, 10, 0, i, 11, 0, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, i, 10, 12, i, 11, 12, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 10, i, 0, 11, i, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 12, 10, i, 12, 11, i, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.nether_brick.getDefaultState(), i, 13, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick.getDefaultState(), i, 13, 12, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick.getDefaultState(), 0, 13, i, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick.getDefaultState(), 12, 13, i, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), i + 1, 13, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), i + 1, 13, 12, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 0, 13, i + 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 12, 13, i + 1, structureBoundingBoxIn);
}
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 0, 13, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 0, 13, 12, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 0, 13, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.nether_brick_fence.getDefaultState(), 12, 13, 0, structureBoundingBoxIn);
for (int k = 3; k <= 9; k += 2)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 7, k, 1, 8, k, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 11, 7, k, 11, 8, k, Blocks.nether_brick_fence.getDefaultState(), Blocks.nether_brick_fence.getDefaultState(), false);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 2, 0, 8, 2, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 2, 4, 12, 2, 8, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 0, 0, 8, 1, 3, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 0, 9, 8, 1, 12, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 4, 3, 1, 8, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 0, 4, 12, 1, 8, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
for (int l = 4; l <= 8; ++l)
{
for (int j = 0; j <= 2; ++j)
{
this.replaceAirAndLiquidDownwards(worldIn, Blocks.nether_brick.getDefaultState(), l, -1, j, structureBoundingBoxIn);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.nether_brick.getDefaultState(), l, -1, 12 - j, structureBoundingBoxIn);
}
}
for (int i1 = 0; i1 <= 2; ++i1)
{
for (int j1 = 4; j1 <= 8; ++j1)
{
this.replaceAirAndLiquidDownwards(worldIn, Blocks.nether_brick.getDefaultState(), i1, -1, j1, structureBoundingBoxIn);
this.replaceAirAndLiquidDownwards(worldIn, Blocks.nether_brick.getDefaultState(), 12 - i1, -1, j1, structureBoundingBoxIn);
}
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 5, 5, 7, 5, 7, Blocks.nether_brick.getDefaultState(), Blocks.nether_brick.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 6, 1, 6, 6, 4, 6, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.nether_brick.getDefaultState(), 6, 0, 6, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.flowing_lava.getDefaultState(), 6, 5, 6, structureBoundingBoxIn);
BlockPos blockpos = new BlockPos(this.getXWithOffset(6, 6), this.getYWithOffset(5), this.getZWithOffset(6, 6));
if (structureBoundingBoxIn.isVecInside(blockpos))
{
worldIn.forceBlockUpdateTick(Blocks.flowing_lava, blockpos, randomIn);
}
return true;
}
示例2: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
if (worldIn.getBlockState(position.up()).getBlock() != Blocks.netherrack)
{
return false;
}
else if (worldIn.getBlockState(position).getBlock().getMaterial() != Material.air && worldIn.getBlockState(position).getBlock() != Blocks.netherrack)
{
return false;
}
else
{
int i = 0;
if (worldIn.getBlockState(position.west()).getBlock() == Blocks.netherrack)
{
++i;
}
if (worldIn.getBlockState(position.east()).getBlock() == Blocks.netherrack)
{
++i;
}
if (worldIn.getBlockState(position.north()).getBlock() == Blocks.netherrack)
{
++i;
}
if (worldIn.getBlockState(position.south()).getBlock() == Blocks.netherrack)
{
++i;
}
if (worldIn.getBlockState(position.down()).getBlock() == Blocks.netherrack)
{
++i;
}
int j = 0;
if (worldIn.isAirBlock(position.west()))
{
++j;
}
if (worldIn.isAirBlock(position.east()))
{
++j;
}
if (worldIn.isAirBlock(position.north()))
{
++j;
}
if (worldIn.isAirBlock(position.south()))
{
++j;
}
if (worldIn.isAirBlock(position.down()))
{
++j;
}
if (!this.field_94524_b && i == 4 && j == 1 || i == 5)
{
worldIn.setBlockState(position, this.field_150553_a.getDefaultState(), 2);
worldIn.forceBlockUpdateTick(this.field_150553_a, position, rand);
}
return true;
}
}
示例3: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
if (worldIn.getBlockState(position.up()).getBlock() != Blocks.stone)
{
return false;
}
else if (worldIn.getBlockState(position.down()).getBlock() != Blocks.stone)
{
return false;
}
else if (worldIn.getBlockState(position).getBlock().getMaterial() != Material.air && worldIn.getBlockState(position).getBlock() != Blocks.stone)
{
return false;
}
else
{
int i = 0;
if (worldIn.getBlockState(position.west()).getBlock() == Blocks.stone)
{
++i;
}
if (worldIn.getBlockState(position.east()).getBlock() == Blocks.stone)
{
++i;
}
if (worldIn.getBlockState(position.north()).getBlock() == Blocks.stone)
{
++i;
}
if (worldIn.getBlockState(position.south()).getBlock() == Blocks.stone)
{
++i;
}
int j = 0;
if (worldIn.isAirBlock(position.west()))
{
++j;
}
if (worldIn.isAirBlock(position.east()))
{
++j;
}
if (worldIn.isAirBlock(position.north()))
{
++j;
}
if (worldIn.isAirBlock(position.south()))
{
++j;
}
if (i == 3 && j == 1)
{
worldIn.setBlockState(position, this.block.getDefaultState(), 2);
worldIn.forceBlockUpdateTick(this.block, position, rand);
}
return true;
}
}