本文整理汇总了Java中net.minecraft.world.World.playSoundEffect方法的典型用法代码示例。如果您正苦于以下问题:Java World.playSoundEffect方法的具体用法?Java World.playSoundEffect怎么用?Java World.playSoundEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.playSoundEffect方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
state = state.cycleProperty(POWERED);
worldIn.setBlockState(pos, state, 3);
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, ((Boolean)state.getValue(POWERED)).booleanValue() ? 0.6F : 0.5F);
worldIn.notifyNeighborsOfStateChange(pos, this);
EnumFacing enumfacing = ((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing();
worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing.getOpposite()), this);
return true;
}
}
示例2: updateTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
if (this.wooden)
{
this.checkForArrows(worldIn, pos, state);
}
else
{
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
}
}
}
}
示例3: checkForArrows
import net.minecraft.world.World; //导入方法依赖的package包/类
private void checkForArrows(World worldIn, BlockPos pos, IBlockState state)
{
this.updateBlockBounds(state);
List <? extends Entity > list = worldIn.<Entity>getEntitiesWithinAABB(EntityArrow.class, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
boolean flag = !list.isEmpty();
boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
if (flag && !flag1)
{
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
}
if (!flag && flag1)
{
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
}
if (flag)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
示例4: useHoe
import net.minecraft.world.World; //导入方法依赖的package包/类
protected boolean useHoe(ItemStack stack, EntityPlayer player, World worldIn, BlockPos target, IBlockState newState)
{
worldIn.playSoundEffect((double)((float)target.getX() + 0.5F), (double)((float)target.getY() + 0.5F), (double)((float)target.getZ() + 0.5F), newState.getBlock().stepSound.getStepSound(), (newState.getBlock().stepSound.getVolume() + 1.0F) / 2.0F, newState.getBlock().stepSound.getFrequency() * 0.8F);
if (worldIn.isRemote)
{
return true;
}
else
{
worldIn.setBlockState(target, newState);
stack.damageItem(1, player);
return true;
}
}
示例5: onBlockEventReceived
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called on both Client and Server when World#addBlockEvent is called
*/
public boolean onBlockEventReceived(World worldIn, BlockPos pos, IBlockState state, int eventID, int eventParam)
{
float f = (float)Math.pow(2.0D, (double)(eventParam - 12) / 12.0D);
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "note." + this.getInstrument(eventID), 3.0F, f);
worldIn.spawnParticle(EnumParticleTypes.NOTE, (double)pos.getX() + 0.5D, (double)pos.getY() + 1.2D, (double)pos.getZ() + 0.5D, (double)eventParam / 24.0D, 0.0D, 0.0D, new int[0]);
return true;
}
示例6: triggerMixEffects
import net.minecraft.world.World; //导入方法依赖的package包/类
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSoundEffect(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例7: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
pos = pos.offset(side);
if (!playerIn.canPlayerEdit(pos, side, stack))
{
return false;
}
else
{
if (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air)
{
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "item.fireCharge.use", 1.0F, (itemRand.nextFloat() - itemRand.nextFloat()) * 0.2F + 1.0F);
worldIn.setBlockState(pos, Blocks.fire.getDefaultState());
}
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
return true;
}
}
}
示例8: updateState
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Updates the pressure plate when stepped on
*/
protected void updateState(World worldIn, BlockPos pos, IBlockState state, int oldRedstoneStrength)
{
int i = this.computeRedstoneStrength(worldIn, pos);
boolean flag = oldRedstoneStrength > 0;
boolean flag1 = i > 0;
if (oldRedstoneStrength != i)
{
state = this.setRedstoneStrength(state, i);
worldIn.setBlockState(pos, state, 2);
this.updateNeighbors(worldIn, pos);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
}
if (!flag1 && flag)
{
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.1D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
}
else if (flag1 && !flag)
{
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.1D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
}
if (flag1)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
示例9: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (stack.stackSize == 0)
{
return false;
}
else if (!playerIn.canPlayerEdit(pos, side, stack))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
BlockPos blockpos = pos;
if ((side != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
{
blockpos = pos.offset(side);
iblockstate = worldIn.getBlockState(blockpos);
block = iblockstate.getBlock();
}
if (block == this.block)
{
int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();
if (i <= 7)
{
IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
AxisAlignedBB axisalignedbb = this.block.getCollisionBoundingBox(worldIn, blockpos, iblockstate1);
if (axisalignedbb != null && worldIn.checkNoEntityCollision(axisalignedbb) && worldIn.setBlockState(blockpos, iblockstate1, 2))
{
worldIn.playSoundEffect((double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F), this.block.stepSound.getPlaceSound(), (this.block.stepSound.getVolume() + 1.0F) / 2.0F, this.block.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
return true;
}
}
}
return super.onItemUse(stack, playerIn, worldIn, blockpos, side, hitX, hitY, hitZ);
}
}
示例10: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (block == Blocks.snow_layer && ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue() < 1)
{
side = EnumFacing.UP;
}
else if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(side);
}
if (!playerIn.canPlayerEdit(pos, side, stack))
{
return false;
}
else if (stack.stackSize == 0)
{
return false;
}
else
{
if (worldIn.canBlockBePlaced(this.block, pos, false, side, (Entity)null, stack))
{
IBlockState iblockstate1 = this.block.onBlockPlaced(worldIn, pos, side, hitX, hitY, hitZ, 0, playerIn);
if (worldIn.setBlockState(pos, iblockstate1, 3))
{
iblockstate1 = worldIn.getBlockState(pos);
if (iblockstate1.getBlock() == this.block)
{
ItemBlock.setTileEntityNBT(worldIn, playerIn, pos, stack);
iblockstate1.getBlock().onBlockPlacedBy(worldIn, pos, iblockstate1, playerIn, stack);
}
worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), this.block.stepSound.getPlaceSound(), (this.block.stepSound.getVolume() + 1.0F) / 2.0F, this.block.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
return true;
}
}
return false;
}
}
示例11: tryPlaceContainedLiquid
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean tryPlaceContainedLiquid(World worldIn, BlockPos pos)
{
if (this.isFull == Blocks.air)
{
return false;
}
else
{
Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
boolean flag = !material.isSolid();
if (!worldIn.isAirBlock(pos) && !flag)
{
return false;
}
else
{
if (worldIn.provider.doesWaterVaporize() && this.isFull == Blocks.flowing_water)
{
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
worldIn.playSoundEffect((double)((float)i + 0.5F), (double)((float)j + 0.5F), (double)((float)k + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)i + Math.random(), (double)j + Math.random(), (double)k + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
else
{
if (!worldIn.isRemote && flag && !material.isLiquid())
{
worldIn.destroyBlock(pos, true);
}
worldIn.setBlockState(pos, this.isFull.getDefaultState(), 3);
}
return true;
}
}
}