本文整理汇总了Java中net.minecraft.world.World.getBlockMetadata方法的典型用法代码示例。如果您正苦于以下问题:Java World.getBlockMetadata方法的具体用法?Java World.getBlockMetadata怎么用?Java World.getBlockMetadata使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getBlockMetadata方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedActive);
else
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例2: func_149957_e
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void func_149957_e(World world, int x, int y, int z) {
if (!world.provider.hasNoSky) {
int meta = world.getBlockMetadata(x, y, z);
int light = world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z) - world.skylightSubtracted;
float angle = world.getCelestialAngleRadians(1.0F);
if (angle < (float) Math.PI)
angle += (0.0F - angle) * 0.2F;
else
angle += ((float) Math.PI * 2F - angle) * 0.2F;
light = Math.round(light * MathHelper.cos(angle));
if (light < 0)
light = 0;
if (light > 15)
light = 15;
light = invertedValues[light];
if (meta != light)
world.setBlockMetadataWithNotify(x, y, z, light, 3);
}
}
示例3: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.CentrifugeMediumActive);
else
world.setBlock(x, y, z, TechnicalBlock.CentrifugeMediumIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例4: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.CentrifugeActive);
else
world.setBlock(x, y, z, TechnicalBlock.CentrifugeIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例5: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.RepairingForgeActive);
else
world.setBlock(x, y, z, TechnicalBlock.RepairingForgeIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例6: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.ElectrolyserActive);
else
world.setBlock(x, y, z, TechnicalBlock.ElectrolyserIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例7: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.WasherMediumActive);
else
world.setBlock(x, y, z, TechnicalBlock.WasherMediumIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例8: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceMediumActive);
else
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceMediumIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例9: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceAdvancedActive);
else
world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceAdvancedIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例10: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceActive);
else
world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例11: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.PumpActive);
else
world.setBlock(x, y, z, TechnicalBlock.PumpIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例12: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if (active)
world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceBasicActive);
else
world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceBasicIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if (tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例13: updateBlockState
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
int direction = world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getTileEntity(x, y, z);
isBurning = true;
if(active)
world.setBlock(x, y, z, TechnicalBlock.GrinderMediumActive);
else
world.setBlock(x, y, z, TechnicalBlock.GrinderMediumIdle);
isBurning = false;
world.setBlockMetadataWithNotify(x, y, z, direction, 2);
if(tileEntity != null) {
tileEntity.validate();
world.setTileEntity(x, y, z, tileEntity);
}
}
示例14: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random rand) {
if (world.getBlockMetadata(x, y, z) == 1) {
ForgeDirection dir = getRandomDirection(rand);
if (dir != ForgeDirection.UP && !World.doesBlockHaveSolidTopSurface(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ)) {
double d0 = x;
double d1 = y;
double d2 = z;
if (dir == ForgeDirection.DOWN) {
d1 -= 0.05D;
d0 += rand.nextDouble();
d2 += rand.nextDouble();
} else {
d1 += rand.nextDouble() * 0.8D;
if (dir == ForgeDirection.EAST || dir == ForgeDirection.WEST) {
d2 += rand.nextDouble();
if (dir == ForgeDirection.EAST)
d0++;
else
d0 += 0.05D;
} else {
d0 += rand.nextDouble();
if (dir == ForgeDirection.SOUTH)
d2++;
else
d2 += 0.05D;
}
}
world.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
}
}
示例15: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void onNeighborBlockChange(World world, int x, int y, int z, Block b) {
if (isTop(world, x, y, z)) {
super.onNeighborBlockChange(world, x, y, z, b);
} else if (world.getBlock(x, y+1, z) != this || world.getBlockMetadata(x, y+1, z) != 1) {
world.setBlockToAir(x, y, z);
}
}