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Java World.getCapability方法代码示例

本文整理汇总了Java中net.minecraft.world.World.getCapability方法的典型用法代码示例。如果您正苦于以下问题:Java World.getCapability方法的具体用法?Java World.getCapability怎么用?Java World.getCapability使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getCapability方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onEntityJoinWorld

import net.minecraft.world.World; //导入方法依赖的package包/类
@SubscribeEvent
public void onEntityJoinWorld(EntityJoinWorldEvent event)
{
	if (event.getEntity() instanceof EntityLivingBase && !(event.getEntity() instanceof EntityPlayer))
	{
		EntityLivingBase entity = (EntityLivingBase) event.getEntity();
		World world = entity.getEntityWorld();
		IEnemyLevel enemyLevelCap = entity.getCapability(CapabilityEnemyLevel.ENEMY_LEVEL, null);
		IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
		
		if (enemyLevelCap != null && chunkLevelHolder != null)
		{
			if (enemyLevelCap.getEnemyLevel() == 0)
			{
				IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(new ChunkPos(entity.getPosition()));
				int level = chunkLevel.getChunkLevel();
				
				enemyLevelCap.setEnemyLevel(level);
				entity.setCustomNameTag("Level: " + enemyLevelCap.getEnemyLevel());
				
				if (level > 1) setAttributeModifiers(entity, level);
			}
		}
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:26,代码来源:EventEntityJoinWorld.java

示例2: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.AGILITY.addAttribute(nbt, 5);
	WeaponAttribute.DEXTERITY.addAttribute(nbt, 5);
	WeaponAttribute.LIFE_STEAL.addAttribute(nbt, 0.05);
	WeaponAttribute.MANA_STEAL.addAttribute(nbt, 0.05);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:19,代码来源:ItemRequiem.java

示例3: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.DEXTERITY.addAttribute(nbt, 10);
	WeaponAttribute.MAX_DAMAGE.addAttribute(nbt, 3);
	WeaponAttribute.LIFE_STEAL.addAttribute(nbt, 0.15);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:18,代码来源:ItemShadowfall.java

示例4: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.FIRE.addAttribute(nbt, 5);
	WeaponAttribute.STRENGTH.addAttribute(nbt, 3);
	WeaponAttribute.DURABLE.addAttribute(nbt, 0.3);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:18,代码来源:ItemDivineRapier.java

示例5: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.EXOTIC);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.STRENGTH.addAttribute(nbt, 10);
	WeaponAttribute.FORTITUDE.addAttribute(nbt, 10);
	WeaponAttribute.FROST.addAttribute(nbt, 7);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:18,代码来源:ItemAlakaslam.java

示例6: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.FORTITUDE.addAttribute(nbt, 10);
	WeaponAttribute.LIGHTNING.addAttribute(nbt, 7);
	WeaponAttribute.MANA_STEAL.addAttribute(nbt, 0.2);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:18,代码来源:ItemGoldenPummel.java

示例7: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.EXOTIC);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.AGILITY.addAttribute(nbt, 10);
	WeaponAttribute.DEXTERITY.addAttribute(nbt, 10);
	WeaponAttribute.GOLD.addAttribute(nbt, 10);
	WeaponAttribute.LIFE_STEAL.addAttribute(nbt, 0.1);
	WeaponAttribute.MANA_STEAL.addAttribute(nbt, 0.1);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:20,代码来源:ItemAnnihilation.java

示例8: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.STRENGTH.addAttribute(nbt, 6);
	WeaponAttribute.FORTITUDE.addAttribute(nbt, 4);
	WeaponAttribute.CHAINED.addAttribute(nbt, 10);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:18,代码来源:ItemDoomshadow.java

示例9: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.EXOTIC);
	nbt.setInteger("Level", level);
	
	// Attributes
	WeaponAttribute.FIRE.addAttribute(nbt, 3);
	WeaponAttribute.FROST.addAttribute(nbt, 3);
	WeaponAttribute.LIGHTNING.addAttribute(nbt, 3);
	WeaponAttribute.STRENGTH.addAttribute(nbt, 8);
	
	ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:19,代码来源:ItemExcaliburRapier.java

示例10: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	ItemGeneratorHelper.setRune(nbt);
	
	// Attributes
	WeaponAttribute.ALL_STATS.addAttribute(nbt, 2);
	WeaponAttribute.MANA_STEAL.addAttribute(nbt, 0.25);
	
	// Damage and Attack Speed
	double baseDamage = this.getBaseDamage();
	double baseAttackSpeed = this.getBaseAttackSpeed();
	double weightedDamage = ItemGeneratorHelper.getWeightedDamage(nbt, Rarity.getRarity(nbt), baseDamage);
	double weightedAttackSpeed = ItemGeneratorHelper.getWeightedAttackSpeed(Rarity.getRarity(nbt), baseAttackSpeed);
	
	ItemGeneratorHelper.setMinMaxDamage(nbt, weightedDamage);
	nbt.setDouble("AttackSpeed", weightedAttackSpeed);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:25,代码来源:ItemEpilogue.java

示例11: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	ItemGeneratorHelper.setRune(nbt);
	
	// Attributes
	WeaponAttribute.INTELLIGENCE.addAttribute(nbt, 10);
	WeaponAttribute.WISDOM.addAttribute(nbt, 10);
	WeaponAttribute.MANA_STEAL.addAttribute(nbt, 0.2);
	
	// Damage and Attack Speed
	double baseDamage = this.getBaseDamage();
	double baseAttackSpeed = this.getBaseAttackSpeed();
	double weightedDamage = ItemGeneratorHelper.getWeightedDamage(nbt, Rarity.getRarity(nbt), baseDamage);
	double weightedAttackSpeed = ItemGeneratorHelper.getWeightedAttackSpeed(Rarity.getRarity(nbt), baseAttackSpeed);
	
	ItemGeneratorHelper.setMinMaxDamage(nbt, weightedDamage);
	nbt.setDouble("AttackSpeed", weightedAttackSpeed);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:26,代码来源:ItemVisageOfWizardry.java

示例12: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	ItemGeneratorHelper.setRune(nbt);
	
	// Attributes
	WeaponAttribute.FIRE.addAttribute(nbt, 3);
	WeaponAttribute.FROST.addAttribute(nbt, 3);
	WeaponAttribute.LIGHTNING.addAttribute(nbt, 3);
	
	// Damage and Attack Speed
	double baseDamage = this.getBaseDamage();
	double baseAttackSpeed = this.getBaseAttackSpeed();
	double weightedDamage = ItemGeneratorHelper.getWeightedDamage(nbt, Rarity.getRarity(nbt), baseDamage);
	double weightedAttackSpeed = ItemGeneratorHelper.getWeightedAttackSpeed(Rarity.getRarity(nbt), baseAttackSpeed);
	
	ItemGeneratorHelper.setMinMaxDamage(nbt, weightedDamage);
	nbt.setDouble("AttackSpeed", weightedAttackSpeed);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:26,代码来源:ItemBlazefury.java

示例13: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.EXOTIC);
	nbt.setInteger("Level", level);
	ItemGeneratorHelper.setRune(nbt);
	
	// Attributes
	WeaponAttribute.FIRE.addAttribute(nbt, 5);
	WeaponAttribute.MIN_DAMAGE.addAttribute(nbt, 3);
	WeaponAttribute.FORTITUDE.addAttribute(nbt, 5);
	WeaponAttribute.CHAINED.addAttribute(nbt, 15);
	
	// Damage and Attack Speed
	double baseDamage = this.getBaseDamage();
	double baseAttackSpeed = this.getBaseAttackSpeed();
	double weightedDamage = ItemGeneratorHelper.getWeightedDamage(nbt, Rarity.getRarity(nbt), baseDamage);
	double weightedAttackSpeed = ItemGeneratorHelper.getWeightedAttackSpeed(Rarity.getRarity(nbt), baseAttackSpeed);
	
	ItemGeneratorHelper.setMinMaxDamage(nbt, weightedDamage);
	nbt.setDouble("AttackSpeed", weightedAttackSpeed);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:27,代码来源:ItemGazeOfTruth.java

示例14: createSpecial

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void createSpecial(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos) 
{
	IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
	IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
	int level = chunkLevel.getChunkLevel();
	
	Rarity.setRarity(nbt, Rarity.LEGENDARY);
	nbt.setInteger("Level", level);
	ItemGeneratorHelper.setRune(nbt);
	
	// Attributes
	WeaponAttribute.INTELLIGENCE.addAttribute(nbt, 3);
	WeaponAttribute.WISDOM.addAttribute(nbt, 3);
	WeaponAttribute.LIGHTNING.addAttribute(nbt, 5);
	
	// Damage and Attack Speed
	double baseDamage = this.getBaseDamage();
	double baseAttackSpeed = this.getBaseAttackSpeed();
	double weightedDamage = ItemGeneratorHelper.getWeightedDamage(nbt, Rarity.getRarity(nbt), baseDamage);
	double weightedAttackSpeed = ItemGeneratorHelper.getWeightedAttackSpeed(Rarity.getRarity(nbt), baseAttackSpeed);
	
	ItemGeneratorHelper.setMinMaxDamage(nbt, weightedDamage);
	nbt.setDouble("AttackSpeed", weightedAttackSpeed);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:26,代码来源:ItemMoonlitRod.java

示例15: create

import net.minecraft.world.World; //导入方法依赖的package包/类
/** Creates a melee weapon/armor with randomized stats. */
public static void create(ItemStack stack, NBTTagCompound nbt, World world, ChunkPos pos)
{
	/*
	 * Set rarity
	 * Set level
	 * Generate attributes based on Rarity
	 * 		- Common: 0-1 attributes
	 * 		- Uncommon: 1-2 attributes
	 * 		- Rare: 2-3 attributes
	 * 		- Legendary: 3-4 attributes
	 * 		- Mythic: 4-5 attributes
	 * Generate base damage and base attack speed
	 * Generate name based on attributes + material/type
	 */
	
	if (Rarity.getRarity(nbt) != Rarity.DEFAULT)
	{
		IChunkLevelHolder chunkLevelHolder = world.getCapability(CapabilityChunkLevel.CHUNK_LEVEL, null);
		IChunkLevel chunkLevel = chunkLevelHolder.getChunkLevel(pos);
		int level = chunkLevel.getChunkLevel();
		
		//Rarity.setRarity(nbt, Rarity.getRandomRarity(nbt, ItemGeneratorHelper.rand)); // sets a random rarity
		ItemGeneratorHelper.setTypes(stack, nbt);
		nbt.setInteger("Level", level); // set level to current player level
		ItemGeneratorHelper.setRandomAttributes(stack, nbt, Rarity.getRarity(nbt));
		ItemGeneratorHelper.setAttributeModifiers(nbt, stack);
		nbt.setInteger("HideFlags", 6); // hides Attribute Modifier and Unbreakable tags
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:31,代码来源:ItemGenerator.java


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