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Java World.setBlockState方法代码示例

本文整理汇总了Java中net.minecraft.world.World.setBlockState方法的典型用法代码示例。如果您正苦于以下问题:Java World.setBlockState方法的具体用法?Java World.setBlockState怎么用?Java World.setBlockState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.setBlockState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tryFlowInto

import net.minecraft.world.World; //导入方法依赖的package包/类
private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
{
    if (this.canFlowInto(worldIn, pos, state))
    {
        if (state.getBlock() != Blocks.air)
        {
            if (this.blockMaterial == Material.lava)
            {
                this.triggerMixEffects(worldIn, pos);
            }
            else
            {
                state.getBlock().dropBlockAsItem(worldIn, pos, state, 0);
            }
        }

        worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:BlockDynamicLiquid.java

示例2: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (side != EnumFacing.UP)
    {
        return false;
    }
    else if (!playerIn.canPlayerEdit(pos.offset(side), side, stack))
    {
        return false;
    }
    else if (worldIn.getBlockState(pos).getBlock() == this.soilBlockID && worldIn.isAirBlock(pos.up()))
    {
        worldIn.setBlockState(pos.up(), this.crops.getDefaultState());
        --stack.stackSize;
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:ItemSeeds.java

示例3: generateDispenserContents

import net.minecraft.world.World; //导入方法依赖的package包/类
protected boolean generateDispenserContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, int meta, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.dispenser)
    {
        worldIn.setBlockState(blockpos, Blocks.dispenser.getStateFromMeta(this.getMetadataWithOffset(Blocks.dispenser, meta)), 2);
        TileEntity tileentity = worldIn.getTileEntity(blockpos);

        if (tileentity instanceof TileEntityDispenser)
        {
            WeightedRandomChestContent.generateDispenserContents(rand, listIn, (TileEntityDispenser)tileentity, max);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:StructureComponent.java

示例4: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    Block block;

    while (((block = worldIn.getBlockState(position).getBlock()).getMaterial() == Material.air || block.getMaterial() == Material.leaves) && position.getY() > 0)
    {
        position = position.down();
    }

    for (int i = 0; i < 128; ++i)
    {
        BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));

        if (worldIn.isAirBlock(blockpos) && Blocks.tallgrass.canBlockStay(worldIn, blockpos, this.tallGrassState))
        {
            worldIn.setBlockState(blockpos, this.tallGrassState, 2);
        }
    }

    return true;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:WorldGenTallGrass.java

示例5: onBlockActivated

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        state = state.cycleProperty(POWERED);
        worldIn.setBlockState(pos, state, 3);
        float f = ((Boolean)state.getValue(POWERED)).booleanValue() ? 0.6F : 0.5F;
        worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LEVER_CLICK, SoundCategory.BLOCKS, 0.3F, f);
        worldIn.notifyNeighborsOfStateChange(pos, this);
        EnumFacing enumfacing = ((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing();
        worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing.getOpposite()), this);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:BlockLever.java

示例6: generateChestContents

import net.minecraft.world.World; //导入方法依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock().getMaterial() == Material.air)
    {
        int i = rand.nextBoolean() ? 1 : 0;
        worldIn.setBlockState(blockpos, Blocks.rail.getStateFromMeta(this.getMetadataWithOffset(Blocks.rail, i)), 2);
        EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
        WeightedRandomChestContent.generateChestContents(rand, listIn, entityminecartchest, max);
        worldIn.spawnEntityInWorld(entityminecartchest);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:StructureMineshaftPieces.java

示例7: rotateBlock

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
{
    IBlockState state = world.getBlockState(pos);
    for (IProperty prop : (java.util.Set<IProperty<?>>)state.getProperties().keySet())
    {
        if (prop.getName().equals("variant"))
        {
            world.setBlockState(pos, state.cycleProperty(prop));
            return true;
        }
    }
    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:BlockHugeMushroom.java

示例8: updateTick

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!worldIn.isRemote)
    {
        if (this.isOn && !worldIn.isBlockPowered(pos))
        {
            worldIn.setBlockState(pos, Blocks.REDSTONE_LAMP.getDefaultState(), 2);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:BlockRedstoneLight.java

示例9: updateTick

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    int i = ((Integer)state.getValue(AGE)).intValue();

    if (i < 3 && rand.nextInt(10) == 0)
    {
        state = state.withProperty(AGE, Integer.valueOf(i + 1));
        worldIn.setBlockState(pos, state, 2);
    }

    super.updateTick(worldIn, pos, state, rand);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:BlockNetherWart.java

示例10: onBlockActivated

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (((Boolean)state.getValue(HAS_RECORD)).booleanValue())
    {
        this.dropRecord(worldIn, pos, state);
        state = state.withProperty(HAS_RECORD, Boolean.valueOf(false));
        worldIn.setBlockState(pos, state, 2);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:15,代码来源:BlockJukebox.java

示例11: tryAndSpawn

import net.minecraft.world.World; //导入方法依赖的package包/类
private void tryAndSpawn(World w, MutableBlockPos p) {
	int oy = p.getY();
	for (int dy = -5; dy <= 5; dy++) {
		p.setY(oy + dy);
		if ((w.isAirBlock(p) || w.getBlockState(p).getBlock().isReplaceable(w, p)) && w.getBlockState(p.down()).getBlock() == Blocks.DIRT) {
			w.setBlockState(p, this.getDefaultState().withProperty(placed, false), 3);
			return;
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:11,代码来源:BlockMoonbell.java

示例12: onBlockPlacedBy

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called by ItemBlocks after a block is set in the world, to allow post-place logic
 */
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
    worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

    if (stack.hasDisplayName())
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof TileEntityFurnace)
        {
            ((TileEntityFurnace)tileentity).setCustomInventoryName(stack.getDisplayName());
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:BlockFurnace.java

示例13: checkForMixing

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
{
    boolean flag = false;

    for (EnumFacing enumfacing : EnumFacing.values())
    {
        if (enumfacing != EnumFacing.DOWN && (worldIn.getBlockState(pos.offset(enumfacing)).getMaterial().isLiquid() == true))
        {
        	if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() != this.getBlockState().getBlock())
        	{
             flag = true;
             break;
        	}
        }
    }

    if (flag)
    {
        Integer integer = (Integer)state.getValue(LEVEL);

        if (integer.intValue() == 0)
        {
            worldIn.setBlockState(pos, getBlockWhenSourceHit().getDefaultState(), 3);
            return true;
        }

        if (integer.intValue() <= 4)
        {
            worldIn.setBlockState(pos, getBlockWhenOtherHit().getDefaultState(), 3);
            return true;
        }
    }

    return false;
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:36,代码来源:BaseFluidBlock.java

示例14: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
    IBlockState iblockstate = playerIn.getBlockState(worldIn);
    ItemStack itemstack = stack.getHeldItem(pos);

    if (stack.canPlayerEdit(worldIn.offset(hand), hand, itemstack) && iblockstate.getBlock() == Blocks.END_PORTAL_FRAME && !((Boolean)iblockstate.getValue(BlockEndPortalFrame.EYE)).booleanValue())
    {
        if (playerIn.isRemote)
        {
            return EnumActionResult.SUCCESS;
        }
        else
        {
            playerIn.setBlockState(worldIn, iblockstate.withProperty(BlockEndPortalFrame.EYE, Boolean.valueOf(true)), 2);
            playerIn.updateComparatorOutputLevel(worldIn, Blocks.END_PORTAL_FRAME);
            itemstack.func_190918_g(1);

            for (int i = 0; i < 16; ++i)
            {
                double d0 = (double)((float)worldIn.getX() + (5.0F + itemRand.nextFloat() * 6.0F) / 16.0F);
                double d1 = (double)((float)worldIn.getY() + 0.8125F);
                double d2 = (double)((float)worldIn.getZ() + (5.0F + itemRand.nextFloat() * 6.0F) / 16.0F);
                double d3 = 0.0D;
                double d4 = 0.0D;
                double d5 = 0.0D;
                playerIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
            }

            BlockPattern.PatternHelper blockpattern$patternhelper = BlockEndPortalFrame.getOrCreatePortalShape().match(playerIn, worldIn);

            if (blockpattern$patternhelper != null)
            {
                BlockPos blockpos = blockpattern$patternhelper.getFrontTopLeft().add(-3, 0, -3);

                for (int j = 0; j < 3; ++j)
                {
                    for (int k = 0; k < 3; ++k)
                    {
                        playerIn.setBlockState(blockpos.add(j, 0, k), Blocks.END_PORTAL.getDefaultState(), 2);
                    }
                }
            }

            return EnumActionResult.SUCCESS;
        }
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:ItemEnderEye.java

示例15: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
    ItemStack itemstack = player.getHeldItem(hand);

    if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack))
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();
        BlockPos blockpos = pos;

        if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
        {
            blockpos = pos.offset(facing);
            iblockstate = worldIn.getBlockState(blockpos);
            block = iblockstate.getBlock();
        }

        if (block == this.block)
        {
            int i = iblockstate.getValue(BlockSnow.LAYERS);

            if (i < 8)
            {
                IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, i + 1);
                AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos);

                if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10))
                {
                    SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, pos, player);
                    worldIn.playSound(player, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);

                    if (player instanceof EntityPlayerMP)
                    {
                        CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack);
                    }

                    itemstack.shrink(1);
                    return EnumActionResult.SUCCESS;
                }
            }
        }

        return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }
    else
    {
        return EnumActionResult.FAIL;
    }
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:51,代码来源:ItemSnow.java


注:本文中的net.minecraft.world.World.setBlockState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。