本文整理汇总了Java中net.minecraft.world.World类的典型用法代码示例。如果您正苦于以下问题:Java World类的具体用法?Java World怎么用?Java World使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
World类属于net.minecraft.world包,在下文中一共展示了World类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUse
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public EnumActionResult onItemUse (EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
IBlockState state = worldIn.getBlockState(pos);
if (facing != EnumFacing.UP)
return EnumActionResult.FAIL;
if (!player.canPlayerEdit(pos.offset(facing), facing, stack))
return EnumActionResult.FAIL;
if (!state.getBlock().canSustainPlant(state, worldIn, pos, EnumFacing.UP, this))
return EnumActionResult.FAIL;
if (!worldIn.isAirBlock(pos.up()))
return EnumActionResult.FAIL;
worldIn.setBlockState(pos.up(), ModBlocks.candelilla.getDefaultState());
if (player instanceof EntityPlayerMP)
CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos.up(), stack);
stack.shrink(1);
return EnumActionResult.SUCCESS;
}
示例2: neighborChanged
import net.minecraft.world.World; //导入依赖的package包/类
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
{
if (!worldIn.isRemote)
{
if (this.canPlaceBlockAt(worldIn, pos))
{
this.updateSurroundingRedstone(worldIn, pos, state);
}
else
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
}
示例3: applyBonemeal
import net.minecraft.world.World; //导入依赖的package包/类
public static boolean applyBonemeal(ItemStack stack, World worldIn, BlockPos target)
{
IBlockState iblockstate = worldIn.getBlockState(target);
if (iblockstate.getBlock() instanceof IGrowable)
{
IGrowable igrowable = (IGrowable)iblockstate.getBlock();
if (igrowable.canGrow(worldIn, target, iblockstate, worldIn.isRemote))
{
if (!worldIn.isRemote)
{
if (igrowable.canUseBonemeal(worldIn, worldIn.rand, target, iblockstate))
{
igrowable.grow(worldIn, worldIn.rand, target, iblockstate);
}
--stack.stackSize;
}
return true;
}
}
return false;
}
示例4: onItemUse
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float sideX, float sideY, float sideZ)
{
if (world.isRemote) { return true; } // Not doing this on client side
Entity_BB turret = new Entity_BB(world, player);
turret.setPosition(x + 0.5, y + 1 , z + 0.5);
world.spawnEntityInWorld(turret);
// Custom name
if (stack.hasDisplayName()) { AI_Properties.applyNameTag(player, turret, stack, false); }
if (player.capabilities.isCreativeMode) { return true; } // Not deducting them in creative mode
stack.stackSize -= 1;
if (stack.stackSize <= 0) // Used up
{
player.setCurrentItemOrArmor(0, null);
}
return true;
}
示例5: onBlockPlacedBy
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
if(worldIn.isRemote || !stack.hasTagCompound())
return;
TileEntity te = worldIn.getTileEntity(pos);
if(te instanceof TileEntityXPBlock)
{
NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag");
tag.setInteger("x", pos.getX());
tag.setInteger("y", pos.getY());
tag.setInteger("z", pos.getZ());
((TileEntityXPBlock)te).readFromNBT(tag);
((TileEntityXPBlock)te).markDirty();
GlobalXP.network.sendToAllAround(new SPacketUpdateXPBlock((TileEntityXPBlock)te), new NetworkRegistry.TargetPoint(worldIn.provider.getDimension(), pos.getX(), pos.getY(), pos.getZ(), 64));
}
}
示例6: generatePotentialRooms
import net.minecraft.world.World; //导入依赖的package包/类
/**
* Generates a stores potential room positions off of the current template. Note: this does not take into account existing rooms. Check for existing rooms when spawning each specific room position.
* @param currentTemplate
*/
private List<DungeonRoomPosition> generatePotentialRooms(TemplateManager manager, World world, Template currentTemplate, Rotation currentTemplateRotation, BlockPos currentCenter, Rotation currentSide)
{
List<DungeonRoomPosition> list = Lists.newArrayList();
//Rotation side = Rotation.values()[(int) (Math.random() * 4)];
for (Rotation side : Rotation.values())
{
Template nextTemplate = DungeonHelper.getRandomizedDungeonTemplate(manager, world);
Rotation nextTemplateRotation = Rotation.values()[(int) (Math.random() * 4)];
BlockPos centeredPosition = DungeonHelper.translateToNextRoom(currentTemplate, nextTemplate, currentCenter, side, currentTemplateRotation, nextTemplateRotation);
StructureBoundingBox boundingBox = DungeonHelper.getStructureBoundingBox(nextTemplate, nextTemplateRotation, centeredPosition);
if (currentSide == null || (currentSide != null && currentSide.add(Rotation.CLOCKWISE_180) != side)) // check to make sure we aren't spawning a room on the side we just spawned from.
{
list.add(new DungeonRoomPosition(centeredPosition, nextTemplate, nextTemplateRotation, side, boundingBox));
}
}
return list;
}
示例7: create
import net.minecraft.world.World; //导入依赖的package包/类
public static AlchemyResult create(AspectList list,AspectRangeList range,World world)
{
AlchemyResult result = new AlchemyResult();
double totalDelta = 0;
double totalCompare = 0;
for (String aspect: range.minAspects.getAspects()) {
int amt = list.getAspect(aspect);
int compareAmt = range.getExact(aspect,world);
double delta = Math.abs(amt - compareAmt);
result.totalAsh += amt;
totalDelta += delta;
totalCompare += compareAmt;
result.deltas.put(aspect,(int)delta);
}
result.accuracy = Math.max(0.0,1.0 - totalDelta / totalCompare);
result.accuracy = Math.round(result.accuracy * 100.0) / 100.0;
return result;
}
示例8: onItemRightClick
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
{
ItemStack glove = playerIn.getHeldItem(handIn);
if (handIn == EnumHand.OFF_HAND)
{
ItemStack shard = playerIn.getHeldItem(EnumHand.MAIN_HAND);
if (shard.getItem() == ItemRegistry.crystal_shard)
{
int shrink = playerIn.isSneaking() ? shard.getCount() : 1;
playerIn.playSound(SoundRegistry.GLASS, 1, 1);
if (ItemSipAmulet.checkForAmulet(playerIn))
{
ItemStack amulet = ItemUtils.getBauble(playerIn, BaubleType.AMULET.getValidSlots()[0]);
amulet.getCapability(CapabilityRegistry.SIP_STORE_CAP, null).add(SipUtils.getSipInStack(shard), shrink);
ItemUtils.setBauble(playerIn, BaubleType.AMULET.getValidSlots()[0], amulet);
}
playerIn.getHeldItem(EnumHand.MAIN_HAND).shrink(shrink);
return new ActionResult<>(EnumActionResult.SUCCESS, glove);
}
}
return new ActionResult<>(EnumActionResult.PASS, glove);
}
示例9: addInformation
import net.minecraft.world.World; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack is, @Nullable World worldIn, List<String> list, ITooltipFlag flag)
{
NBTTagCompound tag = is.getTagCompound();
if(tag != null)
{
Instrument instrument = InstrumentLibrary.getInstrumentByName(tag.getString("itemName"));
if(instrument != null)
{
list.add(I18n.translateToLocal("item.clef.instrument." + instrument.info.itemName + ".desc"));
list.add(I18n.translateToLocal(instrument.info.twoHanded && Clef.config.allowOneHandedTwoHandedInstrumentUse == 0 ? "clef.item.twoHanded" : "clef.item.oneHanded"));
if(GuiScreen.isShiftKeyDown())
{
list.add("");
list.add(I18n.translateToLocal("clef.item.packName") + ": " + instrument.packInfo.packName);
list.add(I18n.translateToLocal("clef.item.itemName") + ": " + instrument.info.itemName);
}
}
}
}
示例10: addComponentParts
import net.minecraft.world.World; //导入依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn))
{
return false;
}
else
{
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 4, 4, 4, true, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, this.entryDoor, 1, 1, 0);
EnumFacing enumfacing = this.getCoordBaseMode();
if (enumfacing != EnumFacing.NORTH && enumfacing != EnumFacing.EAST)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 1, 1, 4, 3, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
else
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 1, 1, 0, 3, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
return true;
}
}
示例11: placePodzolAt
import net.minecraft.world.World; //导入依赖的package包/类
private void placePodzolAt(World worldIn, BlockPos pos)
{
for (int i = 2; i >= -3; --i)
{
BlockPos blockpos = pos.up(i);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.canSustainPlant(iblockstate, worldIn, blockpos, net.minecraft.util.EnumFacing.UP, ((net.minecraft.block.BlockSapling)Blocks.SAPLING)))
{
this.setBlockAndNotifyAdequately(worldIn, blockpos, PODZOL);
break;
}
if (iblockstate.getMaterial() != Material.AIR && i < 0)
{
break;
}
}
}
示例12: onItemRightClick
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
if (!world.isRemote) {
IBaublesItemHandler baubles = BaublesApi.getBaublesHandler(player);
for (int i = 0; i < baubles.getSlots(); i++)
if (baubles.getStackInSlot(i).isEmpty() && baubles.isItemValidForSlot(i, player.getHeldItem(hand), player)) {
baubles.setStackInSlot(i, player.getHeldItem(hand).copy());
if (!player.capabilities.isCreativeMode) {
player.setHeldItem(hand, ItemStack.EMPTY);
}
onEquipped(player.getHeldItem(hand), player);
break;
}
}
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, player.getHeldItem(hand));
}
示例13: tryPlace
import net.minecraft.world.World; //导入依赖的package包/类
private boolean tryPlace(ItemStack stack, World worldIn, BlockPos pos, Object variantInStack)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
Comparable comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());
if (comparable == variantInStack)
{
IBlockState iblockstate1 = this.doubleSlab.getDefaultState().withProperty((IProperty)this.singleSlab.getVariantProperty(), comparable);
if (worldIn.checkNoEntityCollision(this.doubleSlab.getCollisionBoundingBox(worldIn, pos, iblockstate1)) && worldIn.setBlockState(pos, iblockstate1, 3))
{
worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), this.doubleSlab.stepSound.getPlaceSound(), (this.doubleSlab.stepSound.getVolume() + 1.0F) / 2.0F, this.doubleSlab.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
}
return true;
}
}
return false;
}
示例14: onBlockActivated
import net.minecraft.world.World; //导入依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityDispenser)
{
playerIn.displayGUIChest((TileEntityDispenser)tileentity);
if (tileentity instanceof TileEntityDropper)
{
playerIn.addStat(StatList.DROPPER_INSPECTED);
}
else
{
playerIn.addStat(StatList.DISPENSER_INSPECTED);
}
}
return true;
}
}
示例15: getClientGuiElement
import net.minecraft.world.World; //导入依赖的package包/类
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world,
int x, int y, int z) {
TileEntity te = world.getTileEntity(x, y, z);
if (te != null && te instanceof TileEntitySensor) {
TileEntitySensor icte = (TileEntitySensor) te;
return new SensorContainer(player.inventory, icte);
} else {
return null;
}
}