本文整理汇总了Java中net.minecraft.world.World.setSeaLevel方法的典型用法代码示例。如果您正苦于以下问题:Java World.setSeaLevel方法的具体用法?Java World.setSeaLevel怎么用?Java World.setSeaLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.setSeaLevel方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ChunkProviderHell
import net.minecraft.world.World; //导入方法依赖的package包/类
public ChunkProviderHell(World worldIn, boolean p_i45637_2_, long seed)
{
this.world = worldIn;
this.generateStructures = p_i45637_2_;
this.rand = new Random(seed);
this.lperlinNoise1 = new NoiseGeneratorOctaves(this.rand, 16);
this.lperlinNoise2 = new NoiseGeneratorOctaves(this.rand, 16);
this.perlinNoise1 = new NoiseGeneratorOctaves(this.rand, 8);
this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.rand, 4);
this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.rand, 4);
this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10);
this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16);
worldIn.setSeaLevel(63);
}
示例2: ChunkProviderOverworld
import net.minecraft.world.World; //导入方法依赖的package包/类
public ChunkProviderOverworld(World worldIn, long seed, boolean mapFeaturesEnabledIn, String p_i46668_5_)
{
this.worldObj = worldIn;
this.mapFeaturesEnabled = mapFeaturesEnabledIn;
this.terrainType = worldIn.getWorldInfo().getTerrainType();
this.rand = new Random(seed);
this.minLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.maxLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.mainPerlinNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.surfaceNoise = new NoiseGeneratorPerlin(this.rand, 4);
this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10);
this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.forestNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.heightMap = new double[825];
this.biomeWeights = new float[25];
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
float f = 10.0F / MathHelper.sqrt((float)(i * i + j * j) + 0.2F);
this.biomeWeights[i + 2 + (j + 2) * 5] = f;
}
}
if (p_i46668_5_ != null)
{
this.settings = ChunkProviderSettings.Factory.jsonToFactory(p_i46668_5_).build();
this.oceanBlock = this.settings.useLavaOceans ? Blocks.LAVA.getDefaultState() : Blocks.WATER.getDefaultState();
worldIn.setSeaLevel(this.settings.seaLevel);
}
}
示例3: ChunkProviderHell
import net.minecraft.world.World; //导入方法依赖的package包/类
public ChunkProviderHell(World worldIn, boolean p_i45637_2_, long seed)
{
this.world = worldIn;
this.generateStructures = p_i45637_2_;
this.rand = new Random(seed);
this.lperlinNoise1 = new NoiseGeneratorOctaves(this.rand, 16);
this.lperlinNoise2 = new NoiseGeneratorOctaves(this.rand, 16);
this.perlinNoise1 = new NoiseGeneratorOctaves(this.rand, 8);
this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.rand, 4);
this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.rand, 4);
this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10);
this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16);
worldIn.setSeaLevel(63);
net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextHell ctx =
new net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextHell(lperlinNoise1, lperlinNoise2, perlinNoise1, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, scaleNoise, depthNoise);
ctx = net.minecraftforge.event.terraingen.TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, ctx);
this.lperlinNoise1 = ctx.getLPerlin1();
this.lperlinNoise2 = ctx.getLPerlin2();
this.perlinNoise1 = ctx.getPerlin();
this.slowsandGravelNoiseGen = ctx.getPerlin2();
this.netherrackExculsivityNoiseGen = ctx.getPerlin3();
this.scaleNoise = ctx.getScale();
this.depthNoise = ctx.getDepth();
this.genNetherBridge = (MapGenNetherBridge)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(genNetherBridge, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE);
this.genNetherCaves = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(genNetherCaves, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE);
}
示例4: PontusChunkProvider
import net.minecraft.world.World; //导入方法依赖的package包/类
public PontusChunkProvider(World worldIn, long seed)
{
{
caveGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
ravineGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
}
this.world = worldIn;
this.terrainType = worldIn.getWorldInfo().getTerrainType();
this.rand = new Random(seed);
this.minLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.maxLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.mainPerlinNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.surfaceNoise = new NoiseGeneratorPerlin(this.rand, 4);
this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10);
this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.forestNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.heightMap = new double[825];
this.biomeWeights = new float[25];
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
float f = 10.0F / MathHelper.sqrt((float)(i * i + j * j) + 0.2F);
this.biomeWeights[i + 2 + (j + 2) * 5] = f;
}
}
this.oceanBlock = HarshenFluids.HARSHEN_DIMENSIONAL_FLUID_BLOCK.getDefaultState();
worldIn.setSeaLevel(this.seaLevel);
net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextOverworld ctx =
new net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextOverworld(minLimitPerlinNoise, maxLimitPerlinNoise, mainPerlinNoise, surfaceNoise, scaleNoise, depthNoise, forestNoise);
ctx = net.minecraftforge.event.terraingen.TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, ctx);
this.minLimitPerlinNoise = ctx.getLPerlin1();
this.maxLimitPerlinNoise = ctx.getLPerlin2();
this.mainPerlinNoise = ctx.getPerlin();
this.surfaceNoise = ctx.getHeight();
this.scaleNoise = ctx.getScale();
this.depthNoise = ctx.getDepth();
this.forestNoise = ctx.getForest();
}
示例5: ChunkProviderOverworld
import net.minecraft.world.World; //导入方法依赖的package包/类
public ChunkProviderOverworld(World worldIn, long seed, boolean mapFeaturesEnabledIn, String p_i46668_5_)
{
{
caveGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
strongholdGenerator = (MapGenStronghold)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(strongholdGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD);
villageGenerator = (MapGenVillage)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(villageGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE);
mineshaftGenerator = (MapGenMineshaft)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(mineshaftGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
scatteredFeatureGenerator = (MapGenScatteredFeature)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(scatteredFeatureGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
ravineGenerator = net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
oceanMonumentGenerator = (StructureOceanMonument)net.minecraftforge.event.terraingen.TerrainGen.getModdedMapGen(oceanMonumentGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.OCEAN_MONUMENT);
}
this.worldObj = worldIn;
this.mapFeaturesEnabled = mapFeaturesEnabledIn;
this.terrainType = worldIn.getWorldInfo().getTerrainType();
this.rand = new Random(seed);
this.minLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.maxLimitPerlinNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.mainPerlinNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.surfaceNoise = new NoiseGeneratorPerlin(this.rand, 4);
this.scaleNoise = new NoiseGeneratorOctaves(this.rand, 10);
this.depthNoise = new NoiseGeneratorOctaves(this.rand, 16);
this.forestNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.heightMap = new double[825];
this.biomeWeights = new float[25];
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
float f = 10.0F / MathHelper.sqrt_float((float)(i * i + j * j) + 0.2F);
this.biomeWeights[i + 2 + (j + 2) * 5] = f;
}
}
if (p_i46668_5_ != null)
{
this.settings = ChunkProviderSettings.Factory.jsonToFactory(p_i46668_5_).build();
this.oceanBlock = this.settings.useLavaOceans ? Blocks.LAVA.getDefaultState() : Blocks.WATER.getDefaultState();
worldIn.setSeaLevel(this.settings.seaLevel);
}
net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextOverworld ctx =
new net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextOverworld(minLimitPerlinNoise, maxLimitPerlinNoise, mainPerlinNoise, surfaceNoise, scaleNoise, depthNoise, forestNoise);
ctx = net.minecraftforge.event.terraingen.TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, ctx);
this.minLimitPerlinNoise = ctx.getLPerlin1();
this.maxLimitPerlinNoise = ctx.getLPerlin2();
this.mainPerlinNoise = ctx.getPerlin();
this.surfaceNoise = ctx.getHeight();
this.scaleNoise = ctx.getScale();
this.depthNoise = ctx.getDepth();
this.forestNoise = ctx.getForest();
}