本文整理汇总了Java中net.minecraft.world.World.getHeight方法的典型用法代码示例。如果您正苦于以下问题:Java World.getHeight方法的具体用法?Java World.getHeight怎么用?Java World.getHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getHeight方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: genDecorations
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
protected void genDecorations(Biome biomeIn, World worldIn, Random random) {
int k1 = this.treesPerChunk;
if (random.nextFloat() < this.extraTreeChance)
{
++k1;
}
if(net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, random, chunkPos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.TREE))
for (int j2 = 0; j2 < k1; ++j2)
{
int k6 = random.nextInt(16) + 8;
int l = random.nextInt(16) + 8;
WorldGenAbstractTree worldgenabstracttree = biomeIn.getRandomTreeFeature(random);
worldgenabstracttree.setDecorationDefaults();
BlockPos blockpos = worldIn.getHeight(this.chunkPos.add(k6, 0, l));
if (worldgenabstracttree.generate(worldIn, random, blockpos))
{
worldgenabstracttree.generateSaplings(worldIn, random, blockpos);
}
}
}
示例2: seaweedPassGenerate
import net.minecraft.world.World; //导入方法依赖的package包/类
public void seaweedPassGenerate(World worldIn, Random rand, Biome biome, BlockPos pos)
{
if (!(biome instanceof IBiome) || !((IBiome)biome).isWaterSalt())
{
return;
}
int x = rand.nextInt(16) + 8;
int z = rand.nextInt(16) + 8;
BlockPos at = worldIn.getHeight(pos.add(x, 0, z));
EventGenVegetation event = new EventGenVegetation(worldIn, at, rand, genSeaweed, Type.SEAWEED);
if (MinecraftForge.TERRAIN_GEN_BUS.post(event))
{
return;
}
event.generator.generate(worldIn, rand, at);
}
示例3: cropsPassGenerate
import net.minecraft.world.World; //导入方法依赖的package包/类
public void cropsPassGenerate(World worldIn, Random rand, Biome biome, BlockPos pos)
{
if (!(biome instanceof ExPBiome))
{
return;
}
int x = rand.nextInt(16) + 8;
int z = rand.nextInt(16) + 8;
BlockPos at = worldIn.getHeight(pos.add(x, 0, z));
WorldGenerator cropsGen = new CropGenerator((ExPBiome) biome);
EventGenVegetation event = new EventGenVegetation(worldIn, at, rand, cropsGen, Type.WILD_CROP);
if (MinecraftForge.TERRAIN_GEN_BUS.post(event))
{
return;
}
event.generator.generate(worldIn, rand, at);
}
示例4: renderRegion
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void renderRegion(World world, CoordXZ coord)
{
if (!enabled) return;
int y = (world != null) ? world.getHeight() : 255;
int x = CoordXZ.regionToBlock(coord.x);
int z = CoordXZ.regionToBlock(coord.z);
Gateway.api.triggerRenderOfVolume(Worlds.getWorldName(world), x, 0, z, x + 511, y, z + 511);
}
示例5: decorate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void decorate(World worldIn, Random rand, BlockPos pos) {
int boulders = rand.nextInt(3)-1;
for (int i = 0; i < boulders; i++) {
int x = rand.nextInt(16) + 8;
int z = rand.nextInt(16) + 8;
BlockPos blockpos = worldIn.getHeight(pos.add(x, 0, z));
ATGBiomes.Features.BOULDER_COBBLE.generate(worldIn, rand, blockpos);
}
super.decorate(worldIn, rand, pos);
}
示例6: render
import net.minecraft.world.World; //导入方法依赖的package包/类
public void render(float p_190060_1_, long p_190060_2_)
{
EntityPlayer entityplayer = this.minecraft.player;
World world = this.minecraft.world;
double d0 = entityplayer.lastTickPosX + (entityplayer.posX - entityplayer.lastTickPosX) * (double)p_190060_1_;
double d1 = entityplayer.lastTickPosY + (entityplayer.posY - entityplayer.lastTickPosY) * (double)p_190060_1_;
double d2 = entityplayer.lastTickPosZ + (entityplayer.posZ - entityplayer.lastTickPosZ) * (double)p_190060_1_;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.disableTexture2D();
BlockPos blockpos = new BlockPos(entityplayer.posX, 0.0D, entityplayer.posZ);
Iterable<BlockPos> iterable = BlockPos.getAllInBox(blockpos.add(-40, 0, -40), blockpos.add(40, 0, 40));
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(5, DefaultVertexFormats.POSITION_COLOR);
for (BlockPos blockpos1 : iterable)
{
int i = world.getHeight(blockpos1.getX(), blockpos1.getZ());
if (world.getBlockState(blockpos1.add(0, i, 0).down()) == Blocks.AIR.getDefaultState())
{
RenderGlobal.addChainedFilledBoxVertices(vertexbuffer, (double)((float)blockpos1.getX() + 0.25F) - d0, (double)i - d1, (double)((float)blockpos1.getZ() + 0.25F) - d2, (double)((float)blockpos1.getX() + 0.75F) - d0, (double)i + 0.09375D - d1, (double)((float)blockpos1.getZ() + 0.75F) - d2, 0.0F, 0.0F, 1.0F, 0.5F);
}
else
{
RenderGlobal.addChainedFilledBoxVertices(vertexbuffer, (double)((float)blockpos1.getX() + 0.25F) - d0, (double)i - d1, (double)((float)blockpos1.getZ() + 0.25F) - d2, (double)((float)blockpos1.getX() + 0.75F) - d0, (double)i + 0.09375D - d1, (double)((float)blockpos1.getZ() + 0.75F) - d2, 0.0F, 1.0F, 0.0F, 0.5F);
}
}
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.popMatrix();
}
示例7: isAreaClear
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean isAreaClear(World worldIn, BlockPos position, int treeheight) {
boolean flag = false;
for (int j = position.getY(); j <= position.getY() + 1 + treeheight; ++j) {
int k = 1;
if (j == position.getY()) {
k = 0;
}
if (j >= position.getY() + 1 + treeheight - 2) {
k = 1;
}
BlockPos.MutableBlockPos blockposmutableblockpos = new BlockPos.MutableBlockPos();
for (int l = position.getX() - k; l <= position.getX() + k && flag; ++l) {
for (int i1 = position.getZ() - k; i1 <= position.getZ() + k && flag; ++i1) {
if (j >= 0 && j < worldIn.getHeight()) {
if (!this.isReplaceable(worldIn, blockposmutableblockpos.setPos(l, j, i1))) {
return false;
}
} else {
return false;
}
}
}
}
return true;
}
示例8: decorate
import net.minecraft.world.World; //导入方法依赖的package包/类
public void decorate(World worldIn, Random rand, BlockPos pos)
{
if ((this.type == BiomeTaiga.Type.MEGA || this.type == BiomeTaiga.Type.MEGA_SPRUCE) && net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, rand, pos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.ROCK))
{
int i = rand.nextInt(3);
for (int j = 0; j < i; ++j)
{
int k = rand.nextInt(16) + 8;
int l = rand.nextInt(16) + 8;
BlockPos blockpos = worldIn.getHeight(pos.add(k, 0, l));
FOREST_ROCK_GENERATOR.generate(worldIn, rand, blockpos);
}
}
DOUBLE_PLANT_GENERATOR.setPlantType(BlockDoublePlant.EnumPlantType.FERN);
if(net.minecraftforge.event.terraingen.TerrainGen.decorate(worldIn, rand, pos, net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.FLOWERS))
for (int i1 = 0; i1 < 7; ++i1)
{
int j1 = rand.nextInt(16) + 8;
int k1 = rand.nextInt(16) + 8;
int l1 = rand.nextInt(worldIn.getHeight(pos.add(j1, 0, k1)).getY() + 32);
DOUBLE_PLANT_GENERATOR.generate(worldIn, rand, pos.add(j1, l1, k1));
}
super.decorate(worldIn, rand, pos);
}
示例9: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider)
{
if (dimList.contains(world.provider.getDimension()) == dimListMode)
{
if (random.nextFloat() <= chance)
{
int x = chunkX * 16 + 16;
int z = chunkZ * 16 + 16;
BlockPos pos = new BlockPos(x, world.getHeight(x, z) - 7, z);
if (pos.getY() >= minY && pos.getY() <= maxY)
{
try
{
NBTTagCompound tag = StructureApi.INSTANCE.getStructureNbt(Utils.gRL("lab_small"));
PurMag.INSTANCE.debug("WG START [lab_small]");
StructureApi.INSTANCE.spawnStructure(tag, pos, null, Rotation.values()[random.nextInt(Rotation.values().length)], (WorldServer) world, random);
PurMag.INSTANCE.debug("WG END AT " + pos);
}
catch (IOException e)
{
PurMag.INSTANCE.log.error("An IOException occurred when spawning the small lab structure!", e);
}
}
}
}
}
示例10: genDecorations
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
protected void genDecorations(Biome biomeIn, World worldIn, Random random) {
for (int chance = 0; chance < rubberTreesPerChunk; ++chance) {
BlockPos blockpos = worldIn.getHeight(this.chunkPos);
treeGenerator.generate(worldIn, random, blockpos);
}
super.genDecorations(biomeIn, worldIn, random);
}
示例11: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider)
{
if (dimList.contains(world.provider.getDimension()) == dimListMode)
{
if (random.nextFloat() <= chance)
{
int x = chunkX * 16 + 16;
int z = chunkZ * 16 + 16;
BlockPos pos = new BlockPos(x, world.getHeight(x, z) - 1, z);
if (pos.getY() >= minY && pos.getY() <= maxY)
{
try
{
NBTTagCompound tag = StructureApi.INSTANCE.getStructureNbt(Utils.gRL("lab_medium"));
PurMag.INSTANCE.debug("WG START [lab_medium]");
StructureApi.INSTANCE.spawnStructure(tag, pos, null, Rotation.values()[random.nextInt(Rotation.values().length)], (WorldServer) world, random);
PurMag.INSTANCE.debug("WG END AT " + pos);
}
catch (IOException e)
{
PurMag.INSTANCE.log.error("An IOException occurred when spawning the small lab structure!", e);
}
}
}
}
}
示例12: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position) {
int i = 2 + rand.nextInt(1) + this.minTreeHeight;
boolean flag = true;
if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {
for (int j = position.getY(); j <= position.getY() + 1 + i; ++j) {
int k = 1;
if (j == position.getY()) {
k = 0;
}
if (j >= position.getY() + 1 + i - 2) {
k = 2;
}
BlockPos.MutableBlockPos blockposmutableblockpos = new BlockPos.MutableBlockPos();
for (int l = position.getX() - k; l <= position.getX() + k && flag; ++l) {
for (int i1 = position.getZ() - k; i1 <= position.getZ() + k && flag; ++i1) {
if (j >= 0 && j < worldIn.getHeight()) {
if (!this.isReplaceable(worldIn, blockposmutableblockpos.setPos(l, j, i1))) {
flag = false;
}
} else {
flag = false;
}
}
}
}
if (!flag) {
return false;
} else {
IBlockState state = worldIn.getBlockState(position.down());
if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
this.setDirtAt(worldIn, position.down());
for (int i3 = position.getY() - 3 + i; i3 <= position.getY() + i; ++i3) {
int i4 = i3 - (position.getY() + i);
int j1 = 1 - i4 / 2;
for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) {
int l1 = k1 - position.getX();
for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) {
int j2 = i2 - position.getZ();
if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) {
BlockPos blockpos = new BlockPos(k1, i3, i2);
state = worldIn.getBlockState(blockpos);
if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
}
}
}
}
}
for (int j3 = 0; j3 < i; ++j3) {
BlockPos upN = position.up(j3);
state = worldIn.getBlockState(upN);
if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
}
}
return true;
} else {
return false;
}
}
} else {
return false;
}
}
示例13: generateNormal
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean generateNormal(World worldIn, Random rand, BlockPos position) {
int i = rand.nextInt(3) + 5;
boolean flag = true;
if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {
flag = isAreaClear(worldIn, position, i);
if (!flag) {
return false;
} else {
IBlockState state = worldIn.getBlockState(position.down());
if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
this.setDirtAt(worldIn, position.down());
for (int i3 = position.getY() - 3 + i; i3 <= position.getY() + i; ++i3) {
int i4 = i3 - (position.getY() + i);
int j1 = 1 - i4 / 2;
for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) {
int l1 = k1 - position.getX();
for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) {
int j2 = i2 - position.getZ();
if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) {
BlockPos blockpos = new BlockPos(k1, i3, i2);
state = worldIn.getBlockState(blockpos);
if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
}
}
}
}
}
for (int j3 = 0; j3 < i; ++j3) {
BlockPos upN = position.up(j3);
state = worldIn.getBlockState(upN);
if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
}
}
return true;
} else {
return false;
}
}
} else {
return false;
}
}
示例14: generateBig
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean generateBig(World worldIn, Random rand, BlockPos position) {
int i = rand.nextInt(2) + 9;
boolean flag = true;
if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {
flag = isAreaClear(worldIn, position, i);
if (!flag) {
return false;
}
//If we can actually make the tree
else {
IBlockState state = worldIn.getBlockState(position.down());
if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
this.setDirtAt(worldIn, position.down());
//MAKE LEAVES
final int[][] leafPos = new int[][] { { -1, 0, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, { 1, 0, 0 }, { -1, 1, 1 }, { -1, 1, 0 }, { -1, 1, -1 }, { 0, 1, 1 }, { 0, 1, -1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 1, 1, -1 }, { 2, 1, 1 }, { -2, 1, 1 }, { -2, 1, 0 }, { -2, 1, -1 }, { -1, 1, 2 }, { -1, 1, -2 }, { 0, 1, 2 }, { 0, 1, -2 }, { 2, 1, 0 }, { 2, 1, -1 }, { 1, 1, 2 }, { 1, 1, -2 }, { -3, 1, 0 }, { 3, 1, 0 }, { 0, 1, -3 }, { 0, 1, 3 }, { -2, 1, 2 }, { -2, 1, -2 }, { 2, 1, 2 }, { 2, 1, -2 }, { -1, 2, 1 }, { -1, 2, 0 }, { -1, 2, -1 }, { 0, 2, 1 }, { 0, 2, -1 }, { 1, 2, 1 }, { 1, 2, 0 }, { 1, 2, -1 }, { 2, 2, 1 }, { -2, 2, 1 }, { -2, 2, 0 }, { -2, 2, -1 }, { -1, 2, 2 }, { -1, 2, -2 }, { 0, 2, 2 }, { 0, 2, -2 }, { 2, 2, 0 }, { 2, 2, -1 }, { 1, 2, 2 }, { 1, 2, -2 }, { -3, 2, 0 }, { 3, 2, 0 },
{ 0, 2, -3 }, { 0, 2, 3 }, { -2, 2, 2 }, { -2, 2, -2 }, { 2, 2, 2 }, { 2, 2, -2 }, { -3, 2, -1 }, { -3, 2, 1 }, { -1, 2, -3 }, { -1, 2, 3 }, { 1, 2, 3 }, { 3, 2, 1 }, { 1, 2, -3 }, { 3, 2, -1 }, { -1, 3, 1 }, { -1, 3, 0 }, { -1, 3, -1 }, { 0, 3, 1 }, { 0, 3, -1 }, { 1, 3, 1 }, { 1, 3, 0 }, { 1, 3, -1 }, { 2, 3, 1 }, { -2, 3, 1 }, { -2, 3, 0 }, { -2, 3, -1 }, { -1, 3, 2 }, { -1, 3, -2 }, { 0, 3, 2 }, { 0, 3, -2 }, { 2, 3, 0 }, { 2, 3, -1 }, { 1, 3, 2 }, { 1, 3, -2 }, { -3, 3, 0 }, { 3, 3, 0 }, { 0, 3, -3 }, { 0, 3, 3 }, { -2, 3, 2 }, { -2, 3, -2 }, { 2, 3, 2 }, { 2, 3, -2 }, { -3, 3, -1 }, { -3, 3, 1 }, { -1, 3, -3 }, { -1, 3, 3 }, { 1, 3, 3 }, { 3, 3, 1 }, { 1, 3, -3 }, { 3, 3, -1 }, { -1, 4, 1 }, { -1, 4, 0 }, { -1, 4, -1 }, { 0, 4, 1 }, { 0, 4, -1 }, { 1, 4, 1 },
{ 1, 4, 0 }, { 1, 4, -1 }, { 2, 4, 1 }, { -2, 4, 1 }, { -2, 4, 0 }, { -2, 4, -1 }, { -1, 4, 2 }, { -1, 4, -2 }, { 0, 4, 2 }, { 0, 4, -2 }, { 2, 4, 0 }, { 2, 4, -1 }, { 1, 4, 2 }, { 1, 4, -2 }, { -3, 4, 0 }, { 3, 4, 0 }, { 0, 4, -3 }, { 0, 4, 3 }, { -1, 5, 1 }, { -1, 5, 0 }, { -1, 5, -1 }, { 0, 5, 1 }, { 0, 5, -1 }, { 1, 5, 1 }, { 1, 5, 0 }, { 1, 5, -1 }, { 2, 5, 1 }, { -2, 5, 1 }, { -2, 5, 0 }, { -2, 5, -1 }, { -1, 5, 2 }, { -1, 5, -2 }, { 0, 5, 2 }, { 0, 5, -2 }, { 2, 5, 0 }, { 2, 5, -1 }, { 1, 5, 2 }, { 1, 5, -2 }, { -1, 6, 0 }, { 0, 6, 1 }, { 0, 6, -1 }, { 1, 6, 0 }, { 0, 7, 0 } };
for (int[] coord : leafPos) {
BlockPos blockpos = position.add(coord[0], coord[1] + (i - 7), coord[2]);
state = worldIn.getBlockState(blockpos);
if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
}
}
//MAKE TRUNK
for (int j3 = 0; j3 < i; ++j3) {
BlockPos upN = position.up(j3);
state = worldIn.getBlockState(upN);
if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
if (j3 == i - 4) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).north(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).south(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).north(2), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).south(2), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
if (rand.nextBoolean()) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).east(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).west(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).east(2), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).west(2), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
}
} else if (j3 == i - 6) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).north(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).south(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
if (rand.nextBoolean()) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).east(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).west(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
}
}
}
}
return true;
} else {
return false;
}
}
} else {
return false;
}
}
示例15: generateMini
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean generateMini(World worldIn, Random rand, BlockPos position) {
int i = rand.nextInt(2) + 6;
boolean flag = true;
if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) {
flag = isAreaClear(worldIn, position, i);
if (!flag) {
return false;
}
//If we can actually make the tree
else {
IBlockState state = worldIn.getBlockState(position.down());
if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) net.minecraft.init.Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) {
this.setDirtAt(worldIn, position.down());
//MAKE LEAVES
final int[][] leafPos = new int[][] { { -1, 0, 1 }, { -1, 0, 0 }, { -1, 0, -1 }, { 0, 0, 1 }, { 0, 0, -1 }, { 1, 0, 1 }, { 1, 0, 0 }, { 1, 0, -1 }, { -1, 1, 1 }, { -1, 1, 0 }, { -1, 1, -1 }, { 0, 1, 1 }, { 0, 1, -1 }, { 0, 1, -2 }, { 1, 1, 1 }, { 1, 1, 0 }, { 1, 1, -1 }, { -1, 1, 0 }, { -1, 1, -1 }, { -2, 1, 1 }, { -2, 1, 0 }, { -2, 1, -1 }, { 2, 1, -1 }, { 2, 1, 0 }, { 2, 1, 1 }, { -1, 1, 2 }, { 0, 1, 2 }, { 1, 1, 2 }, { -1, 1, -2 }, { 1, 1, -2 }, { 1, 1, -2 }, { -1, 2, 1 }, { -1, 2, 0 }, { -1, 2, -1 }, { 0, 2, 1 }, { 0, 2, -1 }, { 1, 2, 1 }, { 1, 2, 0 }, { 1, 2, -1 }, { -2, 2, 0 }, { 2, 2, 0 }, { 0, 2, 2 }, { 0, 2, -2 }, { -1, 3, 1 }, { -1, 3, 0 }, { -1, 3, -1 }, { 0, 3, 1 }, { 0, 3, -1 }, { 1, 3, 1 }, { 1, 3, 0 }, { 1, 3, -1 }, { -1, 4, 0 }, { 0, 4, 1 },
{ 0, 4, -1 }, { 1, 4, 0 }, { 0, 5, 0 } };
for (int[] coord : leafPos) {
BlockPos blockpos = position.add(coord[0], coord[1] + (i - 5), coord[2]);
state = worldIn.getBlockState(blockpos);
if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves);
}
}
//MAKE TRUNK
for (int j3 = 0; j3 < i; ++j3) {
BlockPos upN = position.up(j3);
state = worldIn.getBlockState(upN);
if (state.getBlock().isAir(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood);
if (j3 == i - 4) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).north(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).south(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.Z));
if (rand.nextBoolean()) {
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).east(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
this.setBlockAndNotifyAdequately(worldIn, position.up(j3).west(), this.metaWood.withProperty(BlockLog.LOG_AXIS, BlockLog.EnumAxis.X));
}
}
}
}
return true;
} else {
return false;
}
}
} else {
return false;
}
}