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Java World.immediateBlockTick方法代码示例

本文整理汇总了Java中net.minecraft.world.World.immediateBlockTick方法的典型用法代码示例。如果您正苦于以下问题:Java World.immediateBlockTick方法的具体用法?Java World.immediateBlockTick怎么用?Java World.immediateBlockTick使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.immediateBlockTick方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public boolean generate(World worldIn, Random rand, BlockPos position) {
	if (!isValidSpot(worldIn, position.up())) return false;

	int solidNeighbors = 0;

	if (isValidSpot(worldIn, position.west()))  solidNeighbors++;
	if (isValidSpot(worldIn, position.east()))  solidNeighbors++;
	if (isValidSpot(worldIn, position.north())) solidNeighbors++;
	if (isValidSpot(worldIn, position.south())) solidNeighbors++;
	if (isValidSpot(worldIn, position.down()))  solidNeighbors++;

	if(solidNeighbors==4) {
		worldIn.setBlockState(position, block, 2);
		worldIn.immediateBlockTick(position, block, rand);
		return true;
	}

	return false;
}
 
开发者ID:elytra,项目名称:ThermionicsWorld,代码行数:21,代码来源:NeoHellGenerators.java

示例2: addComponentParts

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 3, 0, 12, 4, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 0, 12, 13, 12, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 0, 1, 12, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 11, 5, 0, 12, 12, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 5, 11, 4, 12, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 11, 10, 12, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 9, 11, 7, 12, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 5, 0, 4, 12, 1, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 0, 10, 12, 1, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 9, 0, 7, 12, 1, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 2, 11, 2, 10, 12, 10, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 8, 0, 7, 8, 0, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);

    for (int i = 1; i <= 11; i += 2)
    {
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, i, 10, 0, i, 11, 0, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, i, 10, 12, i, 11, 12, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 10, i, 0, 11, i, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, 12, 10, i, 12, 11, i, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK.getDefaultState(), i, 13, 0, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK.getDefaultState(), i, 13, 12, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK.getDefaultState(), 0, 13, i, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK.getDefaultState(), 12, 13, i, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), i + 1, 13, 0, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), i + 1, 13, 12, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 0, 13, i + 1, structureBoundingBoxIn);
        this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 12, 13, i + 1, structureBoundingBoxIn);
    }

    this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 0, 13, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 0, 13, 12, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 0, 13, 0, structureBoundingBoxIn);
    this.setBlockState(worldIn, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 12, 13, 0, structureBoundingBoxIn);

    for (int k = 3; k <= 9; k += 2)
    {
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 7, k, 1, 8, k, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
        this.fillWithBlocks(worldIn, structureBoundingBoxIn, 11, 7, k, 11, 8, k, Blocks.NETHER_BRICK_FENCE.getDefaultState(), Blocks.NETHER_BRICK_FENCE.getDefaultState(), false);
    }

    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 2, 0, 8, 2, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 2, 4, 12, 2, 8, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 0, 0, 8, 1, 3, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 0, 9, 8, 1, 12, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 4, 3, 1, 8, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 0, 4, 12, 1, 8, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);

    for (int l = 4; l <= 8; ++l)
    {
        for (int j = 0; j <= 2; ++j)
        {
            this.replaceAirAndLiquidDownwards(worldIn, Blocks.NETHER_BRICK.getDefaultState(), l, -1, j, structureBoundingBoxIn);
            this.replaceAirAndLiquidDownwards(worldIn, Blocks.NETHER_BRICK.getDefaultState(), l, -1, 12 - j, structureBoundingBoxIn);
        }
    }

    for (int i1 = 0; i1 <= 2; ++i1)
    {
        for (int j1 = 4; j1 <= 8; ++j1)
        {
            this.replaceAirAndLiquidDownwards(worldIn, Blocks.NETHER_BRICK.getDefaultState(), i1, -1, j1, structureBoundingBoxIn);
            this.replaceAirAndLiquidDownwards(worldIn, Blocks.NETHER_BRICK.getDefaultState(), 12 - i1, -1, j1, structureBoundingBoxIn);
        }
    }

    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 5, 5, 7, 5, 7, Blocks.NETHER_BRICK.getDefaultState(), Blocks.NETHER_BRICK.getDefaultState(), false);
    this.fillWithBlocks(worldIn, structureBoundingBoxIn, 6, 1, 6, 6, 4, 6, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
    this.setBlockState(worldIn, Blocks.NETHER_BRICK.getDefaultState(), 6, 0, 6, structureBoundingBoxIn);
    IBlockState iblockstate = Blocks.FLOWING_LAVA.getDefaultState();
    this.setBlockState(worldIn, iblockstate, 6, 5, 6, structureBoundingBoxIn);
    BlockPos blockpos = new BlockPos(this.getXWithOffset(6, 6), this.getYWithOffset(5), this.getZWithOffset(6, 6));

    if (structureBoundingBoxIn.isVecInside(blockpos))
    {
        worldIn.immediateBlockTick(blockpos, iblockstate, randomIn);
    }

    return true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:82,代码来源:StructureNetherBridgePieces.java

示例3: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else if (worldIn.getBlockState(position).getMaterial() != Material.AIR && worldIn.getBlockState(position).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        int i = 0;

        if (worldIn.getBlockState(position.west()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.east()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.north()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.south()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.down()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        int j = 0;

        if (worldIn.isAirBlock(position.west()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.east()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.north()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.south()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.down()))
        {
            ++j;
        }

        if (!this.insideRock && i == 4 && j == 1 || i == 5)
        {
            IBlockState iblockstate = this.block.getDefaultState();
            worldIn.setBlockState(position, iblockstate, 2);
            worldIn.immediateBlockTick(position, iblockstate, rand);
        }

        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:77,代码来源:WorldGenHellLava.java

示例4: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.STONE)
    {
        return false;
    }
    else if (worldIn.getBlockState(position.down()).getBlock() != Blocks.STONE)
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(position);

        if (iblockstate.getMaterial() != Material.AIR && iblockstate.getBlock() != Blocks.STONE)
        {
            return false;
        }
        else
        {
            int i = 0;

            if (worldIn.getBlockState(position.west()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.east()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.north()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.south()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            int j = 0;

            if (worldIn.isAirBlock(position.west()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.east()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.north()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.south()))
            {
                ++j;
            }

            if (i == 3 && j == 1)
            {
                IBlockState iblockstate1 = this.block.getDefaultState();
                worldIn.setBlockState(position, iblockstate1, 2);
                worldIn.immediateBlockTick(position, iblockstate1, rand);
            }

            return true;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:76,代码来源:WorldGenLiquids.java

示例5: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else if (!worldIn.isAirBlock(position) && worldIn.getBlockState(position).getBlock() != Blocks.NETHERRACK)
    {
        return false;
    }
    else
    {
        int i = 0;

        if (worldIn.getBlockState(position.west()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.east()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.north()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.south()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        if (worldIn.getBlockState(position.down()).getBlock() == Blocks.NETHERRACK)
        {
            ++i;
        }

        int j = 0;

        if (worldIn.isAirBlock(position.west()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.east()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.north()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.south()))
        {
            ++j;
        }

        if (worldIn.isAirBlock(position.down()))
        {
            ++j;
        }

        if (!this.insideRock && i == 4 && j == 1 || i == 5)
        {
            IBlockState iblockstate = this.block.getDefaultState();
            worldIn.setBlockState(position, iblockstate, 2);
            worldIn.immediateBlockTick(position, iblockstate, rand);
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:77,代码来源:WorldGenHellLava.java

示例6: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    if (worldIn.getBlockState(position.up()).getBlock() != Blocks.STONE)
    {
        return false;
    }
    else if (worldIn.getBlockState(position.down()).getBlock() != Blocks.STONE)
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(position);

        if (!iblockstate.getBlock().isAir(iblockstate, worldIn, position) && iblockstate.getBlock() != Blocks.STONE)
        {
            return false;
        }
        else
        {
            int i = 0;

            if (worldIn.getBlockState(position.west()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.east()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.north()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            if (worldIn.getBlockState(position.south()).getBlock() == Blocks.STONE)
            {
                ++i;
            }

            int j = 0;

            if (worldIn.isAirBlock(position.west()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.east()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.north()))
            {
                ++j;
            }

            if (worldIn.isAirBlock(position.south()))
            {
                ++j;
            }

            if (i == 3 && j == 1)
            {
                IBlockState iblockstate1 = this.block.getDefaultState();
                worldIn.setBlockState(position, iblockstate1, 2);
                worldIn.immediateBlockTick(position, iblockstate1, rand);
            }

            return true;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:76,代码来源:WorldGenLiquids.java


注:本文中的net.minecraft.world.World.immediateBlockTick方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。