本文整理汇总了Java中net.minecraft.world.World.getTopSolidOrLiquidBlock方法的典型用法代码示例。如果您正苦于以下问题:Java World.getTopSolidOrLiquidBlock方法的具体用法?Java World.getTopSolidOrLiquidBlock怎么用?Java World.getTopSolidOrLiquidBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getTopSolidOrLiquidBlock方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: flowerGenerator
import net.minecraft.world.World; //导入方法依赖的package包/类
private void flowerGenerator(BlockFlower flower, World worldIn, Random random, int chunkX, int chunkZ, float chancesToSpawn)
{
for(int i = 0; i < chancesToSpawn; i++)
if(random.nextFloat() < chancesToSpawn)
{
int x = chunkX * 16 + random.nextInt(16);
int z = chunkZ * 16 + random.nextInt(16);
BlockPos position = worldIn.getTopSolidOrLiquidBlock(new BlockPos(x, 0, z));
BlockPos blockpos = position.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
if (worldIn.isAirBlock(blockpos) && (worldIn.provider.isSurfaceWorld() || blockpos.getY() < 255) &&
flower.canBlockStay(worldIn, blockpos, flower.getDefaultState()))
{
worldIn.setBlockState(blockpos,flower.getDefaultState(), 2);
}
}
}
示例2: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
//System.out.println("Generating "+bs+" at "+chunkX+", "+chunkZ);
int x = random.nextInt(16);
int z = random.nextInt(16);
BlockPos pos = new BlockPos((chunkX*16)+x,0,(chunkZ*16)+z);
pos = world.getTopSolidOrLiquidBlock(pos);
//pos = pos.up();
generate(world, random, pos);
}
示例3: gen
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
void gen(World world, int x, int z, IChunkGenerator generator, IChunkProvider provider) {
random.setSeed(world.getSeed());
long good = random.nextLong();
long succ = random.nextLong();
good *= x >> 3;
succ *= z >> 3;
random.setSeed(good * succ * world.getSeed());
//Generate
if(GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity > 0D
&& GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity / 100D > random.nextDouble()) {
List<AxisAlignedBB> occupied = Lists.newArrayList();
for(int i = 0; i < GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.size; i++) {
BlockPos top = world.getTopSolidOrLiquidBlock(randomVector().add(x, 0, z).toBlockPos());
int below = random.nextInt(7);
if(top.getY() > below) {
top = top.add(0, -below, 0);
}
Template obelisk = obelisks.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(obelisk.getSize()).rotate(rotation);
AxisAlignedBB obeliskBB = new AxisAlignedBB(top, vec.add(top).toBlockPos()).grow(1);
if(occupied.stream().noneMatch(bb -> bb.intersects(obeliskBB))) {
PlacementSettings settings = new PlacementSettings();
settings.setRotation(rotation);
settings.setRandom(random);
obelisk.addBlocksToWorld(world, top, settings);
occupied.add(obeliskBB);
}
}
}
}
示例4: performWorldGenSpawning
import net.minecraft.world.World; //导入方法依赖的package包/类
private void performWorldGenSpawning(World worldIn, EnumCreatureType type, BlockPos pos ,int p_77191_2_, int p_77191_3_, int p_77191_4_, int p_77191_5_, Random randomIn)
{
float amount;
switch (type) {
case MONSTER:
amount = 0.1f;
break;
default:
amount = 0.3f;
break;
}
List<SpawnListEntry> enteries = world.getBiome(pos).getSpawnableList(type);
SpawnListEntry entry = enteries.get(rand.nextInt(enteries.size()));
while (randomIn.nextFloat() < amount)
{
int i = entry.minGroupCount + randomIn.nextInt(1 + entry.maxGroupCount - entry.minGroupCount);
IEntityLivingData ientitylivingdata = null;
int j = p_77191_2_ + randomIn.nextInt(p_77191_4_);
int k = p_77191_3_ + randomIn.nextInt(p_77191_5_);
int l = j;
int i1 = k;
for (int j1 = 0; j1 < i; ++j1)
{
boolean flag = false;
for (int k1 = 0; !flag && k1 < 4; ++k1)
{
BlockPos blockpos = worldIn.getTopSolidOrLiquidBlock(new BlockPos(j, 0, k));
if (WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType.ON_GROUND, worldIn, blockpos))
{
EntityLiving entityliving;
try
{
entityliving = entry.newInstance(worldIn);
}
catch (Exception exception)
{
exception.printStackTrace();
continue;
}
entityliving.setLocationAndAngles((double)((float)j + 0.5F), (double)blockpos.getY(), (double)((float)k + 0.5F), randomIn.nextFloat() * 360.0F, 0.0F);
worldIn.spawnEntity(entityliving);
ientitylivingdata = entityliving.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityliving)), ientitylivingdata);
flag = true;
}
j += randomIn.nextInt(5) - randomIn.nextInt(5);
for (k += randomIn.nextInt(5) - randomIn.nextInt(5); j < p_77191_2_ || j >= p_77191_2_ + p_77191_4_ || k < p_77191_3_ || k >= p_77191_3_ + p_77191_4_; k = i1 + randomIn.nextInt(5) - randomIn.nextInt(5))
{
j = l + randomIn.nextInt(5) - randomIn.nextInt(5);
}
}
}
}
}
示例5: getSamplePos
import net.minecraft.world.World; //导入方法依赖的package包/类
private BlockPos getSamplePos(World world, ChunkPos chunkPos)
{
return world.getTopSolidOrLiquidBlock(new BlockPos((chunkPos.x << 4) + random.nextInt(16), 0, (chunkPos.z << 4) + random.nextInt(16)));
}
示例6: gen
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
void gen(World world, int x, int z, IChunkGenerator generator, IChunkProvider provider) {
random.setSeed(world.getSeed());
long good = random.nextLong();
long succ = random.nextLong();
good *= x >> 2;
succ *= z >> 2;
random.setSeed(good * succ ^ world.getSeed());
//Generate
if (GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.rarity > 0D
&& GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.rarity / 100D > random.nextDouble()) {
BlockPos origin = new BlockPos(x, 0, z);
//Gen Monolith
BlockPos surface = world.getTopSolidOrLiquidBlock(origin.add(8, 0, 8));
BlockPos pos = origin.add(5, Math.max(surface.getY() - (5 + random.nextInt(3)), 8), 4);
Structure.MONOLITH_CUBE.generate(world, pos.down(7), new PlacementSettings());
//Randomize glyphs
Vector3 start = Vector3.create(pos).add(0,-4,6);
Arrays.stream(EnumFacing.HORIZONTALS).forEach(facing -> {
for (int i = 0; i < 6; i++) {
IBlockState glyph = ModBlocks.MONOLITHIC_GLYPH.getDefaultState().withProperty(State.GLYPH, random.nextInt(16));
world.setBlockState(start.toBlockPos(), glyph);
start.offset(facing.getOpposite(), 1);
}
});
//Add loot
BlockPos loot = pos.down(7).add(1, 1, 1);
for (int i = 0; i < 6 + random.nextInt(6); i++) {
if (GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.loot / 100D > random.nextDouble()) {
BlockPos inside = loot.add(random.nextInt(4), 0, random.nextInt(4));
IBlockState pot = ModBlocks.LARGE_POT.getDefaultState().withProperty(State.POT_VARIANT, random.nextInt(3));
world.setBlockState(inside, pot);
}
}
//Gen ruin
if (GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.well) {
Structure.MONOLITH_RUIN.generate(world, pos, new PlacementSettings());
}
int size = random.nextInt(GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.size / 2);
size += GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.size / 2;
for (int i = 0; i < size; i++) {
BlockPos top = world.getTopSolidOrLiquidBlock(randomVector().add(x, 1, z).toBlockPos());
int below = random.nextInt(3);
if (top.getY() > below) {
top = top.add(0, -below, 0);
}
world.setBlockState(top, ModBlocks.ASHEN.getDefaultState());
}
}
}