本文整理汇总了Java中net.minecraft.world.World.getBiome方法的典型用法代码示例。如果您正苦于以下问题:Java World.getBiome方法的具体用法?Java World.getBiome怎么用?Java World.getBiome使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getBiome方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
super.updateTick(worldIn, pos, state, rand);
if (!worldIn.isRemote) {
if (state.getValue(AGE) == 2) {
EntityFaerie faerie = new EntityFaerie(worldIn, 4.0D, 0, 0.1F, 1);
faerie.setPosition((double) pos.getX(), (double) pos.up().getY(), (double) pos.getZ());
worldIn.spawnEntity(faerie);
}
if (!(worldIn.getBiome(pos) == Biomes.FOREST ||
worldIn.getBiome(pos) == Biomes.FOREST_HILLS ||
worldIn.getBiome(pos) == Biomes.TAIGA ||
worldIn.getBiome(pos) == Biomes.TAIGA_HILLS) && state.getValue(AGE) >= 1) {
worldIn.setBlockState(pos, state.withProperty(AGE, 0));
}
}
}
示例2: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider) {
if (random.nextInt(20) == 0){
int x = chunkX * 16 + 2 + random.nextInt(12);
int z = chunkZ * 16 + 2 + random.nextInt(12);
BlockPos p = new BlockPos(x,0,z);
p = world.getHeight(p);
Biome b = world.getBiome(p);
if (BiomeDictionary.hasType(b, BiomeDictionary.Type.FOREST) || b == Biomes.FOREST || b == Biomes.FOREST_HILLS){
if (world.getBlockState(p.down()).getBlock() instanceof BlockGrass && world.isAirBlock(p)){
BlockTeaSapling.generateTree(world, p, Blocks.AIR.getDefaultState(), random);
}
}
}
}
示例3: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate (Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
int x = chunkX * 16 + 8;
int z = chunkZ * 16 + 8;
Biome biome = world.getBiome(new BlockPos(x, 0, z));
if (BiomeDictionary.hasType(biome, BiomeDictionary.Type.COLD ))
if (BiomeDictionary.hasType(biome, BiomeDictionary.Type.COLD)
|| BiomeDictionary.hasType(biome, BiomeDictionary.Type.NETHER)
|| BiomeDictionary.hasType(biome, BiomeDictionary.Type.WET)
|| BiomeDictionary.hasType(biome, BiomeDictionary.Type.WASTELAND)
|| BiomeDictionary.hasType(biome, BiomeDictionary.Type.SNOWY))
return;
if (!BiomeDictionary.hasType(biome, BiomeDictionary.Type.SANDY))
return;
if (random.nextInt(15) > 0)
return;
generate(world, random, new BlockPos(x, world.getSeaLevel(), z));
}
示例4: invoke
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
if (method.equals(this.abstractGetColorAtPos)) {
Biome biome = (Biome)args[0];
BlockPos pos = (BlockPos)args[1];
World world = Minecraft.getMinecraft().world;
if (world != null && GeneralUtil.isWorldATG(world)) {
// probe the current world biomes to eliminate most cases of it being the wrong one (I hope)
Biome probe = world.getBiome(pos);
if (probe == biome) {
return getGrassColour(world, biome, pos);
}
}
if (wrappedResolver != null) {
return wrappedGetColorAtPos.invoke(this.wrappedResolver, biome, pos);
}
return 0xFF00FF;
}
return method.invoke(this.wrappedResolver, args);
}
示例5: getNeighborCities
import net.minecraft.world.World; //导入方法依赖的package包/类
public Chunk[] getNeighborCities(World world, int chunkX, int chunkZ) {
ArrayList<Chunk> neighborCities = new ArrayList<Chunk>();
Chunk[] neighbors = new Chunk[] {
world.getChunkProvider().getLoadedChunk(chunkX + 1, chunkZ),
world.getChunkProvider().getLoadedChunk(chunkX + 2, chunkZ),
world.getChunkProvider().getLoadedChunk(chunkX - 1, chunkZ),
world.getChunkProvider().getLoadedChunk(chunkX - 2, chunkZ),
world.getChunkProvider().getLoadedChunk(chunkX, chunkZ + 1),
world.getChunkProvider().getLoadedChunk(chunkX, chunkZ + 2),
world.getChunkProvider().getLoadedChunk(chunkX, chunkZ - 1),
world.getChunkProvider().getLoadedChunk(chunkX, chunkZ - 2),
world.getChunkProvider().getLoadedChunk(chunkX + 1, chunkZ + 1),
world.getChunkProvider().getLoadedChunk(chunkX + 2, chunkZ + 2),
world.getChunkProvider().getLoadedChunk(chunkX - 1, chunkZ - 1),
world.getChunkProvider().getLoadedChunk(chunkX - 2, chunkZ - 2),
world.getChunkProvider().getLoadedChunk(chunkX + 1, chunkZ - 1),
world.getChunkProvider().getLoadedChunk(chunkX + 2, chunkZ - 2),
world.getChunkProvider().getLoadedChunk(chunkX - 1, chunkZ + 1),
world.getChunkProvider().getLoadedChunk(chunkX - 2, chunkZ + 2),
};
for (Chunk neighbor : neighbors) {
if (neighbor == null)
continue;
Biome biome = world.getBiome(new BlockPos(neighbor.xPosition * 16 + 8, 128, neighbor.zPosition * 16 + 8));
if (biome == RezolveMod.CITY_BIOME)
neighborCities.add(neighbor);
}
return neighborCities.toArray(new Chunk[neighborCities.size()]);
}
示例6: isLevelAcceptable
import net.minecraft.world.World; //导入方法依赖的package包/类
public static boolean isLevelAcceptable(World world, BlockPos pos, EntityPlayer player)
{
return !(world.getBiome(pos) instanceof BasePontusResourceBiome) ||
((BasePontusResourceBiome) world.getBiome(pos)).getLevel() <= 0 ||
((BasePontusResourceBiome)world.getBiome(pos)).getLevel() <= HandlerPontusAllowed.getAllowed(player);
}
示例7: canSnowAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean canSnowAt(World world, BlockPos pos, boolean checkLight) {
Biome biome = world.getBiome(pos);
float f = this.getFloatTemperature(biome, pos);
if (f > 0.15F)
{
return false;
}
else if (!checkLight)
{
return true;
}
else
{
if (pos.getY() >= 0 && pos.getY() < 256 && world.getLightFor(EnumSkyBlock.BLOCK, pos) < 10)
{
IBlockState iblockstate = world.getBlockState(pos);
if (iblockstate.getBlock().isAir(iblockstate, world, pos) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos))
{
return true;
}
}
return false;
}
}
示例8: entityLoaded
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void entityLoaded(Entity p_entityLoaded_0_, World p_entityLoaded_1_)
{
if (p_entityLoaded_0_ instanceof EntityLiving)
{
if (p_entityLoaded_1_ != null)
{
EntityLiving entityliving = (EntityLiving)p_entityLoaded_0_;
entityliving.spawnPosition = entityliving.getPosition();
entityliving.spawnBiome = p_entityLoaded_1_.getBiome(entityliving.spawnPosition);
WorldServer worldserver = Config.getWorldServer();
if (worldserver != null)
{
Entity entity = worldserver.getEntityByID(p_entityLoaded_0_.getEntityId());
if (entity instanceof EntityLiving)
{
EntityLiving entityliving1 = (EntityLiving)entity;
UUID uuid = entityliving1.getUniqueID();
long i = uuid.getLeastSignificantBits();
int j = (int)(i & 2147483647L);
entityliving.randomMobsId = j;
}
}
}
}
}
示例9: getTemperatureAt
import net.minecraft.world.World; //导入方法依赖的package包/类
public static float getTemperatureAt(World w, BlockPos pos)
{
float tempBase = IExPWorld.of(w).getOverhaulTemperature();
Biome b = w.getBiome(pos);
if (b instanceof IBiome)
{
tempBase *= ((IBiome)b).getTemperatureMultiplier();
tempBase += ((IBiome)b).getTemperatureBaseModifier();
}
return tempBase;
}
示例10: generate
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
if (world.provider.getDimension() == 0) {
WorldGenAbstractTree apple = new WorldGenApple(false);
WorldGenAbstractTree maple = new WorldGenMaple(false);
WorldGenAbstractTree ebony = new WorldGenEbony(false);
WorldGenAbstractTree fir = new WorldGenFir(false);
WorldGenAbstractTree pine = new WorldGenPine(false);
WorldGenAbstractTree willow = new WorldGenWillow();
WorldGenAbstractTree yew = new WorldGenYew();
// get the biome
Biome biome = world.getBiome(new BlockPos(chunkX * 16, 64, chunkZ * 16));
if (biome instanceof BiomeDesert) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeForest || biome instanceof BiomeForestMutated) {
if (random.nextInt(4) == 0) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(12) == 0) {
makeTree(apple, chunkX, chunkZ, random, world, 1, 2);
}
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeHills) {
makeTree(maple, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeMesa && random.nextBoolean()) {
makeTree(ebony, chunkX, chunkZ, random, world, 1, 3);
}
if (biome instanceof BiomePlains) {
makeTree(apple, chunkX, chunkZ, random, world, 0, 1);
}
if (biome instanceof BiomeRiver && random.nextInt(3) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSavanna) {
makeTree(ebony, chunkX, chunkZ, random, world, 0, 3);
}
if (biome instanceof BiomeSwamp) {
if (random.nextInt(2) == 0) {
makeTree(willow, chunkX, chunkZ, random, world, 0, 3);
}
if (random.nextInt(1) == 0) {
makeTree(yew, chunkX, chunkZ, random, world, 0, 3);
}
}
if (biome instanceof BiomeTaiga) {
makeTree(pine, chunkX, chunkZ, random, world, 0, 3);
makeTree(fir, chunkX, chunkZ, random, world, 1, 4);
}
if (biome instanceof BiomeJungle) {
makeTree(rubber, chunkX, chunkZ, random, world, 0, 3);
}
}
}
示例11: Start
import net.minecraft.world.World; //导入方法依赖的package包/类
public Start(World worldIn, Random random, int chunkX, int chunkZ)
{
this(worldIn, random, chunkX, chunkZ, worldIn.getBiome(new BlockPos(chunkX * 16 + 8, 0, chunkZ * 16 + 8)));
}
示例12: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
if (worldIn.provider.canRespawnHere() && worldIn.getBiome(pos) != Biomes.HELL)
{
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]), true);
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.TOO_FAR_AWAY)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.tooFarAway", new Object[0]), true);
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}
示例13: getSkyBlendColour
import net.minecraft.world.World; //导入方法依赖的package包/类
public static int getSkyBlendColour(World world, BlockPos center)
{
if (center.getX() == skyX && center.getZ() == skyZ && skyInit)
{
return skyRGBMultiplier;
}
skyInit = true;
GameSettings settings = Minecraft.getMinecraft().gameSettings;
int[] ranges = ForgeModContainer.blendRanges;
int distance = 0;
if (settings.fancyGraphics && settings.renderDistanceChunks >= 0 && settings.renderDistanceChunks < ranges.length)
{
distance = ranges[settings.renderDistanceChunks];
}
int r = 0;
int g = 0;
int b = 0;
int divider = 0;
for (int x = -distance; x <= distance; ++x)
{
for (int z = -distance; z <= distance; ++z)
{
BlockPos pos = center.add(x, 0, z);
Biome biome = world.getBiome(pos);
int colour = biome.getSkyColorByTemp(biome.getFloatTemperature(pos));
r += (colour & 0xFF0000) >> 16;
g += (colour & 0x00FF00) >> 8;
b += colour & 0x0000FF;
divider++;
}
}
int multiplier = (r / divider & 255) << 16 | (g / divider & 255) << 8 | b / divider & 255;
skyX = center.getX();
skyZ = center.getZ();
skyRGBMultiplier = multiplier;
return skyRGBMultiplier;
}
示例14: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
if (worldIn.provider.canRespawnHere() && worldIn.getBiome(pos) != Biomes.HELL)
{
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]));
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]));
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]));
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}