本文整理汇总了Java中net.minecraft.world.World.getSpigotConfig方法的典型用法代码示例。如果您正苦于以下问题:Java World.getSpigotConfig方法的具体用法?Java World.getSpigotConfig怎么用?Java World.getSpigotConfig使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getSpigotConfig方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: activateEntities
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Find what entities are in range of the players in the world and set
* active if in range.
*
* @param world
*/
public static void activateEntities(World world)
{
SpigotTimings.entityActivationCheckTimer.startTiming();
// Cauldron start - proxy world support
final int miscActivationRange = world.getSpigotConfig().miscActivationRange;
final int animalActivationRange = world.getSpigotConfig().animalActivationRange;
final int monsterActivationRange = world.getSpigotConfig().monsterActivationRange;
// Cauldron end
int maxRange = Math.max( monsterActivationRange, animalActivationRange );
maxRange = Math.max( maxRange, miscActivationRange );
maxRange = Math.min( ( world.getSpigotConfig().viewDistance << 4 ) - 8, maxRange ); // Cauldron
for ( Entity player : new ArrayList<Entity>( world.playerEntities ) )
{
player.activatedTick = MinecraftServer.currentTick;
growBB( maxBB, player.boundingBox, maxRange, 256, maxRange );
growBB( miscBB, player.boundingBox, miscActivationRange, 256, miscActivationRange );
growBB( animalBB, player.boundingBox, animalActivationRange, 256, animalActivationRange );
growBB( monsterBB, player.boundingBox, monsterActivationRange, 256, monsterActivationRange );
int i = MathHelper.floor_double( maxBB.minX / 16.0D );
int j = MathHelper.floor_double( maxBB.maxX / 16.0D );
int k = MathHelper.floor_double( maxBB.minZ / 16.0D );
int l = MathHelper.floor_double( maxBB.maxZ / 16.0D );
for ( int i1 = i; i1 <= j; ++i1 )
{
for ( int j1 = k; j1 <= l; ++j1 )
{
if ( world.getWorld().isChunkLoaded( i1, j1 ) )
{
activateChunkEntities( world.getChunkFromChunkCoords( i1, j1 ) );
}
}
}
}
SpigotTimings.entityActivationCheckTimer.stopTiming();
}