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Java World.getSkylightSubtracted方法代码示例

本文整理汇总了Java中net.minecraft.world.World.getSkylightSubtracted方法的典型用法代码示例。如果您正苦于以下问题:Java World.getSkylightSubtracted方法的具体用法?Java World.getSkylightSubtracted怎么用?Java World.getSkylightSubtracted使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getSkylightSubtracted方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updatePower

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:BlockDaylightDetector.java

示例2: updatePower

import net.minecraft.world.World; //导入方法依赖的package包/类
public int updatePower(World worldIn, BlockPos pos) {
    if (worldIn.provider.hasSkyLight()) {
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
        f = f + (f1 - f) * 0.2F;
        i = Math.round(i * MathHelper.cos(f));
        i = MathHelper.clamp(i, 0, 15);
        return i;
    }
    return 0;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:13,代码来源:WorldDayLightSensor.java

示例3: updatePower

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
    if (worldIn.provider.func_191066_m())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:BlockDaylightDetector.java

示例4: updatePower

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp_int(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:BlockDaylightDetector.java


注:本文中的net.minecraft.world.World.getSkylightSubtracted方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。