本文整理汇总了Java中net.minecraft.world.World.getCelestialAngleRadians方法的典型用法代码示例。如果您正苦于以下问题:Java World.getCelestialAngleRadians方法的具体用法?Java World.getCelestialAngleRadians怎么用?Java World.getCelestialAngleRadians使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getCelestialAngleRadians方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updatePower
import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
示例2: func_149957_e
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void func_149957_e(World world, int x, int y, int z) {
if (!world.provider.hasNoSky) {
int meta = world.getBlockMetadata(x, y, z);
int light = world.getSavedLightValue(EnumSkyBlock.Sky, x, y, z) - world.skylightSubtracted;
float angle = world.getCelestialAngleRadians(1.0F);
if (angle < (float) Math.PI)
angle += (0.0F - angle) * 0.2F;
else
angle += ((float) Math.PI * 2F - angle) * 0.2F;
light = Math.round(light * MathHelper.cos(angle));
if (light < 0)
light = 0;
if (light > 15)
light = 15;
light = invertedValues[light];
if (meta != light)
world.setBlockMetadataWithNotify(x, y, z, light, 3);
}
}
示例3: updatePower
import net.minecraft.world.World; //导入方法依赖的package包/类
public int updatePower(World worldIn, BlockPos pos) {
if (worldIn.provider.hasSkyLight()) {
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
f = f + (f1 - f) * 0.2F;
i = Math.round(i * MathHelper.cos(f));
i = MathHelper.clamp(i, 0, 15);
return i;
}
return 0;
}
示例4: updatePower
import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
if (worldIn.provider.func_191066_m())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
if (this.inverted)
{
i = 15 - i;
}
if (i > 0 && !this.inverted)
{
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
}
i = MathHelper.clamp(i, 0, 15);
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
示例5: updatePower
import net.minecraft.world.World; //导入方法依赖的package包/类
public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
if (this.inverted)
{
i = 15 - i;
}
if (i > 0 && !this.inverted)
{
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
}
i = MathHelper.clamp_int(i, 0, 15);
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}