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Java World.getMinecraftServer方法代码示例

本文整理汇总了Java中net.minecraft.world.World.getMinecraftServer方法的典型用法代码示例。如果您正苦于以下问题:Java World.getMinecraftServer方法的具体用法?Java World.getMinecraftServer怎么用?Java World.getMinecraftServer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getMinecraftServer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: applyItemEntityDataToEntity

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Applies the data in the EntityTag tag of the given ItemStack to the given Entity.
 */
public static void applyItemEntityDataToEntity(World entityWorld, @Nullable EntityPlayer player, ItemStack stack, @Nullable Entity targetEntity)
{
    MinecraftServer minecraftserver = entityWorld.getMinecraftServer();

    if (minecraftserver != null && targetEntity != null)
    {
        NBTTagCompound nbttagcompound = stack.getTagCompound();

        if (nbttagcompound != null && nbttagcompound.hasKey("EntityTag", 10))
        {
            if (!entityWorld.isRemote && targetEntity.ignoreItemEntityData() && (player == null || !minecraftserver.getPlayerList().canSendCommands(player.getGameProfile())))
            {
                return;
            }

            NBTTagCompound nbttagcompound1 = targetEntity.writeToNBT(new NBTTagCompound());
            UUID uuid = targetEntity.getUniqueID();
            nbttagcompound1.merge(nbttagcompound.getCompoundTag("EntityTag"));
            targetEntity.setUniqueId(uuid);
            targetEntity.readFromNBT(nbttagcompound1);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:ItemMonsterPlacer.java

示例2: getPlayer

import net.minecraft.world.World; //导入方法依赖的package包/类
@Nullable
@Override
public EntityPlayer getPlayer() {
    if (playerId == null) {
        return null;
    }
    World world = DimensionManager.getWorld(0);
    MinecraftServer server = world.getMinecraftServer();
    return server.getPlayerList().getPlayerByUUID(playerId);
}
 
开发者ID:McJty,项目名称:MeeCreeps,代码行数:11,代码来源:ActionOptions.java

示例3: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    Random random = worldIn.getChunkFromBlockCoords(position).getRandomWithSeed(987234911L);
    MinecraftServer minecraftserver = worldIn.getMinecraftServer();
    Rotation[] arotation = Rotation.values();
    Rotation rotation = arotation[random.nextInt(arotation.length)];
    int i = random.nextInt(FOSSILS.length);
    TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
    Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
    Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
    ChunkPos chunkpos = new ChunkPos(position);
    StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
    PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
    BlockPos blockpos = template.transformedSize(rotation);
    int j = random.nextInt(16 - blockpos.getX());
    int k = random.nextInt(16 - blockpos.getZ());
    int l = 256;

    for (int i1 = 0; i1 < blockpos.getX(); ++i1)
    {
        for (int j1 = 0; j1 < blockpos.getX(); ++j1)
        {
            l = Math.min(l, worldIn.getHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
        }
    }

    int k1 = Math.max(l - 15 - random.nextInt(10), 10);
    BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
    placementsettings.setIntegrity(0.9F);
    template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
    placementsettings.setIntegrity(0.1F);
    template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
    return true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:WorldGenFossils.java

示例4: generate

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    Random random = worldIn.getChunkFromChunkCoords(position.getX(), position.getZ()).getRandomWithSeed(987234911L);
    MinecraftServer minecraftserver = worldIn.getMinecraftServer();
    Rotation[] arotation = Rotation.values();
    Rotation rotation = arotation[random.nextInt(arotation.length)];
    int i = random.nextInt(FOSSILS.length);
    TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
    Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
    Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
    ChunkPos chunkpos = new ChunkPos(position);
    StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
    PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
    BlockPos blockpos = template.transformedSize(rotation);
    int j = random.nextInt(16 - blockpos.getX());
    int k = random.nextInt(16 - blockpos.getZ());
    int l = 256;

    for (int i1 = 0; i1 < blockpos.getX(); ++i1)
    {
        for (int j1 = 0; j1 < blockpos.getX(); ++j1)
        {
            l = Math.min(l, worldIn.getHeightmapHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
        }
    }

    int k1 = Math.max(l - 15 - random.nextInt(10), 10);
    BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
    placementsettings.setIntegrity(0.9F);
    template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
    placementsettings.setIntegrity(0.1F);
    template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:35,代码来源:WorldGenFossils.java

示例5: addComponentParts

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
    if (!this.offsetToAverageGroundLevel(worldIn, structureBoundingBoxIn, -1))
    {
        return false;
    }
    else
    {
        StructureBoundingBox structureboundingbox = this.getBoundingBox();
        BlockPos blockpos = new BlockPos(structureboundingbox.minX, structureboundingbox.minY, structureboundingbox.minZ);
        Rotation[] arotation = Rotation.values();
        MinecraftServer minecraftserver = worldIn.getMinecraftServer();
        TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
        PlacementSettings placementsettings = (new PlacementSettings()).setRotation(arotation[randomIn.nextInt(arotation.length)]).setReplacedBlock(Blocks.STRUCTURE_VOID).setBoundingBox(structureboundingbox);
        Template template = templatemanager.getTemplate(minecraftserver, IGLOO_TOP_ID);
        template.addBlocksToWorldChunk(worldIn, blockpos, placementsettings);

        if (randomIn.nextDouble() < 0.5D)
        {
            Template template1 = templatemanager.getTemplate(minecraftserver, IGLOO_MIDDLE_ID);
            Template template2 = templatemanager.getTemplate(minecraftserver, IGLOO_BOTTOM_ID);
            int i = randomIn.nextInt(8) + 4;

            for (int j = 0; j < i; ++j)
            {
                BlockPos blockpos1 = template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - j * 3, 5), placementsettings, new BlockPos(1, 2, 1));
                template1.addBlocksToWorldChunk(worldIn, blockpos.add(blockpos1), placementsettings);
            }

            BlockPos blockpos4 = blockpos.add(template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - i * 3, 5), placementsettings, new BlockPos(3, 5, 7)));
            template2.addBlocksToWorldChunk(worldIn, blockpos4, placementsettings);
            Map<BlockPos, String> map = template2.getDataBlocks(blockpos4, placementsettings);

            for (Entry<BlockPos, String> entry : map.entrySet())
            {
                if ("chest".equals(entry.getValue()))
                {
                    BlockPos blockpos2 = (BlockPos)entry.getKey();
                    worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 3);
                    TileEntity tileentity = worldIn.getTileEntity(blockpos2.down());

                    if (tileentity instanceof TileEntityChest)
                    {
                        ((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_IGLOO_CHEST, randomIn.nextLong());
                    }
                }
            }
        }
        else
        {
            BlockPos blockpos3 = Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 5));
            worldIn.setBlockState(blockpos.add(blockpos3), Blocks.SNOW.getDefaultState(), 3);
        }

        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:ComponentScatteredFeaturePieces.java

示例6: setTileEntityNBT

import net.minecraft.world.World; //导入方法依赖的package包/类
public static boolean setTileEntityNBT(World worldIn, @Nullable EntityPlayer player, BlockPos pos, ItemStack stackIn)
{
    MinecraftServer minecraftserver = worldIn.getMinecraftServer();

    if (minecraftserver == null)
    {
        return false;
    }
    else
    {
        NBTTagCompound nbttagcompound = stackIn.getSubCompound("BlockEntityTag");

        if (nbttagcompound != null)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity != null)
            {
                if (!worldIn.isRemote && tileentity.onlyOpsCanSetNbt() && (player == null || !player.canUseCommandBlock()))
                {
                    return false;
                }

                NBTTagCompound nbttagcompound1 = tileentity.writeToNBT(new NBTTagCompound());
                NBTTagCompound nbttagcompound2 = nbttagcompound1.copy();
                nbttagcompound1.merge(nbttagcompound);
                nbttagcompound1.setInteger("x", pos.getX());
                nbttagcompound1.setInteger("y", pos.getY());
                nbttagcompound1.setInteger("z", pos.getZ());

                if (!nbttagcompound1.equals(nbttagcompound2))
                {
                    tileentity.readFromNBT(nbttagcompound1);
                    tileentity.markDirty();
                    return true;
                }
            }
        }

        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:43,代码来源:ItemBlock.java

示例7: addComponentParts

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
 * Mineshafts at the end, it adds Fences...
 */
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
    if (!this.offsetToAverageGroundLevel(worldIn, structureBoundingBoxIn, -1))
    {
        return false;
    }
    else
    {
        StructureBoundingBox structureboundingbox = this.getBoundingBox();
        BlockPos blockpos = new BlockPos(structureboundingbox.minX, structureboundingbox.minY, structureboundingbox.minZ);
        Rotation[] arotation = Rotation.values();
        MinecraftServer minecraftserver = worldIn.getMinecraftServer();
        TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
        PlacementSettings placementsettings = (new PlacementSettings()).setRotation(arotation[randomIn.nextInt(arotation.length)]).setReplacedBlock(Blocks.STRUCTURE_VOID).setBoundingBox(structureboundingbox);
        Template template = templatemanager.getTemplate(minecraftserver, IGLOO_TOP_ID);
        template.addBlocksToWorldChunk(worldIn, blockpos, placementsettings);

        if (randomIn.nextDouble() < 0.5D)
        {
            Template template1 = templatemanager.getTemplate(minecraftserver, IGLOO_MIDDLE_ID);
            Template template2 = templatemanager.getTemplate(minecraftserver, IGLOO_BOTTOM_ID);
            int i = randomIn.nextInt(8) + 4;

            for (int j = 0; j < i; ++j)
            {
                BlockPos blockpos1 = template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - j * 3, 5), placementsettings, new BlockPos(1, 2, 1));
                template1.addBlocksToWorldChunk(worldIn, blockpos.add(blockpos1), placementsettings);
            }

            BlockPos blockpos4 = blockpos.add(template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - i * 3, 5), placementsettings, new BlockPos(3, 5, 7)));
            template2.addBlocksToWorldChunk(worldIn, blockpos4, placementsettings);
            Map<BlockPos, String> map = template2.getDataBlocks(blockpos4, placementsettings);

            for (Entry<BlockPos, String> entry : map.entrySet())
            {
                if ("chest".equals(entry.getValue()))
                {
                    BlockPos blockpos2 = (BlockPos)entry.getKey();
                    worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 3);
                    TileEntity tileentity = worldIn.getTileEntity(blockpos2.down());

                    if (tileentity instanceof TileEntityChest)
                    {
                        ((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_IGLOO_CHEST, randomIn.nextLong());
                    }
                }
            }
        }
        else
        {
            BlockPos blockpos3 = Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 5));
            worldIn.setBlockState(blockpos.add(blockpos3), Blocks.SNOW.getDefaultState(), 3);
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:62,代码来源:ComponentScatteredFeaturePieces.java

示例8: setTileEntityNBT

import net.minecraft.world.World; //导入方法依赖的package包/类
public static boolean setTileEntityNBT(World worldIn, @Nullable EntityPlayer player, BlockPos pos, ItemStack stackIn)
{
    MinecraftServer minecraftserver = worldIn.getMinecraftServer();

    if (minecraftserver == null)
    {
        return false;
    }
    else
    {
        if (stackIn.hasTagCompound() && stackIn.getTagCompound().hasKey("BlockEntityTag", 10))
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity != null)
            {
                if (!worldIn.isRemote && tileentity.onlyOpsCanSetNbt() && (player == null || !player.canUseCommandBlock()))
                {
                    return false;
                }

                NBTTagCompound nbttagcompound = tileentity.writeToNBT(new NBTTagCompound());
                NBTTagCompound nbttagcompound1 = nbttagcompound.copy();
                NBTTagCompound nbttagcompound2 = (NBTTagCompound)stackIn.getTagCompound().getTag("BlockEntityTag");
                nbttagcompound.merge(nbttagcompound2);
                nbttagcompound.setInteger("x", pos.getX());
                nbttagcompound.setInteger("y", pos.getY());
                nbttagcompound.setInteger("z", pos.getZ());

                if (!nbttagcompound.equals(nbttagcompound1))
                {
                    tileentity.readFromNBT(nbttagcompound);
                    tileentity.markDirty();
                    return true;
                }
            }
        }

        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:ItemBlock.java


注:本文中的net.minecraft.world.World.getMinecraftServer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。