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Java World.getSpawnPoint方法代码示例

本文整理汇总了Java中net.minecraft.world.World.getSpawnPoint方法的典型用法代码示例。如果您正苦于以下问题:Java World.getSpawnPoint方法的具体用法?Java World.getSpawnPoint怎么用?Java World.getSpawnPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getSpawnPoint方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getAreaLevel

import net.minecraft.world.World; //导入方法依赖的package包/类
private static int getAreaLevel(World world, ChunkPos pos)
{	
	ChunkPos spawnChunk = new ChunkPos(world.getSpawnPoint());
	
	double distance = Math.sqrt(Math.pow(pos.x - spawnChunk.x, 2) + Math.pow(pos.z - spawnChunk.z, 2));
	return (int) (distance / 10 + 1);
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:8,代码来源:CapabilityChunkLevel.java

示例2: EntityPlayer

import net.minecraft.world.World; //导入方法依赖的package包/类
public EntityPlayer(World worldIn, GameProfile gameProfileIn)
{
    super(worldIn);
    this.entityUniqueID = getUUID(gameProfileIn);
    this.gameProfile = gameProfileIn;
    this.inventoryContainer = new ContainerPlayer(this.inventory, !worldIn.isRemote, this);
    this.openContainer = this.inventoryContainer;
    BlockPos blockpos = worldIn.getSpawnPoint();
    this.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)(blockpos.getY() + 1), (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
    this.field_70741_aB = 180.0F;
    this.fireResistance = 20;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:EntityPlayer.java

示例3: isBlockProtected

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean isBlockProtected(World worldIn, BlockPos pos, EntityPlayer playerIn)
{
    if (worldIn.provider.getDimensionId() != 0)
    {
        return false;
    }
    else if (this.getConfigurationManager().getOppedPlayers().isEmpty())
    {
        return false;
    }
    else if (this.getConfigurationManager().canSendCommands(playerIn.getGameProfile()))
    {
        return false;
    }
    else if (this.getSpawnProtectionSize() <= 0)
    {
        return false;
    }
    else
    {
        BlockPos blockpos = worldIn.getSpawnPoint();
        int i = MathHelper.abs_int(pos.getX() - blockpos.getX());
        int j = MathHelper.abs_int(pos.getZ() - blockpos.getZ());
        int k = Math.max(i, j);
        return k <= this.getSpawnProtectionSize();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:28,代码来源:DedicatedServer.java

示例4: EntityPlayer

import net.minecraft.world.World; //导入方法依赖的package包/类
public EntityPlayer(World worldIn, GameProfile gameProfileIn)
{
    super(worldIn);
    this.setUniqueId(getUUID(gameProfileIn));
    this.gameProfile = gameProfileIn;
    this.inventoryContainer = new ContainerPlayer(this.inventory, !worldIn.isRemote, this);
    this.openContainer = this.inventoryContainer;
    BlockPos blockpos = worldIn.getSpawnPoint();
    this.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)(blockpos.getY() + 1), (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
    this.unused180 = 180.0F;
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:12,代码来源:EntityPlayer.java

示例5: decorate

import net.minecraft.world.World; //导入方法依赖的package包/类
public void decorate(World worldIn, Random random, Biome biome, BlockPos pos)
{
    BlockPos blockpos = worldIn.getSpawnPoint();
    int i = 16;
    double d0 = blockpos.distanceSq(pos.add(8, blockpos.getY(), 8));

    if (d0 <= 1024.0D)
    {
        BlockPos blockpos1 = new BlockPos(blockpos.getX() - 16, blockpos.getY() - 1, blockpos.getZ() - 16);
        BlockPos blockpos2 = new BlockPos(blockpos.getX() + 16, blockpos.getY() - 1, blockpos.getZ() + 16);
        BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(blockpos1);

        for (int j = pos.getZ(); j < pos.getZ() + 16; ++j)
        {
            for (int k = pos.getX(); k < pos.getX() + 16; ++k)
            {
                if (j >= blockpos1.getZ() && j <= blockpos2.getZ() && k >= blockpos1.getX() && k <= blockpos2.getX())
                {
                    blockpos$mutableblockpos.setPos(k, blockpos$mutableblockpos.getY(), j);

                    if (blockpos.getX() == k && blockpos.getZ() == j)
                    {
                        worldIn.setBlockState(blockpos$mutableblockpos, Blocks.COBBLESTONE.getDefaultState(), 2);
                    }
                    else
                    {
                        worldIn.setBlockState(blockpos$mutableblockpos, Blocks.STONE.getDefaultState(), 2);
                    }
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:BiomeVoidDecorator.java

示例6: EntityPlayer

import net.minecraft.world.World; //导入方法依赖的package包/类
public EntityPlayer(World worldIn, GameProfile gameProfileIn)
{
    super(worldIn);
    this.setUniqueId(getUUID(gameProfileIn));
    this.gameProfile = gameProfileIn;
    this.inventoryContainer = new ContainerPlayer(this.inventory, !worldIn.isRemote, this);
    this.openContainer = this.inventoryContainer;
    BlockPos blockpos = worldIn.getSpawnPoint();
    this.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)(blockpos.getY() + 1), (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
    this.unused180 = 180.0F;
    this.fireResistance = 20;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:EntityPlayer.java

示例7: isBlockProtected

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean isBlockProtected(World worldIn, BlockPos pos, EntityPlayer playerIn)
{
    if (worldIn.provider.getDimension() != 0)
    {
        return false;
    }
    else if (this.getPlayerList().getOppedPlayers().isEmpty())
    {
        return false;
    }
    else if (this.getPlayerList().canSendCommands(playerIn.getGameProfile()))
    {
        return false;
    }
    else if (this.getSpawnProtectionSize() <= 0)
    {
        return false;
    }
    else
    {
        BlockPos blockpos = worldIn.getSpawnPoint();
        int i = MathHelper.abs_int(pos.getX() - blockpos.getX());
        int j = MathHelper.abs_int(pos.getZ() - blockpos.getZ());
        int k = Math.max(i, j);
        return k <= this.getSpawnProtectionSize();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:28,代码来源:DedicatedServer.java

示例8: updateCompass

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Updates the compass based on the given x,z coords and camera direction
 */
public void updateCompass(World worldIn, double p_94241_2_, double p_94241_4_, double p_94241_6_, boolean p_94241_8_, boolean p_94241_9_)
{
    if (!this.framesTextureData.isEmpty())
    {
        double d0 = 0.0D;

        if (worldIn != null && !p_94241_8_)
        {
            BlockPos blockpos = worldIn.getSpawnPoint();
            double d1 = (double)blockpos.getX() - p_94241_2_;
            double d2 = (double)blockpos.getZ() - p_94241_4_;
            p_94241_6_ = p_94241_6_ % 360.0D;
            d0 = -((p_94241_6_ - 90.0D) * Math.PI / 180.0D - Math.atan2(d2, d1));

            if (!worldIn.provider.isSurfaceWorld())
            {
                d0 = Math.random() * Math.PI * 2.0D;
            }
        }

        if (p_94241_9_)
        {
            this.currentAngle = d0;
        }
        else
        {
            double d3;

            for (d3 = d0 - this.currentAngle; d3 < -Math.PI; d3 += (Math.PI * 2D))
            {
                ;
            }

            while (d3 >= Math.PI)
            {
                d3 -= (Math.PI * 2D);
            }

            d3 = MathHelper.clamp_double(d3, -1.0D, 1.0D);
            this.angleDelta += d3 * 0.1D;
            this.angleDelta *= 0.8D;
            this.currentAngle += this.angleDelta;
        }

        int i;

        for (i = (int)((this.currentAngle / (Math.PI * 2D) + 1.0D) * (double)this.framesTextureData.size()) % this.framesTextureData.size(); i < 0; i = (i + this.framesTextureData.size()) % this.framesTextureData.size())
        {
            ;
        }

        if (i != this.frameCounter)
        {
            this.frameCounter = i;
            TextureUtil.uploadTextureMipmap((int[][])this.framesTextureData.get(this.frameCounter), this.width, this.height, this.originX, this.originY, false, false);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:62,代码来源:TextureCompass.java

示例9: updateCompass

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Updates the compass based on the given x,z coords and camera direction
 */
public void updateCompass(World worldIn, double p_94241_2_, double p_94241_4_, double p_94241_6_, boolean p_94241_8_, boolean p_94241_9_)
{
    if (!this.framesTextureData.isEmpty())
    {
        double d0 = 0.0D;

        if (worldIn != null && !p_94241_8_)
        {
            BlockPos blockpos = worldIn.getSpawnPoint();
            double d1 = (double)blockpos.getX() - p_94241_2_;
            double d2 = (double)blockpos.getZ() - p_94241_4_;
            p_94241_6_ = p_94241_6_ % 360.0D;
            d0 = -((p_94241_6_ - 90.0D) * Math.PI / 180.0D - Math.atan2(d2, d1));

            if (!worldIn.provider.isSurfaceWorld())
            {
                d0 = Math.random() * Math.PI * 2.0D;
            }
        }

        if (p_94241_9_)
        {
            this.currentAngle = d0;
        }
        else
        {
            double d3;

            for (d3 = d0 - this.currentAngle; d3 < -Math.PI; d3 += (Math.PI * 2D))
            {
                ;
            }

            while (d3 >= Math.PI)
            {
                d3 -= (Math.PI * 2D);
            }

            d3 = MathHelper.clamp_double(d3, -1.0D, 1.0D);
            this.angleDelta += d3 * 0.1D;
            this.angleDelta *= 0.8D;
            this.currentAngle += this.angleDelta;
        }

        int i;

        for (i = (int)((this.currentAngle / (Math.PI * 2D) + 1.0D) * (double)this.framesTextureData.size()) % this.framesTextureData.size(); i < 0; i = (i + this.framesTextureData.size()) % this.framesTextureData.size())
        {
            ;
        }

        if (i != this.frameCounter)
        {
            this.frameCounter = i;

            if (Config.isShaders())
            {
                ShadersTex.uploadTexSub((int[][])((int[][])this.framesTextureData.get(this.frameCounter)), this.width, this.height, this.originX, this.originY, false, false);
            }
            else
            {
                TextureUtil.uploadTextureMipmap((int[][])((int[][])this.framesTextureData.get(this.frameCounter)), this.width, this.height, this.originX, this.originY, false, false);
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:70,代码来源:TextureCompass.java


注:本文中的net.minecraft.world.World.getSpawnPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。