本文整理汇总了Java中net.minecraft.world.World.spawnParticle方法的典型用法代码示例。如果您正苦于以下问题:Java World.spawnParticle方法的具体用法?Java World.spawnParticle怎么用?Java World.spawnParticle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.spawnParticle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
if (rand.nextInt(16) == 0)
{
BlockPos blockpos = pos.down();
if (canFallThrough(worldIn.getBlockState(blockpos)))
{
double d0 = (double)((float)pos.getX() + rand.nextFloat());
double d1 = (double)pos.getY() - 0.05D;
double d2 = (double)((float)pos.getZ() + rand.nextFloat());
worldIn.spawnParticle(EnumParticleTypes.FALLING_DUST, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[] {Block.getStateId(stateIn)});
}
}
}
示例2: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
double d0 = (double)pos.getX() + 0.5D;
double d1 = (double)pos.getY() + 0.15D;
double d2 = (double)pos.getZ() + 0.5D;
double d3 = 0.22D;
double d4 = 0.27D;
if(worldIn.getTileEntity(pos) instanceof TileEntityPan)
{
if(((TileEntityPan)worldIn.getTileEntity(pos)).isCooking())
{
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0+(RANDOM.nextDouble()/1.5 - 0.35), d1, d2+(RANDOM.nextDouble()/1.5 - 0.35), 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+(RANDOM.nextDouble()/1.5 - 0.35), d1, d2+(RANDOM.nextDouble()/1.5 - 0.35), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
示例3: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (this.isRepeaterPowered)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
double d0 = (double)((float)pos.getX() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
double d1 = (double)((float)pos.getY() + 0.4F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
double d2 = (double)((float)pos.getZ() + 0.5F) + (double)(rand.nextFloat() - 0.5F) * 0.2D;
float f = -5.0F;
if (rand.nextBoolean())
{
f = (float)(((Integer)state.getValue(DELAY)).intValue() * 2 - 1);
}
f = f / 16.0F;
double d3 = (double)(f * (float)enumfacing.getFrontOffsetX());
double d4 = (double)(f * (float)enumfacing.getFrontOffsetZ());
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例4: onMessage
import net.minecraft.world.World; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public IMessage onMessage(final MessageSoulDrainFX message, final MessageContext ctx) {
World world = Minecraft.getMinecraft().world;
if (world.isRemote) {
for (double i = 0; i < 8; i++) {
double xCoord = message.posX + (rand.nextDouble() - 0.5);
double yCoord = message.posY + (rand.nextDouble() - 0.5);
double zCoord = message.posZ + (rand.nextDouble() - 0.5);
world.spawnParticle(EnumParticleTypes.CRIT, true, xCoord, yCoord, zCoord, (rand.nextDouble() - 0.5),
(rand.nextDouble() - 0.5), (rand.nextDouble() - 0.5));
}
ParticleUtils.spawnParticleBeam(world, EnumParticleTypes.CRIT, message.posX, message.posY, message.posZ,
message.castX, message.castY, message.castZ, 0.2);
}
return null;
}
示例5: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (worldIn.canLightningStrike(pos.up()) && !World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && rand.nextInt(15) == 1)
{
double d0 = (double)((float)pos.getX() + rand.nextFloat());
double d1 = (double)pos.getY() - 0.05D;
double d2 = (double)((float)pos.getZ() + rand.nextFloat());
worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例6: indicateBlock
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void indicateBlock(World world, BlockPos pos) {
if (world != null) {
if (world.isRemote) {
for (int i = 0; i < 5; i++) {
double dx = pos.getX() + 0.5;
double dy = pos.getY() + 0.5;
double dz = pos.getZ() + 0.5;
world.spawnParticle(EnumParticleTypes.REDSTONE, dx, dy, dz, 0, 0, 0);
}
} else {
NetworkHandler.sendToAllAround(new PacketDebugBlock(pos), world);
}
}
}
示例7: doSingleFire
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void doSingleFire(ItemStack stack, World world, Entity entity) // Server side
{
if (this.getCooldown(stack) != 0) { return; } // Hasn't cooled down yet
// SFX
world.playSoundAtEntity(entity, "random.bow", 1.0F, 0.5F);
// Firing
BlazeShot entityarrow = new BlazeShot(world, entity, (float) this.Speed);
// Random Damage
int dmg_range = this.DmgMax - this.DmgMin; // If max dmg is 20 and min is 10, then the range will be 10
int dmg = world.rand.nextInt(dmg_range + 1);// Range will be between 0 and 10
dmg += this.DmgMin; // Adding the min dmg of 10 back on top, giving us the proper damage range (10-20)
entityarrow.damage = dmg;
entityarrow.knockbackStrength = this.Knockback; // Comes with an inbuild knockback II
entityarrow.fireDuration = this.FireDur;
entityarrow.ticksInGroundMax = 200; // 200 ticks for 10 sec
world.spawnEntityInWorld(entityarrow); // pew
// SFX
world.playSoundAtEntity(entity, "random.wood_click", 1.0F, 0.5F);
world.spawnParticle("smoke", entity.posX, entity.posY + 0.5D, entity.posZ, 0.0D, 0.0D, 0.0D);
this.consumeAmmo(stack, entity, 1);
this.setCooldown(stack, 10);
}
示例8: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
double d0 = (double)((float)pos.getX() + 0.4F + rand.nextFloat() * 0.2F);
double d1 = (double)((float)pos.getY() + 0.7F + rand.nextFloat() * 0.3F);
double d2 = (double)((float)pos.getZ() + 0.4F + rand.nextFloat() * 0.2F);
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
示例9: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
if (this.isBurning)
{
EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
double d0 = (double)pos.getX() + 0.5D;
double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
double d2 = (double)pos.getZ() + 0.5D;
double d3 = 0.52D;
double d4 = rand.nextDouble() * 0.6D - 0.3D;
if (rand.nextDouble() < 0.1D)
{
worldIn.playSound((double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, SoundEvents.BLOCK_FURNACE_FIRE_CRACKLE, SoundCategory.BLOCKS, 1.0F, 1.0F, false);
}
switch (enumfacing)
{
case WEST:
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
break;
case EAST:
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.52D, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
break;
case NORTH:
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
break;
case SOUTH:
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + 0.52D, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
示例10: triggerMixEffects
import net.minecraft.world.World; //导入方法依赖的package包/类
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例11: tryHydrateBlock
import net.minecraft.world.World; //导入方法依赖的package包/类
public void tryHydrateBlock(EntityPlayer player, int tier, BlockPos pos, World w, IBlockState state, IFluidHandlerItem cap, ItemStack is)
{
while ((state.getMaterial() == Material.PLANTS || w.isAirBlock(pos)) && pos.getY() > 0)
{
pos = pos.down();
state = w.getBlockState(pos);
}
if (state.getBlock() instanceof IAcceptsWaterCan)
{
((IAcceptsWaterCan)state.getBlock()).acceptWatering(player, w, pos, state, cap, is, tier);
}
w.spawnParticle(EnumParticleTypes.WATER_SPLASH, pos.getX() + w.rand.nextFloat(), pos.getY() + 1, pos.getZ() + w.rand.nextFloat(), 0, 0, 0);
}
示例12: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
double d0 = (double)((float)pos.getX() + 0.4F + rand.nextFloat() * 0.2F);
double d1 = (double)((float)pos.getY() + 0.7F + rand.nextFloat() * 0.3F);
double d2 = (double)((float)pos.getZ() + 0.4F + rand.nextFloat() * 0.2F);
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
示例13: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
super.randomDisplayTick(stateIn, worldIn, pos, rand);
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
if (i > -2 && i < 2 && j == -1)
{
j = 2;
}
if (rand.nextInt(16) == 0)
{
for (int k = 0; k <= 1; ++k)
{
BlockPos blockpos = pos.add(i, k, j);
if (worldIn.getBlockState(blockpos).getBlock() == Blocks.BOOKSHELF)
{
if (!worldIn.isAirBlock(pos.add(i / 2, 0, j / 2)))
{
break;
}
worldIn.spawnParticle(EnumParticleTypes.ENCHANTMENT_TABLE, (double)pos.getX() + 0.5D, (double)pos.getY() + 2.0D, (double)pos.getZ() + 0.5D, (double)((float)i + rand.nextFloat()) - 0.5D, (double)((float)k - rand.nextFloat() - 1.0F), (double)((float)j + rand.nextFloat()) - 0.5D, new int[0]);
}
}
}
}
}
}
示例14: randomDisplayTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
EnumFacing enumfacing = (EnumFacing)stateIn.getValue(FACING);
double d0 = (double)pos.getX() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d1 = (double)pos.getY() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d2 = (double)pos.getZ() + 0.55D - (double)(rand.nextFloat() * 0.1F);
double d3 = (double)(0.4F - (rand.nextFloat() + rand.nextFloat()) * 0.4F);
if (rand.nextInt(5) == 0)
{
worldIn.spawnParticle(EnumParticleTypes.END_ROD, d0 + (double)enumfacing.getFrontOffsetX() * d3, d1 + (double)enumfacing.getFrontOffsetY() * d3, d2 + (double)enumfacing.getFrontOffsetZ() * d3, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D, rand.nextGaussian() * 0.005D, new int[0]);
}
}
示例15: triggerMixEffects
import net.minecraft.world.World; //导入方法依赖的package包/类
protected void triggerMixEffects(World worldIn, BlockPos pos) {
double d0 = (double) pos.getX();
double d1 = (double) pos.getY();
double d2 = (double) pos.getZ();
worldIn.playSoundEffect(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F,
2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i) {
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(),
0.0D, 0.0D, 0.0D, new int[0]);
}
}