本文整理汇总了Java中net.minecraft.entity.Entity.setWorld方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.setWorld方法的具体用法?Java Entity.setWorld怎么用?Java Entity.setWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.setWorld方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: transferPlayerToWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private static void transferPlayerToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, BlockPos pos, IBlockState state)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
double d0 = entityIn.posX * moveFactor;
double d1 = entityIn.posZ * moveFactor;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.profiler.startSection("moving");
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.profiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.profiler.startSection("placing");
if (entityIn.isEntityAlive())
{
int y = toWorldIn.getTopSolidOrLiquidBlock(pos).getY();
BlockPos p = new BlockPos(pos.getX(), y, pos.getZ());
entityIn.setLocationAndAngles(p.getX(), p.getY(), p.getZ(), entityIn.rotationYaw, entityIn.rotationPitch);
if(state != null && toWorldIn.getBlockState(p.add(0, -1, 0)).getBlock() != state.getBlock())
toWorldIn.setBlockState(p.add(0, -1, 0), state, 3);
toWorldIn.spawnEntity(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.profiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例2: transferEntityToWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int p_82448_2_, WorldServer p_82448_3_, WorldServer p_82448_4_)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
p_82448_3_.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp_double(d0 / d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 / d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp_double(d0 * d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 * d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (p_82448_2_ == 1)
{
blockpos = p_82448_4_.getSpawnPoint();
}
else
{
blockpos = p_82448_4_.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
}
}
p_82448_3_.theProfiler.endSection();
if (p_82448_2_ != 1)
{
p_82448_3_.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
p_82448_4_.getDefaultTeleporter().placeInPortal(entityIn, f);
p_82448_4_.spawnEntityInWorld(entityIn);
p_82448_4_.updateEntityWithOptionalForce(entityIn, false);
}
p_82448_3_.theProfiler.endSection();
}
entityIn.setWorld(p_82448_4_);
}
示例3: setEntityWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static void setEntityWorld(Entity entity, World world) {
entity.setWorld(world);
}
示例4: transferEntityToWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Transfers an entity from a world to another world.
*/
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn)
{
double d0 = entityIn.posX;
double d1 = entityIn.posZ;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.theProfiler.startSection("moving");
if (entityIn.dimension == -1)
{
d0 = MathHelper.clamp(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (entityIn.dimension == 0)
{
d0 = MathHelper.clamp(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
toWorldIn.getDefaultTeleporter().placeInPortal(entityIn, f);
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例5: transferEntityToWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@SuppressWarnings("unused")
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
double d0 = entityIn.posX * moveFactor;
double d1 = entityIn.posZ * moveFactor;
double d2 = 8.0D;
float f = entityIn.rotationYaw;
oldWorldIn.theProfiler.startSection("moving");
if (false && entityIn.dimension == -1)
{
d0 = MathHelper.clamp_double(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
else if (false && entityIn.dimension == 0)
{
d0 = MathHelper.clamp_double(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
d1 = MathHelper.clamp_double(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint();
}
else
{
blockpos = toWorldIn.getSpawnCoordinate();
}
d0 = (double)blockpos.getX();
entityIn.posY = (double)blockpos.getY();
d1 = (double)blockpos.getZ();
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
teleporter.placeInPortal(entityIn, f);
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}
示例6: transferEntityToWorld
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private static void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter, int targetHeight)
{
net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
// What does this do?
double newPosX = entityIn.posX * moveFactor;
double newPosZ = entityIn.posZ * moveFactor;
//double d2 = 8.0D;
float entityRotationYaw = entityIn.rotationYaw; // What is this being saved for?
oldWorldIn.theProfiler.startSection("moving");
// Overworld, where we're going
if (entityIn.dimension == 1)
{
BlockPos blockpos;
if (lastDimension == 1)
{
blockpos = toWorldIn.getSpawnPoint(); // From the End to the End?
}
else
{
blockpos = toWorldIn.getSpawnCoordinate(); // From Wherever to the End
}
newPosX = blockpos.getX();
entityIn.posY = blockpos.getY();
newPosZ = blockpos.getZ();
entityIn.setLocationAndAngles(newPosX, entityIn.posY, newPosZ, 90.0F, 0.0F);
if (entityIn.isEntityAlive())
{
oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
}
oldWorldIn.theProfiler.endSection();
// ...anything else? Did not come from the overworld
if (lastDimension != 1)
{
oldWorldIn.theProfiler.startSection("placing");
newPosX = MathHelper.clamp_int((int)newPosX, -29999872, 29999872);
newPosZ = MathHelper.clamp_int((int)newPosZ, -29999872, 29999872);
if (entityIn.isEntityAlive())
{
entityIn.setLocationAndAngles(newPosX, targetHeight, newPosZ, entityIn.rotationYaw, entityIn.rotationPitch);
//teleporter.placeInPortal(entityIn, entityRotationYaw); // Found it. Begone with ye.
toWorldIn.spawnEntityInWorld(entityIn);
toWorldIn.updateEntityWithOptionalForce(entityIn, false);
}
oldWorldIn.theProfiler.endSection();
}
entityIn.setWorld(toWorldIn);
}