本文整理汇总了Java中net.minecraft.entity.Entity.setPositionAndUpdate方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.setPositionAndUpdate方法的具体用法?Java Entity.setPositionAndUpdate怎么用?Java Entity.setPositionAndUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.setPositionAndUpdate方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUse
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos,
EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (!worldIn.isRemote) {
if(!facing.equals(EnumFacing.UP)){
playerIn.addChatComponentMessage(new TextComponentTranslation("chat.tripod.mustup"));
return EnumActionResult.PASS;
}
Entity entity = new EntityTripod(worldIn);
entity.setPositionAndUpdate(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
entity.rotationYaw = playerIn.rotationYaw;
entity.rotationPitch = playerIn.rotationPitch;
worldIn.spawnEntityInWorld(entity);
// worldIn.updateEntities();
stack.stackSize--;
return EnumActionResult.SUCCESS;
}
return EnumActionResult.PASS;
}
示例2: teleportEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void teleportEntity(Entity entityIn)
{
if (!this.world.isRemote && !this.isCoolingDown())
{
this.teleportCooldown = 100;
if (this.exitPortal == null && this.world.provider instanceof WorldProviderEnd)
{
this.findExitPortal();
}
if (this.exitPortal != null)
{
BlockPos blockpos = this.exactTeleport ? this.exitPortal : this.findExitPosition();
entityIn.setPositionAndUpdate((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.5D, (double)blockpos.getZ() + 0.5D);
}
this.triggerCooldown();
}
}
示例3: teleportEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void teleportEntity(Entity entityIn)
{
if (!this.worldObj.isRemote && !this.isCoolingDown())
{
this.teleportCooldown = 100;
if (this.exitPortal == null && this.worldObj.provider instanceof WorldProviderEnd)
{
this.findExitPortal();
}
if (this.exitPortal != null)
{
BlockPos blockpos = this.exactTeleport ? this.exitPortal : this.findExitPosition();
entityIn.setPositionAndUpdate((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.5D, (double)blockpos.getZ() + 0.5D);
}
this.triggerCooldown();
}
}
示例4: func_110671_a
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private double func_110671_a(List<Entity> p_110671_1_, World worldIn, CommandSpreadPlayers.Position[] p_110671_3_, boolean p_110671_4_)
{
double d0 = 0.0D;
int i = 0;
Map<Team, CommandSpreadPlayers.Position> map = Maps.<Team, CommandSpreadPlayers.Position>newHashMap();
for (int j = 0; j < p_110671_1_.size(); ++j)
{
Entity entity = (Entity)p_110671_1_.get(j);
CommandSpreadPlayers.Position commandspreadplayers$position;
if (p_110671_4_)
{
Team team = entity instanceof EntityPlayer ? ((EntityPlayer)entity).getTeam() : null;
if (!map.containsKey(team))
{
map.put(team, p_110671_3_[i++]);
}
commandspreadplayers$position = (CommandSpreadPlayers.Position)map.get(team);
}
else
{
commandspreadplayers$position = p_110671_3_[i++];
}
entity.setPositionAndUpdate((double)((float)MathHelper.floor_double(commandspreadplayers$position.field_111101_a) + 0.5F), (double)commandspreadplayers$position.func_111092_a(worldIn), (double)MathHelper.floor_double(commandspreadplayers$position.field_111100_b) + 0.5D);
double d2 = Double.MAX_VALUE;
for (int k = 0; k < p_110671_3_.length; ++k)
{
if (commandspreadplayers$position != p_110671_3_[k])
{
double d1 = commandspreadplayers$position.func_111099_a(p_110671_3_[k]);
d2 = Math.min(d1, d2);
}
}
d0 += d2;
}
d0 = d0 / (double)p_110671_1_.size();
return d0;
}
示例5: setPlayerPositions
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private double setPlayerPositions(List<Entity> p_110671_1_, World worldIn, CommandSpreadPlayers.Position[] p_110671_3_, boolean p_110671_4_)
{
double d0 = 0.0D;
int i = 0;
Map<Team, CommandSpreadPlayers.Position> map = Maps.<Team, CommandSpreadPlayers.Position>newHashMap();
for (int j = 0; j < p_110671_1_.size(); ++j)
{
Entity entity = (Entity)p_110671_1_.get(j);
CommandSpreadPlayers.Position commandspreadplayers$position;
if (p_110671_4_)
{
Team team = entity instanceof EntityPlayer ? entity.getTeam() : null;
if (!map.containsKey(team))
{
map.put(team, p_110671_3_[i++]);
}
commandspreadplayers$position = (CommandSpreadPlayers.Position)map.get(team);
}
else
{
commandspreadplayers$position = p_110671_3_[i++];
}
entity.setPositionAndUpdate((double)((float)MathHelper.floor(commandspreadplayers$position.x) + 0.5F), (double)commandspreadplayers$position.getSpawnY(worldIn), (double)MathHelper.floor(commandspreadplayers$position.z) + 0.5D);
double d2 = Double.MAX_VALUE;
for (CommandSpreadPlayers.Position commandspreadplayers$position1 : p_110671_3_)
{
if (commandspreadplayers$position != commandspreadplayers$position1)
{
double d1 = commandspreadplayers$position.dist(commandspreadplayers$position1);
d2 = Math.min(d1, d2);
}
}
d0 += d2;
}
d0 = d0 / (double)p_110671_1_.size();
return d0;
}
示例6: getCollisionBox
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public AxisAlignedBB getCollisionBox(Entity entityIn) {
if (!this.world.isRemote && !this.isExit() && this.getTPprogress() <= 0 && entityIn != null
&& entityIn instanceof EntityLivingBase && !(entityIn instanceof EntityBuilding)
&& ((this.getOwner() != null && ((WeaponsCapability.get(this.getOwner()).teleporterEntity && !(entityIn instanceof EntityPlayer)) ||
(WeaponsCapability.get(this.getOwner()).teleporterPlayer && entityIn instanceof EntityPlayer && entityIn.getTeam() == null)))
|| TF2Util.isOnSameTeam(EntityTeleporter.this, entityIn))
&& entityIn.getEntityBoundingBox()
.intersects(this.getEntityBoundingBox().grow(0, 0.5, 0).offset(0, 0.5D, 0)))
if (ticksToTeleport <= 0)
if (ticksToTeleport < 0)
ticksToTeleport = 10;
else {
TeleporterData exit = this.getTeleportExit();
if (exit != null) {
if (exit.dimension != this.dimension) {
if(entityIn instanceof EntityPlayerMP && net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, exit.dimension)) {
this.world.getMinecraftServer().getPlayerList().transferPlayerToDimension((EntityPlayerMP) entityIn,
exit.dimension, new TeleporterDim((WorldServer) this.world,exit));
}
else {
World destworld = this.world.getMinecraftServer().getWorld(exit.dimension);
Entity newent = EntityList.newEntity(entityIn.getClass(), destworld);
if(newent != null) {
NBTTagCompound data = entityIn.writeToNBT(new NBTTagCompound());
data.removeTag("Dimension");
newent.readFromNBT(data);
entityIn.setDead();
newent.forceSpawn = true;
entityIn.moveToBlockPosAndAngles(exit, entityIn.rotationYaw, entityIn.rotationPitch);
destworld.spawnEntity(newent);
entityIn = newent;
}
}
}
entityIn.setPositionAndUpdate(exit.getX() + 0.5, exit.getY() + 0.23, exit.getZ() + 0.5);
this.setTeleports(this.getTeleports() + 1);
this.setTPprogress(this.getLevel() == 1 ? 200 : (this.getLevel() == 2 ? 100 : 60));
this.playSound(TF2Sounds.MOB_TELEPORTER_SEND, 1.5f, 1f);
entityIn.playSound(TF2Sounds.MOB_TELEPORTER_RECEIVE, 0.75f, 1f);
if(this.getOwner() instanceof EntityPlayerMP){
((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTED);
/*if(((EntityPlayerMP) this.getOwner()).getStatFile().readStat(TF2Achievements.TELEPORTED)>=100)
((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTS);*/
}
}
}
return super.getCollisionBox(entityIn);
}
示例7: setPlayerPositions
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private double setPlayerPositions(List<Entity> p_110671_1_, World worldIn, CommandSpreadPlayers.Position[] p_110671_3_, boolean p_110671_4_)
{
double d0 = 0.0D;
int i = 0;
Map<Team, CommandSpreadPlayers.Position> map = Maps.<Team, CommandSpreadPlayers.Position>newHashMap();
for (int j = 0; j < p_110671_1_.size(); ++j)
{
Entity entity = (Entity)p_110671_1_.get(j);
CommandSpreadPlayers.Position commandspreadplayers$position;
if (p_110671_4_)
{
Team team = entity instanceof EntityPlayer ? ((EntityPlayer)entity).getTeam() : null;
if (!map.containsKey(team))
{
map.put(team, p_110671_3_[i++]);
}
commandspreadplayers$position = (CommandSpreadPlayers.Position)map.get(team);
}
else
{
commandspreadplayers$position = p_110671_3_[i++];
}
entity.setPositionAndUpdate((double)((float)MathHelper.floor_double(commandspreadplayers$position.x) + 0.5F), (double)commandspreadplayers$position.getSpawnY(worldIn), (double)MathHelper.floor_double(commandspreadplayers$position.z) + 0.5D);
double d2 = Double.MAX_VALUE;
for (CommandSpreadPlayers.Position commandspreadplayers$position1 : p_110671_3_)
{
if (commandspreadplayers$position != commandspreadplayers$position1)
{
double d1 = commandspreadplayers$position.dist(commandspreadplayers$position1);
d2 = Math.min(d1, d2);
}
}
d0 += d2;
}
d0 = d0 / (double)p_110671_1_.size();
return d0;
}