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Java Entity.getBrightnessForRender方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.getBrightnessForRender方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getBrightnessForRender方法的具体用法?Java Entity.getBrightnessForRender怎么用?Java Entity.getBrightnessForRender使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.getBrightnessForRender方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderEntityStatic

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean renderEntityStatic(Entity entity, float partialTicks, boolean p_147936_3_)
{
    if (entity.ticksExisted == 0)
    {
        entity.lastTickPosX = entity.posX;
        entity.lastTickPosY = entity.posY;
        entity.lastTickPosZ = entity.posZ;
    }

    double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks;
    double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks;
    double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks;
    float f = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks;
    int i = entity.getBrightnessForRender(partialTicks);

    if (entity.isBurning())
    {
        i = 15728880;
    }

    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    return this.doRenderEntity(entity, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, f, partialTicks, p_147936_3_);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:RenderManager.java

示例2: renderWitherSkull

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void renderWitherSkull(Entity entityIn, float partialTicks)
{
    double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
    double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
    double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
    Render<Entity> render = this.<Entity>getEntityRenderObject(entityIn);

    if (render != null && this.renderEngine != null)
    {
        int i = entityIn.getBrightnessForRender(partialTicks);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        render.renderName(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:RenderManager.java

示例3: renderWitherSkull

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void renderWitherSkull(Entity entityIn, float partialTicks)
{
    double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
    double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
    double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
    Render render = this.getEntityRenderObject(entityIn);

    if (render != null && this.renderEngine != null)
    {
        int i = entityIn.getBrightnessForRender(partialTicks);
        int j = i % 65536;
        int k = i / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        render.renderName(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:18,代码来源:RenderManager.java

示例4: renderEntityStatic

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void renderEntityStatic(Entity entityIn, float partialTicks, boolean p_188388_3_)
{
    if (entityIn.ticksExisted == 0)
    {
        entityIn.lastTickPosX = entityIn.posX;
        entityIn.lastTickPosY = entityIn.posY;
        entityIn.lastTickPosZ = entityIn.posZ;
    }

    double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
    double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
    double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
    float f = entityIn.prevRotationYaw + (entityIn.rotationYaw - entityIn.prevRotationYaw) * partialTicks;
    int i = entityIn.getBrightnessForRender(partialTicks);

    if (entityIn.isBurning())
    {
        i = 15728880;
    }

    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.doRenderEntity(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, f, partialTicks, p_188388_3_);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:RenderManager.java

示例5: renderMultipass

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void renderMultipass(Entity p_188389_1_, float p_188389_2_)
{
    if (p_188389_1_.ticksExisted == 0)
    {
        p_188389_1_.lastTickPosX = p_188389_1_.posX;
        p_188389_1_.lastTickPosY = p_188389_1_.posY;
        p_188389_1_.lastTickPosZ = p_188389_1_.posZ;
    }

    double d0 = p_188389_1_.lastTickPosX + (p_188389_1_.posX - p_188389_1_.lastTickPosX) * (double)p_188389_2_;
    double d1 = p_188389_1_.lastTickPosY + (p_188389_1_.posY - p_188389_1_.lastTickPosY) * (double)p_188389_2_;
    double d2 = p_188389_1_.lastTickPosZ + (p_188389_1_.posZ - p_188389_1_.lastTickPosZ) * (double)p_188389_2_;
    float f = p_188389_1_.prevRotationYaw + (p_188389_1_.rotationYaw - p_188389_1_.prevRotationYaw) * p_188389_2_;
    int i = p_188389_1_.getBrightnessForRender(p_188389_2_);

    if (p_188389_1_.isBurning())
    {
        i = 15728880;
    }

    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    Render<Entity> render = this.<Entity>getEntityRenderObject(p_188389_1_);

    if (render != null && this.renderEngine != null)
    {
        render.renderMultipass(p_188389_1_, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, f, p_188389_2_);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:RenderManager.java


注:本文中的net.minecraft.entity.Entity.getBrightnessForRender方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。