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Java Entity.onStruckByLightning方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.onStruckByLightning方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.onStruckByLightning方法的具体用法?Java Entity.onStruckByLightning怎么用?Java Entity.onStruckByLightning使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.onStruckByLightning方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    super.onUpdate();

    if (this.lightningState == 2)
    {
        this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
        this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
    }

    --this.lightningState;

    if (this.lightningState < 0)
    {
        if (this.boltLivingTime == 0)
        {
            this.setDead();
        }
        else if (this.lightningState < -this.rand.nextInt(10))
        {
            --this.boltLivingTime;
            this.lightningState = 1;
            this.boltVertex = this.rand.nextLong();
            BlockPos blockpos = new BlockPos(this);

            if (!this.worldObj.isRemote && this.worldObj.getGameRules().getBoolean("doFireTick") && this.worldObj.isAreaLoaded(blockpos, 10) && this.worldObj.getBlockState(blockpos).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, blockpos))
            {
                this.worldObj.setBlockState(blockpos, Blocks.fire.getDefaultState());
            }
        }
    }

    if (this.lightningState >= 0)
    {
        if (this.worldObj.isRemote)
        {
            this.worldObj.setLastLightningBolt(2);
        }
        else
        {
            double d0 = 3.0D;
            List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - d0, this.posY - d0, this.posZ - d0, this.posX + d0, this.posY + 6.0D + d0, this.posZ + d0));

            for (int i = 0; i < list.size(); ++i)
            {
                Entity entity = (Entity)list.get(i);
                entity.onStruckByLightning(this);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:EntityLightningBolt.java

示例2: onUpdate

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    super.onUpdate();

    if (this.lightningState == 2)
    {
        this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
        this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
    }

    --this.lightningState;

    if (this.lightningState < 0)
    {
        if (this.boltLivingTime == 0)
        {
            this.setDead();
        }
        else if (this.lightningState < -this.rand.nextInt(10))
        {
            --this.boltLivingTime;
            this.lightningState = 1;

            if (!this.effectOnly && !this.world.isRemote)
            {
                this.boltVertex = this.rand.nextLong();
                BlockPos blockpos = new BlockPos(this);

                if (this.world.getGameRules().getBoolean("doFireTick") && this.world.isAreaLoaded(blockpos, 10) && this.world.getBlockState(blockpos).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(this.world, blockpos))
                {
                    this.world.setBlockState(blockpos, Blocks.FIRE.getDefaultState());
                }
            }
        }
    }

    if (this.lightningState >= 0)
    {
        if (this.world.isRemote)
        {
            this.world.setLastLightningBolt(2);
        }
        else if (!this.effectOnly)
        {
            double d0 = 3.0D;
            List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - 3.0D, this.posY - 3.0D, this.posZ - 3.0D, this.posX + 3.0D, this.posY + 6.0D + 3.0D, this.posZ + 3.0D));

            for (int i = 0; i < list.size(); ++i)
            {
                Entity entity = (Entity)list.get(i);
                entity.onStruckByLightning(this);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:59,代码来源:EntityLightningBolt.java

示例3: onUpdate

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    super.onUpdate();

    if (this.lightningState == 2)
    {
        this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
        this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
    }

    --this.lightningState;

    if (this.lightningState < 0)
    {
        if (this.boltLivingTime == 0)
        {
            this.setDead();
        }
        else if (this.lightningState < -this.rand.nextInt(10))
        {
            --this.boltLivingTime;
            this.lightningState = 1;

            if (!this.effectOnly && !this.worldObj.isRemote)
            {
                this.boltVertex = this.rand.nextLong();
                BlockPos blockpos = new BlockPos(this);

                if (this.worldObj.getGameRules().getBoolean("doFireTick") && this.worldObj.isAreaLoaded(blockpos, 10) && this.worldObj.getBlockState(blockpos).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(this.worldObj, blockpos))
                {
                    this.worldObj.setBlockState(blockpos, Blocks.FIRE.getDefaultState());
                }
            }
        }
    }

    if (this.lightningState >= 0)
    {
        if (this.worldObj.isRemote)
        {
            this.worldObj.setLastLightningBolt(2);
        }
        else if (!this.effectOnly)
        {
            double d0 = 3.0D;
            List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - 3.0D, this.posY - 3.0D, this.posZ - 3.0D, this.posX + 3.0D, this.posY + 6.0D + 3.0D, this.posZ + 3.0D));

            for (int i = 0; i < list.size(); ++i)
            {
                Entity entity = (Entity)list.get(i);
                if (!net.minecraftforge.event.ForgeEventFactory.onEntityStruckByLightning(entity, this))
                    entity.onStruckByLightning(this);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:60,代码来源:EntityLightningBolt.java


注:本文中的net.minecraft.entity.Entity.onStruckByLightning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。