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Java Entity.doesEntityNotTriggerPressurePlate方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.doesEntityNotTriggerPressurePlate方法的具体用法?Java Entity.doesEntityNotTriggerPressurePlate怎么用?Java Entity.doesEntityNotTriggerPressurePlate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.doesEntityNotTriggerPressurePlate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateState

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
    boolean flag1 = false;
    List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                flag1 = true;
                break;
            }
        }
    }

    if (flag1 != flag)
    {
        iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
        worldIn.setBlockState(pos, iblockstate, 3);
        this.notifyHook(worldIn, pos, iblockstate);
    }

    if (flag1)
    {
        worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:BlockTripWire.java

示例2: computeRedstoneStrength

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = this.getSensitiveAABB(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;

        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;

        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:BlockPressurePlate.java

示例3: updateState

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
    boolean flag1 = false;
    List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                flag1 = true;
                break;
            }
        }
    }

    if (flag1 != flag)
    {
        iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
        worldIn.setBlockState(pos, iblockstate, 3);
        this.notifyHook(worldIn, pos, iblockstate);
    }

    if (flag1)
    {
        worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:BlockTripWire.java

示例4: computeRedstoneStrength

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;

        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;

        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:33,代码来源:BlockPressurePlate.java

示例5: computeRedstoneStrength

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
    AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
    List <? extends Entity > list;

    switch (this.sensitivity)
    {
        case EVERYTHING:
            list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
            break;
        case MOBS:
            list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
            break;
        default:
            return 0;
    }

    if (!list.isEmpty())
    {
        for (Entity entity : list)
        {
            if (!entity.doesEntityNotTriggerPressurePlate())
            {
                return 15;
            }
        }
    }

    return 0;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:31,代码来源:BlockPressurePlate.java


注:本文中的net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。