本文整理汇总了Java中net.minecraft.entity.Entity.doesEntityNotTriggerPressurePlate方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.doesEntityNotTriggerPressurePlate方法的具体用法?Java Entity.doesEntityNotTriggerPressurePlate怎么用?Java Entity.doesEntityNotTriggerPressurePlate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.doesEntityNotTriggerPressurePlate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateState
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
示例2: computeRedstoneStrength
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = this.getSensitiveAABB(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例3: updateState
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
}
}
示例4: computeRedstoneStrength
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例5: computeRedstoneStrength
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}