本文整理汇总了Java中net.minecraft.entity.Entity.isInvisible方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.isInvisible方法的具体用法?Java Entity.isInvisible怎么用?Java Entity.isInvisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.isInvisible方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderShadowAndFire
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime
*/
public void doRenderShadowAndFire(Entity entityIn, double x, double y, double z, float yaw, float partialTicks)
{
if (this.renderManager.options != null)
{
if (this.renderManager.options.field_181151_V && this.shadowSize > 0.0F && !entityIn.isInvisible() && this.renderManager.isRenderShadow())
{
double d0 = this.renderManager.getDistanceToCamera(entityIn.posX, entityIn.posY, entityIn.posZ);
float f = (float)((1.0D - d0 / 256.0D) * (double)this.shadowOpaque);
if (f > 0.0F)
{
this.renderShadow(entityIn, x, y, z, f, partialTicks);
}
}
if (entityIn.canRenderOnFire() && (!(entityIn instanceof EntityPlayer) || !((EntityPlayer)entityIn).isSpectator()))
{
this.renderEntityOnFire(entityIn, x, y, z, partialTicks);
}
}
}
示例2: onUpdate
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onUpdate()
{
mobs.clear();
for(Entity entity : WMinecraft.getWorld().loadedEntityList)
{
if(!(entity instanceof EntityLiving))
continue;
if(!wurst.special.targetSpf.invisibleMobs.isChecked()
&& entity.isInvisible())
continue;
mobs.add((EntityLiving)entity);
}
}
示例3: doRenderShadowAndFire
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z,
* yaw, partialTickTime
*/
public void doRenderShadowAndFire(Entity entityIn, double x, double y, double z, float yaw, float partialTicks) {
if (this.renderManager.options != null) {
if (this.renderManager.options.field_181151_V && this.shadowSize > 0.0F && !entityIn.isInvisible()
&& this.renderManager.isRenderShadow()) {
double d0 = this.renderManager.getDistanceToCamera(entityIn.posX, entityIn.posY, entityIn.posZ);
float f = (float) ((1.0D - d0 / 256.0D) * (double) this.shadowOpaque);
if (f > 0.0F) {
this.renderShadow(entityIn, x, y, z, f, partialTicks);
}
}
if (entityIn.canRenderOnFire()
&& (!(entityIn instanceof EntityPlayer) || !((EntityPlayer) entityIn).isSpectator())) {
this.renderEntityOnFire(entityIn, x, y, z, partialTicks);
}
}
}
示例4: doRenderShadowAndFire
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime
*/
public void doRenderShadowAndFire(Entity entityIn, double x, double y, double z, float yaw, float partialTicks)
{
if (this.renderManager.options != null)
{
if (this.renderManager.options.entityShadows && this.shadowSize > 0.0F && !entityIn.isInvisible() && this.renderManager.isRenderShadow())
{
double d0 = this.renderManager.getDistanceToCamera(entityIn.posX, entityIn.posY, entityIn.posZ);
float f = (float)((1.0D - d0 / 256.0D) * (double)this.shadowOpaque);
if (f > 0.0F)
{
this.renderShadow(entityIn, x, y, z, f, partialTicks);
}
}
if (entityIn.canRenderOnFire() && (!(entityIn instanceof EntityPlayer) || !((EntityPlayer)entityIn).isSpectator()))
{
this.renderEntityOnFire(entityIn, x, y, z, partialTicks);
}
}
}
示例5: apply
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(Entity p_apply_1_)
{
return p_apply_1_ instanceof IMob && !p_apply_1_.isInvisible();
}
示例6: doRenderEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean doRenderEntity(Entity entity, double x, double y, double z, float entityYaw, float partialTicks, boolean p_147939_10_)
{
Render<Entity> render = null;
try
{
render = this.<Entity>getEntityRenderObject(entity);
if (render != null && this.renderEngine != null)
{
try
{
if (render instanceof RendererLivingEntity)
{
((RendererLivingEntity)render).setRenderOutlines(this.renderOutlines);
}
render.doRender(entity, x, y, z, entityYaw, partialTicks);
}
catch (Throwable throwable2)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable2, "Rendering entity in world"));
}
try
{
if (!this.renderOutlines)
{
render.doRenderShadowAndFire(entity, x, y, z, entityYaw, partialTicks);
}
}
catch (Throwable throwable1)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable1, "Post-rendering entity in world"));
}
if (this.debugBoundingBox && !entity.isInvisible() && !p_147939_10_)
{
try
{
this.renderDebugBoundingBox(entity, x, y, z, entityYaw, partialTicks);
}
catch (Throwable throwable)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable, "Rendering entity hitbox in world"));
}
}
}
else if (this.renderEngine != null)
{
return false;
}
return true;
}
catch (Throwable throwable3)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable3, "Rendering entity in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being rendered");
entity.addEntityCrashInfo(crashreportcategory);
CrashReportCategory crashreportcategory1 = crashreport.makeCategory("Renderer details");
crashreportcategory1.addCrashSection("Assigned renderer", render);
crashreportcategory1.addCrashSection("Location", CrashReportCategory.getCoordinateInfo(x, y, z));
crashreportcategory1.addCrashSection("Rotation", Float.valueOf(entityYaw));
crashreportcategory1.addCrashSection("Delta", Float.valueOf(partialTicks));
throw new ReportedException(crashreport);
}
}
示例7: onRender
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onRender(float partialTicks)
{
// GL settings
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glLineWidth(2);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glPushMatrix();
GL11.glTranslated(-mc.getRenderManager().renderPosX,
-mc.getRenderManager().renderPosY,
-mc.getRenderManager().renderPosZ);
// set color
float alpha = 0.5F + 0.25F * WMath
.sin(System.currentTimeMillis() % 1000 / 500F * (float)Math.PI);
GL11.glColor4f(1, 0, 0, alpha);
// draw boxes
for(Entity entity : WMinecraft.getWorld().loadedEntityList)
{
if(!(entity instanceof EntityLiving))
continue;
if(!entity.isInvisible())
continue;
if(WMinecraft.getPlayer().getDistanceSqToEntity(entity) < 0.25)
continue;
GL11.glPushMatrix();
GL11.glTranslated(entity.posX, entity.posY, entity.posZ);
RenderUtils.drawOutlinedBox(FAKE_BLOCK_BOX);
RenderUtils.drawSolidBox(FAKE_BLOCK_BOX);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
// GL resets
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
示例8: doRenderEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean doRenderEntity(Entity entity, double x, double y, double z, float entityYaw, float partialTicks, boolean p_147939_10_)
{
Render render = null;
try
{
render = this.getEntityRenderObject(entity);
if (render != null && this.renderEngine != null)
{
try
{
if (render instanceof RendererLivingEntity)
{
((RendererLivingEntity)render).setRenderOutlines(this.renderOutlines);
}
render.doRender(entity, x, y, z, entityYaw, partialTicks);
}
catch (Throwable throwable2)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable2, "Rendering entity in world"));
}
try
{
if (!this.renderOutlines)
{
render.doRenderShadowAndFire(entity, x, y, z, entityYaw, partialTicks);
}
}
catch (Throwable throwable1)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable1, "Post-rendering entity in world"));
}
if (this.debugBoundingBox && !entity.isInvisible() && !p_147939_10_)
{
try
{
this.renderDebugBoundingBox(entity, x, y, z, entityYaw, partialTicks);
}
catch (Throwable throwable)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable, "Rendering entity hitbox in world"));
}
}
}
else if (this.renderEngine != null)
{
return false;
}
return true;
}
catch (Throwable throwable3)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable3, "Rendering entity in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being rendered");
entity.addEntityCrashInfo(crashreportcategory);
CrashReportCategory crashreportcategory1 = crashreport.makeCategory("Renderer details");
crashreportcategory1.addCrashSection("Assigned renderer", render);
crashreportcategory1.addCrashSection("Location", CrashReportCategory.getCoordinateInfo(x, y, z));
crashreportcategory1.addCrashSection("Rotation", Float.valueOf(entityYaw));
crashreportcategory1.addCrashSection("Delta", Float.valueOf(partialTicks));
throw new ReportedException(crashreport);
}
}
示例9: apply
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof IMob && !p_apply_1_.isInvisible();
}
示例10: doRenderEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void doRenderEntity(Entity entityIn, double x, double y, double z, float yaw, float partialTicks, boolean p_188391_10_)
{
Render<Entity> render = null;
try
{
render = this.<Entity>getEntityRenderObject(entityIn);
if (render != null && this.renderEngine != null)
{
try
{
render.setRenderOutlines(this.renderOutlines);
if (CustomEntityModels.isActive())
{
this.renderEntity = entityIn;
this.renderRender = render;
}
render.doRender(entityIn, x, y, z, yaw, partialTicks);
}
catch (Throwable throwable2)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable2, "Rendering entity in world"));
}
try
{
if (!this.renderOutlines)
{
render.doRenderShadowAndFire(entityIn, x, y, z, yaw, partialTicks);
}
}
catch (Throwable throwable1)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable1, "Post-rendering entity in world"));
}
if (this.debugBoundingBox && !entityIn.isInvisible() && !p_188391_10_ && !Minecraft.getMinecraft().isReducedDebug())
{
try
{
this.renderDebugBoundingBox(entityIn, x, y, z, yaw, partialTicks);
}
catch (Throwable throwable)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable, "Rendering entity hitbox in world"));
}
}
}
}
catch (Throwable throwable3)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable3, "Rendering entity in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being rendered");
entityIn.addEntityCrashInfo(crashreportcategory);
CrashReportCategory crashreportcategory1 = crashreport.makeCategory("Renderer details");
crashreportcategory1.addCrashSection("Assigned renderer", render);
crashreportcategory1.addCrashSection("Location", CrashReportCategory.getCoordinateInfo(x, y, z));
crashreportcategory1.addCrashSection("Rotation", Float.valueOf(yaw));
crashreportcategory1.addCrashSection("Delta", Float.valueOf(partialTicks));
throw new ReportedException(crashreport);
}
}
示例11: doRenderEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void doRenderEntity(Entity entityIn, double x, double y, double z, float yaw, float partialTicks, boolean p_188391_10_)
{
Render<Entity> render = null;
try
{
render = this.<Entity>getEntityRenderObject(entityIn);
if (render != null && this.renderEngine != null)
{
try
{
render.setRenderOutlines(this.renderOutlines);
render.doRender(entityIn, x, y, z, yaw, partialTicks);
}
catch (Throwable throwable1)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable1, "Rendering entity in world"));
}
try
{
if (!this.renderOutlines)
{
render.doRenderShadowAndFire(entityIn, x, y, z, yaw, partialTicks);
}
}
catch (Throwable throwable2)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable2, "Post-rendering entity in world"));
}
if (this.debugBoundingBox && !entityIn.isInvisible() && !p_188391_10_ && !Minecraft.getMinecraft().isReducedDebug())
{
try
{
this.renderDebugBoundingBox(entityIn, x, y, z, yaw, partialTicks);
}
catch (Throwable throwable)
{
throw new ReportedException(CrashReport.makeCrashReport(throwable, "Rendering entity hitbox in world"));
}
}
}
}
catch (Throwable throwable3)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable3, "Rendering entity in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being rendered");
entityIn.addEntityCrashInfo(crashreportcategory);
CrashReportCategory crashreportcategory1 = crashreport.makeCategory("Renderer details");
crashreportcategory1.addCrashSection("Assigned renderer", render);
crashreportcategory1.addCrashSection("Location", CrashReportCategory.getCoordinateInfo(x, y, z));
crashreportcategory1.addCrashSection("Rotation", Float.valueOf(yaw));
crashreportcategory1.addCrashSection("Delta", Float.valueOf(partialTicks));
throw new ReportedException(crashreport);
}
}