当前位置: 首页>>代码示例>>Java>>正文


Java Entity.canBeCollidedWith方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.canBeCollidedWith方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.canBeCollidedWith方法的具体用法?Java Entity.canBeCollidedWith怎么用?Java Entity.canBeCollidedWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.canBeCollidedWith方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: apply

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(Entity p_apply_1_)
{
    return p_apply_1_.canBeCollidedWith();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:5,代码来源:EntityRenderer1.java

示例2: canBeHooked

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected boolean canBeHooked(Entity p_189739_1_)
{
    return p_189739_1_.canBeCollidedWith() || p_189739_1_ instanceof EntityItem;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:EntityFishHook.java

示例3: onItemRightClick

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
@Nonnull
public ActionResult<ItemStack> onItemRightClick(@Nonnull ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) {
    float f1 = playerIn.prevRotationPitch + (playerIn.rotationPitch - playerIn.prevRotationPitch) * 1.0F;
    float f2 = playerIn.prevRotationYaw + (playerIn.rotationYaw - playerIn.prevRotationYaw) * 1.0F;
    double d0 = playerIn.prevPosX + (playerIn.posX - playerIn.prevPosX) * 1.0D;
    double d1 = playerIn.prevPosY + (playerIn.posY - playerIn.prevPosY) * 1.0D + (double)playerIn.getEyeHeight();
    double d2 = playerIn.prevPosZ + (playerIn.posZ - playerIn.prevPosZ) * 1.0D;
    Vec3d vec3d = new Vec3d(d0, d1, d2);
    float f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI);
    float f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI);
    float f5 = -MathHelper.cos(-f1 * 0.017453292F);
    float f6 = MathHelper.sin(-f1 * 0.017453292F);
    float f7 = f4 * f5;
    float f8 = f3 * f5;
    Vec3d vec3d1 = vec3d.addVector((double)f7 * 5.0D, (double)f6 * 5.0D, (double)f8 * 5.0D);
    RayTraceResult raytraceresult = worldIn.rayTraceBlocks(vec3d, vec3d1, false);

    if (raytraceresult == null)
    {
        return new ActionResult<>(EnumActionResult.PASS, itemStackIn);
    }
    else
    {
        Vec3d vec3d2 = playerIn.getLook(1.0F);
        boolean flag = false;
        List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity(playerIn, playerIn.getEntityBoundingBox().addCoord(vec3d2.xCoord * 5.0D, vec3d2.yCoord * 5.0D, vec3d2.zCoord * 5.0D).expandXyz(1.0D));

        for (int i = 0; i < list.size(); ++i)
        {
            Entity entity = list.get(i);

            if (entity.canBeCollidedWith())
            {
                AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().expandXyz((double)entity.getCollisionBorderSize());

                if (axisalignedbb.isVecInside(vec3d))
                {
                    flag = true;
                }
            }
        }

        if (flag)
        {
            return new ActionResult<>(EnumActionResult.PASS, itemStackIn);
        }
        else if (raytraceresult.typeOfHit != RayTraceResult.Type.BLOCK)
        {
            return new ActionResult<>(EnumActionResult.PASS, itemStackIn);
        }
        else
        {
            EntityTractor entityTractor = new EntityTractor(worldIn, raytraceresult.hitVec.xCoord, raytraceresult.hitVec.yCoord, raytraceresult.hitVec.zCoord);
            entityTractor.rotationYaw = playerIn.rotationYaw;

            if (!worldIn.getCollisionBoxes(entityTractor, entityTractor.getEntityBoundingBox().expandXyz(-0.1D)).isEmpty())
            {
                return new ActionResult<>(EnumActionResult.FAIL, itemStackIn);
            }
            else
            {
                if (!worldIn.isRemote)
                {
                    worldIn.spawnEntity(entityTractor);
                }

                if (!playerIn.capabilities.isCreativeMode)
                {
                    --itemStackIn.stackSize;
                }

                playerIn.addStat(StatList.getObjectUseStats(this));
                return new ActionResult<>(EnumActionResult.SUCCESS, itemStackIn);
            }
        }
    }
}
 
开发者ID:CJ-MC-Mods,项目名称:SimpleTractor,代码行数:79,代码来源:ItemTractor.java

示例4: getMouseOverServer

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static RayTraceResult getMouseOverServer(EntityLivingBase lookingEntity, double range) {

        RayTraceResult mop = raytraceEntityBlocks(lookingEntity, range);
        double d1 = range;
        Pair<Vec3d, Vec3d> startAndEnd = getStartAndEndLookVec(lookingEntity, (float) range);
        Vec3d vec3 = startAndEnd.getLeft();

        if (mop != null) {
            d1 = mop.hitVec.distanceTo(vec3);
        }

        Vec3d vec31 = lookingEntity.getLookVec();
        Vec3d vec32 = startAndEnd.getRight();
        Entity pointedEntity = null;
        Vec3d vec33 = null;
        float f1 = 1.0F;
        List<Entity> list = lookingEntity.world.getEntitiesWithinAABBExcludingEntity(lookingEntity, lookingEntity.getEntityBoundingBox()
                .grow(vec31.x * range, vec31.y * range, vec31.z * range).grow(f1, f1, f1));
        double d2 = d1;

        for (Entity entity : list) {
            if (entity.canBeCollidedWith()) {
                float f2 = entity.getCollisionBorderSize();
                AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().grow(f2, f2, f2);
                RayTraceResult movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);

                if (axisalignedbb.contains(vec3)) {
                    if (0.0D < d2 || d2 == 0.0D) {
                        pointedEntity = entity;
                        vec33 = movingobjectposition == null ? vec3 : movingobjectposition.hitVec;
                        d2 = 0.0D;
                    }
                } else if (movingobjectposition != null) {
                    double d3 = vec3.distanceTo(movingobjectposition.hitVec);

                    if (d3 < d2 || d2 == 0.0D) {
                        if (entity == entity.getRidingEntity() && !entity.canRiderInteract()) {
                            if (d2 == 0.0D) {
                                pointedEntity = entity;
                                vec33 = movingobjectposition.hitVec;
                            }
                        } else {
                            pointedEntity = entity;
                            vec33 = movingobjectposition.hitVec;
                            d2 = d3;
                        }
                    }
                }
            }
        }

        if (pointedEntity != null && (d2 < d1 || mop == null)) {
            mop = new RayTraceResult(pointedEntity, vec33);
        }
        return mop;
    }
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:57,代码来源:PneumaticCraftUtils.java


注:本文中的net.minecraft.entity.Entity.canBeCollidedWith方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。