本文整理汇总了Java中net.minecraft.entity.Entity.isInWater方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.isInWater方法的具体用法?Java Entity.isInWater怎么用?Java Entity.isInWater使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.isInWater方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getPathPointTo
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Returns given entity's position as PathPoint
*/
public PathPoint getPathPointTo(Entity entityIn)
{
int i;
if (this.canSwim && entityIn.isInWater())
{
i = (int)entityIn.getEntityBoundingBox().minY;
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(MathHelper.floor_double(entityIn.posX), i, MathHelper.floor_double(entityIn.posZ));
for (Block block = this.blockaccess.getBlockState(blockpos$mutableblockpos).getBlock(); block == Blocks.flowing_water || block == Blocks.water; block = this.blockaccess.getBlockState(blockpos$mutableblockpos).getBlock())
{
++i;
blockpos$mutableblockpos.func_181079_c(MathHelper.floor_double(entityIn.posX), i, MathHelper.floor_double(entityIn.posZ));
}
this.avoidsWater = false;
}
else
{
i = MathHelper.floor_double(entityIn.getEntityBoundingBox().minY + 0.5D);
}
return this.openPoint(MathHelper.floor_double(entityIn.getEntityBoundingBox().minX), i, MathHelper.floor_double(entityIn.getEntityBoundingBox().minZ));
}
示例2: calculateCritPost
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static int calculateCritPost(Entity target, EntityLivingBase shooter, int initial, ItemStack stack) {
if (initial > 0 && (target instanceof EntityLivingBase && ((EntityLivingBase) target).getActivePotionEffect(TF2weapons.backup) != null))
initial = 0;
if (initial == 0 && (target instanceof EntityLivingBase && (((EntityLivingBase) target).getActivePotionEffect(TF2weapons.markDeath) != null
|| ((EntityLivingBase) target).getActivePotionEffect(TF2weapons.jarate) != null)))
initial = 1;
if (initial == 0 && !stack.isEmpty() && !target.onGround && !target.isInWater() && TF2Attribute.getModifier("Minicrit Airborne", stack, 0, shooter) != 0)
initial = 1;
if (initial == 0 && !stack.isEmpty() && shooter != null) {
float mindist=TF2Attribute.getModifier("Minicrit Distance", stack, 0, shooter);
mindist*=mindist;
if(mindist != 0f && target.getDistanceSqToEntity(shooter) >= mindist)
initial = 1;
}
if (initial < 2 && (!stack.isEmpty() && target.isBurning() && TF2Attribute.getModifier("Crit Burn", stack, 0, shooter) != 0))
initial = 2;
if (initial < 2 && (!stack.isEmpty() && (target instanceof EntityLivingBase && ((EntityLivingBase) target).getActivePotionEffect(TF2weapons.stun) != null))
&& TF2Attribute.getModifier("Crit Stun", stack, 0, shooter) != 0)
initial = 2;
if (initial < 2 && (!stack.isEmpty() && shooter != null && shooter instanceof EntityPlayer &&
(shooter.getCapability(TF2weapons.WEAPONS_CAP, null).isExpJump() || shooter.isElytraFlying())
&& TF2Attribute.getModifier("Crit Rocket", stack, 0, shooter) != 0))
initial = 2;
if (initial == 1 && (!stack.isEmpty() && shooter != null && shooter instanceof EntityPlayer && TF2Attribute.getModifier("Crit Mini", stack, 0, shooter) != 0))
initial = 2;
if (target instanceof EntityTF2Boss && initial == 1)
initial = 0;
if (target instanceof EntityMerasmus && ((EntityMerasmus) target).getActivePotionEffect(TF2weapons.stun) != null)
initial = 2;
return initial;
}