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Java Entity.setDead方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.setDead方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.setDead方法的具体用法?Java Entity.setDead怎么用?Java Entity.setDead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.setDead方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: removeEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Schedule the entity for removal during the next tick. Marks the entity dead in anticipation.
 */
public void removeEntity(Entity entityIn)
{
    if (entityIn.isBeingRidden())
    {
        entityIn.removePassengers();
    }

    if (entityIn.isRiding())
    {
        entityIn.dismountRidingEntity();
    }

    entityIn.setDead();

    if (entityIn instanceof EntityPlayer)
    {
        this.playerEntities.remove(entityIn);
        this.updateAllPlayersSleepingFlag();
        this.onEntityRemoved(entityIn);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:World.java

示例2: removeEntityDangerously

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Do NOT use this method to remove normal entities- use normal removeEntity
 */
public void removeEntityDangerously(Entity entityIn)
{
    entityIn.setDropItemsWhenDead(false);
    entityIn.setDead();

    if (entityIn instanceof EntityPlayer)
    {
        this.playerEntities.remove(entityIn);
        this.updateAllPlayersSleepingFlag();
    }

    int i = entityIn.chunkCoordX;
    int j = entityIn.chunkCoordZ;

    if (entityIn.addedToChunk && this.isChunkLoaded(i, j, true))
    {
        this.getChunkFromChunkCoords(i, j).removeEntity(entityIn);
    }

    this.loadedEntityList.remove(entityIn);
    this.onEntityRemoved(entityIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:World.java

示例3: removePlayerEntityDangerously

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Do NOT use this method to remove normal entities- use normal removeEntity
 */
public void removePlayerEntityDangerously(Entity entityIn)
{
    entityIn.setDead();

    if (entityIn instanceof EntityPlayer)
    {
        this.playerEntities.remove(entityIn);
        this.updateAllPlayersSleepingFlag();
    }

    int i = entityIn.chunkCoordX;
    int j = entityIn.chunkCoordZ;

    if (entityIn.addedToChunk && this.isChunkLoaded(i, j, true))
    {
        this.getChunkFromChunkCoords(i, j).removeEntity(entityIn);
    }

    this.loadedEntityList.remove(entityIn);
    this.onEntityRemoved(entityIn);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:World.java

示例4: removeEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Schedule the entity for removal during the next tick. Marks the entity dead in anticipation.
 */
public void removeEntity(Entity entityIn)
{
    if (entityIn.riddenByEntity != null)
    {
        entityIn.riddenByEntity.mountEntity((Entity)null);
    }

    if (entityIn.ridingEntity != null)
    {
        entityIn.mountEntity((Entity)null);
    }

    entityIn.setDead();

    if (entityIn instanceof EntityPlayer)
    {
        this.playerEntities.remove(entityIn);
        this.updateAllPlayersSleepingFlag();
        this.onEntityRemoved(entityIn);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:World.java

示例5: onHackFinished

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onHackFinished(Entity entity, EntityPlayer player) {
    if (!entity.world.isRemote) {
        entity.setDead();
        EntitySpider spider = new EntitySpider(entity.world);
        spider.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
        spider.setHealth(((EntitySpider) entity).getHealth());
        spider.renderYawOffset = ((EntitySpider) entity).renderYawOffset;
        entity.world.spawnEntity(spider);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:12,代码来源:HackableCaveSpider.java

示例6: onHackFinished

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onHackFinished(Entity entity, EntityPlayer player) {
    if (!entity.world.isRemote) {
        entity.setDead();
        EntityMooshroom entitycow = new EntityMooshroom(entity.world);
        entitycow.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
        entitycow.setHealth(((EntityCow) entity).getHealth());
        entitycow.renderYawOffset = ((EntityCow) entity).renderYawOffset;
        entity.world.spawnEntity(entitycow);
        entity.world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, entity.posX, entity.posY + entity.height / 2.0F, entity.posZ, 0.0D, 0.0D, 0.0D);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:13,代码来源:HackableCow.java

示例7: onHackFinished

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onHackFinished(Entity entity, EntityPlayer player) {
    if (!entity.world.isRemote) {
        entity.setDead();
        entity.world.createExplosion(null, entity.posX, entity.posY, entity.posZ, 0, false);
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:8,代码来源:HackableBat.java

示例8: pushEntities

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private void pushEntities(World world, BlockPos pos, Vec3d tileVec) {
    AxisAlignedBB bbBox = new AxisAlignedBB(pos.add(-grateRange, -grateRange, -grateRange), pos.add(grateRange + 1, grateRange + 1, grateRange + 1));
    List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, bbBox, new StringFilterEntitySelector().setFilter(entityFilter));
    double d0 = grateRange + 0.5D;
    for (Entity entity : entities) {
        if (!entity.world.isRemote && entity.getDistanceSq(pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D) < 0.6D && entity instanceof EntityItem && !entity.isDead) {
            ItemStack leftover = ((EntityItem) entity).getItem();
            for (EnumFacing dir : EnumFacing.VALUES) {
                TileEntity inv = pressureTube.world().getTileEntity(pos.offset(dir));
                leftover = IOHelper.insert(inv, leftover, dir.getOpposite(), false);
                if (leftover.isEmpty()) break;
            }
            if (leftover.isEmpty()) {
                entity.setDead();
            } else {
                ((EntityItem) entity).setItem(leftover);
            }
        } else {
            if (!(entity instanceof EntityPlayer) || !((EntityPlayer) entity).capabilities.isCreativeMode) {
                Vec3d entityVec = new Vec3d(entity.posX, entity.posY, entity.posZ);
                RayTraceResult trace = world.rayTraceBlocks(entityVec, tileVec);
                if (trace != null && trace.getBlockPos().equals(pos)) {
                    double d1 = (entity.posX - pos.getX() - 0.5D) / d0;
                    double d2 = (entity.posY - pos.getY() - 0.5D) / d0;
                    double d3 = (entity.posZ - pos.getZ() - 0.5D) / d0;
                    double d4 = Math.sqrt(d1 * d1 + d2 * d2 + d3 * d3);
                    double d5 = 1.0D - d4;

                    if (d5 > 0.0D) {
                        d5 *= d5;
                        if (!vacuum) d5 *= -1;
                        entity.motionX -= d1 / d4 * d5 * 0.1D;
                        entity.motionY -= d2 / d4 * d5 * 0.1D;
                        entity.motionZ -= d3 / d4 * d5 * 0.1D;
                    }
                }
            }
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:41,代码来源:ModuleAirGrate.java

示例9: updateEntityWithOptionalForce

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
 * Args: entity, forceUpdate
 */
public void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate)
{
    if (!this.canSpawnAnimals() && (entityIn instanceof EntityAnimal || entityIn instanceof EntityWaterMob))
    {
        entityIn.setDead();
    }

    if (!this.canSpawnNPCs() && entityIn instanceof INpc)
    {
        entityIn.setDead();
    }

    super.updateEntityWithOptionalForce(entityIn, forceUpdate);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:WorldServer.java

示例10: addEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Adds an entity to the chunk. Args: entity
 */
public void addEntity(Entity entityIn)
{
    this.hasEntities = true;
    int i = MathHelper.floor_double(entityIn.posX / 16.0D);
    int j = MathHelper.floor_double(entityIn.posZ / 16.0D);

    if (i != this.xPosition || j != this.zPosition)
    {
        logger.warn("Wrong location! (" + i + ", " + j + ") should be (" + this.xPosition + ", " + this.zPosition + "), " + entityIn, new Object[] {entityIn});
        entityIn.setDead();
    }

    int k = MathHelper.floor_double(entityIn.posY / 16.0D);

    if (k < 0)
    {
        k = 0;
    }

    if (k >= this.entityLists.length)
    {
        k = this.entityLists.length - 1;
    }

    entityIn.addedToChunk = true;
    entityIn.chunkCoordX = this.xPosition;
    entityIn.chunkCoordY = k;
    entityIn.chunkCoordZ = this.zPosition;
    this.entityLists[k].add(entityIn);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:34,代码来源:Chunk.java

示例11: updateEntityWithOptionalForce

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Updates the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
 */
public void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate)
{
    if (!this.canSpawnAnimals() && (entityIn instanceof EntityAnimal || entityIn instanceof EntityWaterMob))
    {
        entityIn.setDead();
    }

    if (!this.canSpawnNPCs() && entityIn instanceof INpc)
    {
        entityIn.setDead();
    }

    super.updateEntityWithOptionalForce(entityIn, forceUpdate);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:WorldServer.java

示例12: addEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Adds an entity to the chunk.
 */
public void addEntity(Entity entityIn)
{
    this.hasEntities = true;
    int i = MathHelper.floor_double(entityIn.posX / 16.0D);
    int j = MathHelper.floor_double(entityIn.posZ / 16.0D);

    if (i != this.xPosition || j != this.zPosition)
    {
        LOGGER.warn("Wrong location! ({}, {}) should be ({}, {}), {}", new Object[] {Integer.valueOf(i), Integer.valueOf(j), Integer.valueOf(this.xPosition), Integer.valueOf(this.zPosition), entityIn, entityIn});
        entityIn.setDead();
    }

    int k = MathHelper.floor_double(entityIn.posY / 16.0D);

    if (k < 0)
    {
        k = 0;
    }

    if (k >= this.entityLists.length)
    {
        k = this.entityLists.length - 1;
    }

    net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.EntityEvent.EnteringChunk(entityIn, this.xPosition, this.zPosition, entityIn.chunkCoordX, entityIn.chunkCoordZ));
    entityIn.addedToChunk = true;
    entityIn.chunkCoordX = this.xPosition;
    entityIn.chunkCoordY = k;
    entityIn.chunkCoordZ = this.zPosition;
    this.entityLists[k].add(entityIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:35,代码来源:Chunk.java

示例13: onLeftClickEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
  public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity) {
if(!player.isCreative()) return super.onLeftClickEntity(stack, player, entity);
if(entity instanceof EntityLivingBase) ((EntityLivingBase)entity).onDeath(DamageSource.causePlayerDamage(player));
entity.setDead(); // bypasses all invulerabilities
  	return false; // bypass the damaging mechanic
  }
 
开发者ID:sblectric,项目名称:AdvancedCombat,代码行数:8,代码来源:SwordCreative.java

示例14: onEntityJoinWorld

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onEntityJoinWorld(EntityJoinWorldEvent event)
{
    if (!event.getWorld().isRemote)
    {
        ForgeChunkManager.loadEntity(event.getEntity());
    }

    Entity entity = event.getEntity();
    if (entity.getClass().equals(EntityItem.class))
    {
        ItemStack stack = ((EntityItem)entity).getEntityItem();

        if (stack == null)
        {
            //entity.setDead();
            //event.setCanceled(true);
            return;
        }

        Item item = stack.getItem();
        if (item == null)
        {
            FMLLog.warning("Attempted to add a EntityItem to the world with a invalid item at " +
                "(%2.2f,  %2.2f, %2.2f), this is most likely a config issue between you and the server. Please double check your configs",
                entity.posX, entity.posY, entity.posZ);
            entity.setDead();
            event.setCanceled(true);
            return;
        }

        if (item.hasCustomEntity(stack))
        {
            Entity newEntity = item.createEntity(event.getWorld(), entity, stack);
            if (newEntity != null)
            {
                entity.setDead();
                event.setCanceled(true);
                event.getWorld().spawnEntityInWorld(newEntity);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:ForgeInternalHandler.java

示例15: dieEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static void dieEntity(Entity ent) { ent.setDead(); } 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:2,代码来源:ZWrapper.java


注:本文中的net.minecraft.entity.Entity.setDead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。