本文整理汇总了Java中net.minecraft.entity.Entity.addVelocity方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.addVelocity方法的具体用法?Java Entity.addVelocity怎么用?Java Entity.addVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.addVelocity方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: collideWithEntities
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Pushes all entities inside the list away from the enderdragon.
*/
private void collideWithEntities(List<Entity> p_70970_1_)
{
double d0 = (this.dragonPartBody.getEntityBoundingBox().minX + this.dragonPartBody.getEntityBoundingBox().maxX) / 2.0D;
double d1 = (this.dragonPartBody.getEntityBoundingBox().minZ + this.dragonPartBody.getEntityBoundingBox().maxZ) / 2.0D;
for (Entity entity : p_70970_1_)
{
if (entity instanceof EntityLivingBase)
{
double d2 = entity.posX - d0;
double d3 = entity.posZ - d1;
double d4 = d2 * d2 + d3 * d3;
entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
}
}
}
示例2: collideWithEntities
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Pushes all entities inside the list away from the enderdragon.
*/
private void collideWithEntities(List<Entity> p_70970_1_)
{
double d0 = (this.dragonPartBody.getEntityBoundingBox().minX + this.dragonPartBody.getEntityBoundingBox().maxX) / 2.0D;
double d1 = (this.dragonPartBody.getEntityBoundingBox().minZ + this.dragonPartBody.getEntityBoundingBox().maxZ) / 2.0D;
for (Entity entity : p_70970_1_)
{
if (entity instanceof EntityLivingBase)
{
double d2 = entity.posX - d0;
double d3 = entity.posZ - d1;
double d4 = d2 * d2 + d3 * d3;
entity.addVelocity(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
if (!this.phaseManager.getCurrentPhase().getIsStationary() && ((EntityLivingBase)entity).getRevengeTimer() < entity.ticksExisted - 2)
{
entity.attackEntityFrom(DamageSource.causeMobDamage(this), 5.0F);
this.applyEnchantments(this, entity);
}
}
}
}
示例3: attackEntityAsMob
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean attackEntityAsMob(Entity entityIn)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
int i = 0;
if (entityIn instanceof EntityLivingBase)
{
f += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)entityIn).getCreatureAttribute());
i += EnchantmentHelper.getKnockbackModifier(this);
}
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), f);
if (flag)
{
if (i > 0)
{
entityIn.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F));
this.motionX *= 0.6D;
this.motionZ *= 0.6D;
}
int j = EnchantmentHelper.getFireAspectModifier(this);
if (j > 0)
{
entityIn.setFire(j * 4);
}
this.applyEnchantments(this, entityIn);
}
return flag;
}
示例4: attackDirect
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void attackDirect(Entity target, double pushForce) {
if (!this.world.isRemote) {
if (!this.hitEntities.contains(target)) {
this.hitEntities.add(target);
float distance = (float) TF2Util.getDistanceBox(this.shootingEntity, target.posX, target.posY, target.posZ, target.width+0.1, target.height+0.1);
int critical = TF2Util.calculateCritPost(target, shootingEntity, this.getCritical(),
this.usedWeapon);
float dmg = TF2Util.calculateDamage(target, world, this.shootingEntity, usedWeapon, critical,
distance);
boolean proceed=((ItemProjectileWeapon)this.usedWeapon.getItem()).onHit(usedWeapon, this.shootingEntity, target, dmg, critical);
if(!proceed || TF2Util.dealDamage(target, this.world, this.shootingEntity, this.usedWeapon, critical, dmg,
TF2Util.causeBulletDamage(this.usedWeapon, this.shootingEntity, critical, this))) {
if (!((ItemWeapon) this.usedWeapon.getItem()).canPenetrate(this.usedWeapon,this.shootingEntity))
this.setDead();
if(proceed) {
Vec3d pushvec=new Vec3d(this.motionX,this.motionY,this.motionZ).normalize();
pushvec=pushvec.scale(((ItemWeapon) this.usedWeapon.getItem()).getWeaponKnockback(this.usedWeapon, shootingEntity)
* 0.01625D*dmg);
if(target instanceof EntityLivingBase) {
pushvec=pushvec.scale(1-((EntityLivingBase) target).getAttributeMap().getAttributeInstance(SharedMonsterAttributes.KNOCKBACK_RESISTANCE)
.getAttributeValue());
}
target.addVelocity(pushvec.x, pushvec.y, pushvec.z);
target.isAirBorne = target.isAirBorne || -(pushvec.y) > 0.02D;
if(target instanceof EntityPlayerMP)
TF2weapons.network.sendTo(new TF2Message.VelocityAddMessage(pushvec,target.isAirBorne), (EntityPlayerMP) target);
}
}
}
}
}
示例5: onUpdate
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onUpdate() {
this.lastTickPosX = this.posX;
this.lastTickPosY = this.posY;
this.lastTickPosZ = this.posZ;
super.onUpdate();
this.ticksExisted++;
this.width += 0.02;
this.height += 0.04;
Vec3 currentPos = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 nextPos = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + 0.02, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(currentPos, nextPos);
if (movingobjectposition != null) {
if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && this.worldObj.getBlock(movingobjectposition.blockX, movingobjectposition.blockY, movingobjectposition.blockZ) == Blocks.portal) {
this.setInPortal();
}
nextPos = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
AxisAlignedBB axisalignedbb = this.boundingBox.expand(this.width, this.height, this.width);
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, axisalignedbb.addCoord(this.motionX, 0, this.motionZ));
EntityPlayer player = this.getOwner();
for (Object o : list) {
Entity entity = (Entity)o;
if (entity == player) {
continue;
}
entity.attackEntityFrom(DamageSource.causePlayerDamage(this.getOwner()).setProjectile(), getDamage(exp));
//entity.setVelocity(this.motionX, 0.1, this.motionZ);
//entity.isAirBorne = true;
entity.addVelocity(this.motionX / 10, 0.02, this.motionZ / 10);
entity.fallDistance = 0;
}
this.posX = nextPos.xCoord;
this.posY = nextPos.yCoord;
this.posZ = nextPos.zCoord;
float f2 = velocityDecreaseRate;
if (this.isInWater()) {
for (int i = 0; i < 4; ++i) {
float f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f2 = 0.8F;
}
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
this.setPosition(this.posX, this.posY, this.posZ);
this.rotationYaw += 5;
if (this.ticksExisted >= this.age)
this.setDead();
}