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Java Entity.isEntityAlive方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.isEntityAlive方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.isEntityAlive方法的具体用法?Java Entity.isEntityAlive怎么用?Java Entity.isEntityAlive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.isEntityAlive方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: apply

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(Entity p_apply_1_)
{
    if (!p_apply_1_.isEntityAlive())
    {
        return false;
    }
    else if (!(p_apply_1_ instanceof EntityLivingBase))
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)p_apply_1_;
        return entitylivingbase.getEquipmentInSlot(EntityLiving.getArmorPosition(this.armor)) != null ? false : (entitylivingbase instanceof EntityLiving ? ((EntityLiving)entitylivingbase).canPickUpLoot() : (entitylivingbase instanceof EntityArmorStand ? true : entitylivingbase instanceof EntityPlayer));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:EntitySelectors.java

示例2: onEntityRemoved

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected void onEntityRemoved(Entity entityIn)
{
    super.onEntityRemoved(entityIn);

    if (this.entityList.contains(entityIn))
    {
        if (entityIn.isEntityAlive())
        {
            this.entitySpawnQueue.add(entityIn);
        }
        else
        {
            this.entityList.remove(entityIn);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:WorldClient.java

示例3: onEntityRemoved

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void onEntityRemoved(Entity entityIn)
{
    super.onEntityRemoved(entityIn);

    if (this.entityList.contains(entityIn))
    {
        if (entityIn.isEntityAlive())
        {
            this.entitySpawnQueue.add(entityIn);
        }
        else
        {
            this.entityList.remove(entityIn);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:WorldClient.java

示例4: onHitMob

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onHitMob(Entity entityHit, RayTraceResult mop) {
	super.onHitMob(entityHit, mop);
	if(!this.world.isRemote && this.isDead) {
		if(entityHit.isEntityAlive()) {
			NBTTagList list=entityHit.getEntityData().getTagList("Cleavers", 10);
			list.appendTag(this.usedWeapon.serializeNBT());
			if(!entityHit.getEntityData().hasKey("Cleavers"))
				entityHit.getEntityData().setTag("Cleavers", list);
		}
		else
			this.entityDropItem(this.usedWeapon, 0f);
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:15,代码来源:EntityCleaver.java

示例5: onDealDamage

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void onDealDamage(ItemStack stack, EntityLivingBase attacker, Entity target, DamageSource source, float amount) {
	super.onDealDamage(stack, attacker, target, source, amount);
	if(attacker instanceof EntityPlayer && !target.isEntityAlive() && target instanceof EntityLivingBase && TF2Util.isEnemy(attacker, (EntityLivingBase) target)){
		attacker.getCapability(TF2weapons.WEAPONS_CAP, null).killsSpinning++;
		/*if(attacker.getCapability(TF2weapons.WEAPONS_CAP, null).killsSpinning>=8)
			((EntityPlayer)attacker).addStat(TF2Achievements.REVOLUTION);*/
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:9,代码来源:ItemMinigun.java

示例6: removeEntity

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void removeEntity(Entity entityIn)
{
    if (entityIn != null && !(entityIn instanceof EntityPlayer) && !entityIn.isEntityAlive())
    {
        String s = entityIn.getCachedUniqueIdString();
        this.removeObjectiveFromEntity(s, (ScoreObjective)null);
        this.removePlayerFromTeams(s);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:10,代码来源:Scoreboard.java

示例7: func_181140_a

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void func_181140_a(Entity p_181140_1_)
{
    if (p_181140_1_ != null && !(p_181140_1_ instanceof EntityPlayer) && !p_181140_1_.isEntityAlive())
    {
        String s = p_181140_1_.getUniqueID().toString();
        this.removeObjectiveFromEntity(s, (ScoreObjective)null);
        this.removePlayerFromTeams(s);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:10,代码来源:Scoreboard.java

示例8: onDealDamage

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void onDealDamage(ItemStack stack, EntityLivingBase attacker, Entity target, DamageSource source, float amount) {
	super.onDealDamage(stack, attacker, target, source, amount);
	TF2PlayerCapability cap=attacker.getCapability(TF2weapons.PLAYER_CAP, null);
	if(attacker instanceof EntityPlayer && !target.isEntityAlive()){
		if(target instanceof EntityLivingBase && !(target instanceof EntityBuilding))
			cap.stickybombKilled++;
		if(target instanceof EntityEngineer)
			cap.engineerKilled=true;
		else if(target instanceof EntitySentry)
			cap.sentryKilled=true;
		else if(target instanceof EntityDispenser)
			cap.dispenserKilled=true;
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:15,代码来源:ItemStickyLauncher.java

示例9: apply

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(@Nullable Entity p_apply_1_)
{
    return p_apply_1_.isEntityAlive();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:EntitySelectors.java

示例10: onUpdate

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.interactionManager.updateBlockRemoving();
    --this.respawnInvulnerabilityTicks;

    if (this.hurtResistantTime > 0)
    {
        --this.hurtResistantTime;
    }

    this.openContainer.detectAndSendChanges();

    if (!this.world.isRemote && !this.openContainer.canInteractWith(this))
    {
        this.closeScreen();
        this.openContainer = this.inventoryContainer;
    }

    while (!this.entityRemoveQueue.isEmpty())
    {
        int i = Math.min(this.entityRemoveQueue.size(), Integer.MAX_VALUE);
        int[] aint = new int[i];
        Iterator<Integer> iterator = this.entityRemoveQueue.iterator();
        int j = 0;

        while (iterator.hasNext() && j < i)
        {
            aint[j++] = ((Integer)iterator.next()).intValue();
            iterator.remove();
        }

        this.connection.sendPacket(new SPacketDestroyEntities(aint));
    }

    Entity entity = this.getSpectatingEntity();

    if (entity != this)
    {
        if (entity.isEntityAlive())
        {
            this.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
            this.mcServer.getPlayerList().serverUpdateMovingPlayer(this);

            if (this.isSneaking())
            {
                this.setSpectatingEntity(this);
            }
        }
        else
        {
            this.setSpectatingEntity(this);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:EntityPlayerMP.java

示例11: transferEntityToWorld

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Transfers an entity from a world to another world.
 */
public void transferEntityToWorld(Entity entityIn, int p_82448_2_, WorldServer p_82448_3_, WorldServer p_82448_4_)
{
    double d0 = entityIn.posX;
    double d1 = entityIn.posZ;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    p_82448_3_.theProfiler.startSection("moving");

    if (entityIn.dimension == -1)
    {
        d0 = MathHelper.clamp_double(d0 / d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 / d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else if (entityIn.dimension == 0)
    {
        d0 = MathHelper.clamp_double(d0 * d2, p_82448_4_.getWorldBorder().minX() + 16.0D, p_82448_4_.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 * d2, p_82448_4_.getWorldBorder().minZ() + 16.0D, p_82448_4_.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else
    {
        BlockPos blockpos;

        if (p_82448_2_ == 1)
        {
            blockpos = p_82448_4_.getSpawnPoint();
        }
        else
        {
            blockpos = p_82448_4_.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            p_82448_3_.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    p_82448_3_.theProfiler.endSection();

    if (p_82448_2_ != 1)
    {
        p_82448_3_.theProfiler.startSection("placing");
        d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
        d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);

        if (entityIn.isEntityAlive())
        {
            entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
            p_82448_4_.getDefaultTeleporter().placeInPortal(entityIn, f);
            p_82448_4_.spawnEntityInWorld(entityIn);
            p_82448_4_.updateEntityWithOptionalForce(entityIn, false);
        }

        p_82448_3_.theProfiler.endSection();
    }

    entityIn.setWorld(p_82448_4_);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:79,代码来源:ServerConfigurationManager.java

示例12: apply

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(Entity p_apply_1_)
{
    return p_apply_1_.isEntityAlive();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:EntitySelectors.java

示例13: transferEntityToWorld

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@SuppressWarnings("unused")
public void transferEntityToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, net.minecraft.world.Teleporter teleporter)
{
    net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
    net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
    double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
    double d0 = entityIn.posX * moveFactor;
    double d1 = entityIn.posZ * moveFactor;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    oldWorldIn.theProfiler.startSection("moving");

    if (false && entityIn.dimension == -1)
    {
        d0 = MathHelper.clamp_double(d0 / 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 / 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }
    else if (false && entityIn.dimension == 0)
    {
        d0 = MathHelper.clamp_double(d0 * 8.0D, toWorldIn.getWorldBorder().minX() + 16.0D, toWorldIn.getWorldBorder().maxX() - 16.0D);
        d1 = MathHelper.clamp_double(d1 * 8.0D, toWorldIn.getWorldBorder().minZ() + 16.0D, toWorldIn.getWorldBorder().maxZ() - 16.0D);
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    if (entityIn.dimension == 1)
    {
        BlockPos blockpos;

        if (lastDimension == 1)
        {
            blockpos = toWorldIn.getSpawnPoint();
        }
        else
        {
            blockpos = toWorldIn.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    oldWorldIn.theProfiler.endSection();

    if (lastDimension != 1)
    {
        oldWorldIn.theProfiler.startSection("placing");
        d0 = (double)MathHelper.clamp_int((int)d0, -29999872, 29999872);
        d1 = (double)MathHelper.clamp_int((int)d1, -29999872, 29999872);

        if (entityIn.isEntityAlive())
        {
            entityIn.setLocationAndAngles(d0, entityIn.posY, d1, entityIn.rotationYaw, entityIn.rotationPitch);
            teleporter.placeInPortal(entityIn, f);
            toWorldIn.spawnEntityInWorld(entityIn);
            toWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }

        oldWorldIn.theProfiler.endSection();
    }

    entityIn.setWorld(toWorldIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:81,代码来源:PlayerList.java


注:本文中的net.minecraft.entity.Entity.isEntityAlive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。