本文整理汇总了Java中net.minecraft.entity.Entity.getCollisionBorderSize方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getCollisionBorderSize方法的具体用法?Java Entity.getCollisionBorderSize怎么用?Java Entity.getCollisionBorderSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getCollisionBorderSize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getMouseOverServer
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static RayTraceResult getMouseOverServer(EntityLivingBase lookingEntity, double range) {
RayTraceResult mop = raytraceEntityBlocks(lookingEntity, range);
double d1 = range;
Pair<Vec3d, Vec3d> startAndEnd = getStartAndEndLookVec(lookingEntity, (float) range);
Vec3d vec3 = startAndEnd.getLeft();
if (mop != null) {
d1 = mop.hitVec.distanceTo(vec3);
}
Vec3d vec31 = lookingEntity.getLookVec();
Vec3d vec32 = startAndEnd.getRight();
Entity pointedEntity = null;
Vec3d vec33 = null;
float f1 = 1.0F;
List<Entity> list = lookingEntity.world.getEntitiesWithinAABBExcludingEntity(lookingEntity, lookingEntity.getEntityBoundingBox()
.grow(vec31.x * range, vec31.y * range, vec31.z * range).grow(f1, f1, f1));
double d2 = d1;
for (Entity entity : list) {
if (entity.canBeCollidedWith()) {
float f2 = entity.getCollisionBorderSize();
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().grow(f2, f2, f2);
RayTraceResult movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);
if (axisalignedbb.contains(vec3)) {
if (0.0D < d2 || d2 == 0.0D) {
pointedEntity = entity;
vec33 = movingobjectposition == null ? vec3 : movingobjectposition.hitVec;
d2 = 0.0D;
}
} else if (movingobjectposition != null) {
double d3 = vec3.distanceTo(movingobjectposition.hitVec);
if (d3 < d2 || d2 == 0.0D) {
if (entity == entity.getRidingEntity() && !entity.canRiderInteract()) {
if (d2 == 0.0D) {
pointedEntity = entity;
vec33 = movingobjectposition.hitVec;
}
} else {
pointedEntity = entity;
vec33 = movingobjectposition.hitVec;
d2 = d3;
}
}
}
}
}
if (pointedEntity != null && (d2 < d1 || mop == null)) {
mop = new RayTraceResult(pointedEntity, vec33);
}
return mop;
}