本文整理汇总了Java中net.minecraft.entity.Entity.getTeam方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getTeam方法的具体用法?Java Entity.getTeam怎么用?Java Entity.getTeam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getTeam方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getTeamCollisionPredicate
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static <T extends Entity> Predicate<T> getTeamCollisionPredicate(final Entity entityIn)
{
final Team team = entityIn.getTeam();
final Team.CollisionRule team$collisionrule = team == null ? Team.CollisionRule.ALWAYS : team.getCollisionRule();
Predicate<?> ret = team$collisionrule == Team.CollisionRule.NEVER ? Predicates.alwaysFalse() : Predicates.and(NOT_SPECTATING, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
if (!p_apply_1_.canBePushed())
{
return false;
}
else if (!entityIn.world.isRemote || p_apply_1_ instanceof EntityPlayer && ((EntityPlayer)p_apply_1_).isUser())
{
Team team1 = p_apply_1_.getTeam();
Team.CollisionRule team$collisionrule1 = team1 == null ? Team.CollisionRule.ALWAYS : team1.getCollisionRule();
if (team$collisionrule1 == Team.CollisionRule.NEVER)
{
return false;
}
else
{
boolean flag = team != null && team.isSameTeam(team1);
return (team$collisionrule == Team.CollisionRule.HIDE_FOR_OWN_TEAM || team$collisionrule1 == Team.CollisionRule.HIDE_FOR_OWN_TEAM) && flag ? false : team$collisionrule != Team.CollisionRule.HIDE_FOR_OTHER_TEAMS && team$collisionrule1 != Team.CollisionRule.HIDE_FOR_OTHER_TEAMS || flag;
}
}
else
{
return false;
}
}
});
return (Predicate<T>)ret;
}
示例2: getTeam
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static Team getTeam(Entity living) {
if (living == null)
return null;
else if (!(living instanceof IThrowableEntity))
return living.getTeam();
else
return getTeam(((IThrowableEntity) living).getThrower());
}
示例3: testCondition
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public boolean testCondition(Random rand, LootContext context) {
Entity player = this.team ? context.getKiller() : context.getKillerPlayer();
if(player instanceof IEntityOwnable && ((IEntityOwnable)player).getOwner() instanceof EntityPlayer)
player = ((IEntityOwnable)player).getOwner();
return player != null && player.getTeam() != null && !player.isOnSameTeam(context.getLootedEntity());
}
示例4: getTeamCollisionPredicate
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static <T extends Entity> Predicate<T> getTeamCollisionPredicate(final Entity entityIn)
{
final Team team = entityIn.getTeam();
final Team.CollisionRule team$collisionrule = team == null ? Team.CollisionRule.ALWAYS : team.getCollisionRule();
Predicate<?> ret = team$collisionrule == Team.CollisionRule.NEVER ? Predicates.alwaysFalse() : Predicates.and(NOT_SPECTATING, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
if (!p_apply_1_.canBePushed())
{
return false;
}
else if (!entityIn.worldObj.isRemote || p_apply_1_ instanceof EntityPlayer && ((EntityPlayer)p_apply_1_).isUser())
{
Team team1 = p_apply_1_.getTeam();
Team.CollisionRule team$collisionrule1 = team1 == null ? Team.CollisionRule.ALWAYS : team1.getCollisionRule();
if (team$collisionrule1 == Team.CollisionRule.NEVER)
{
return false;
}
else
{
boolean flag = team != null && team.isSameTeam(team1);
return (team$collisionrule == Team.CollisionRule.HIDE_FOR_OWN_TEAM || team$collisionrule1 == Team.CollisionRule.HIDE_FOR_OWN_TEAM) && flag ? false : team$collisionrule != Team.CollisionRule.HIDE_FOR_OTHER_TEAMS && team$collisionrule1 != Team.CollisionRule.HIDE_FOR_OTHER_TEAMS || flag;
}
}
else
{
return false;
}
}
});
return (Predicate<T>)ret;
}
示例5: isOnSameTeam
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Returns whether this Entity is on the same team as the given Entity.
*/
public boolean isOnSameTeam(Entity entityIn)
{
return super.isOnSameTeam(entityIn) ? true : (entityIn instanceof EntityLivingBase && ((EntityLivingBase)entityIn).getCreatureAttribute() == EnumCreatureAttribute.ILLAGER ? this.getTeam() == null && entityIn.getTeam() == null : false);
}
示例6: isOnSameTeam
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Returns whether this Entity is on the same team as the given Entity.
*/
public boolean isOnSameTeam(Entity entityIn)
{
return entityIn == null ? false : (entityIn == this ? true : (super.isOnSameTeam(entityIn) ? true : (entityIn instanceof EntityVex ? this.isOnSameTeam(((EntityVex)entityIn).func_190645_o()) : (entityIn instanceof EntityLivingBase && ((EntityLivingBase)entityIn).getCreatureAttribute() == EnumCreatureAttribute.ILLAGER ? this.getTeam() == null && entityIn.getTeam() == null : false))));
}
示例7: setPlayerPositions
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private double setPlayerPositions(List<Entity> p_110671_1_, World worldIn, CommandSpreadPlayers.Position[] p_110671_3_, boolean p_110671_4_)
{
double d0 = 0.0D;
int i = 0;
Map<Team, CommandSpreadPlayers.Position> map = Maps.<Team, CommandSpreadPlayers.Position>newHashMap();
for (int j = 0; j < p_110671_1_.size(); ++j)
{
Entity entity = (Entity)p_110671_1_.get(j);
CommandSpreadPlayers.Position commandspreadplayers$position;
if (p_110671_4_)
{
Team team = entity instanceof EntityPlayer ? entity.getTeam() : null;
if (!map.containsKey(team))
{
map.put(team, p_110671_3_[i++]);
}
commandspreadplayers$position = (CommandSpreadPlayers.Position)map.get(team);
}
else
{
commandspreadplayers$position = p_110671_3_[i++];
}
entity.setPositionAndUpdate((double)((float)MathHelper.floor(commandspreadplayers$position.x) + 0.5F), (double)commandspreadplayers$position.getSpawnY(worldIn), (double)MathHelper.floor(commandspreadplayers$position.z) + 0.5D);
double d2 = Double.MAX_VALUE;
for (CommandSpreadPlayers.Position commandspreadplayers$position1 : p_110671_3_)
{
if (commandspreadplayers$position != commandspreadplayers$position1)
{
double d1 = commandspreadplayers$position.dist(commandspreadplayers$position1);
d2 = Math.min(d1, d2);
}
}
d0 += d2;
}
d0 = d0 / (double)p_110671_1_.size();
return d0;
}
示例8: getCollisionBox
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public AxisAlignedBB getCollisionBox(Entity entityIn) {
if (!this.world.isRemote && !this.isExit() && this.getTPprogress() <= 0 && entityIn != null
&& entityIn instanceof EntityLivingBase && !(entityIn instanceof EntityBuilding)
&& ((this.getOwner() != null && ((WeaponsCapability.get(this.getOwner()).teleporterEntity && !(entityIn instanceof EntityPlayer)) ||
(WeaponsCapability.get(this.getOwner()).teleporterPlayer && entityIn instanceof EntityPlayer && entityIn.getTeam() == null)))
|| TF2Util.isOnSameTeam(EntityTeleporter.this, entityIn))
&& entityIn.getEntityBoundingBox()
.intersects(this.getEntityBoundingBox().grow(0, 0.5, 0).offset(0, 0.5D, 0)))
if (ticksToTeleport <= 0)
if (ticksToTeleport < 0)
ticksToTeleport = 10;
else {
TeleporterData exit = this.getTeleportExit();
if (exit != null) {
if (exit.dimension != this.dimension) {
if(entityIn instanceof EntityPlayerMP && net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, exit.dimension)) {
this.world.getMinecraftServer().getPlayerList().transferPlayerToDimension((EntityPlayerMP) entityIn,
exit.dimension, new TeleporterDim((WorldServer) this.world,exit));
}
else {
World destworld = this.world.getMinecraftServer().getWorld(exit.dimension);
Entity newent = EntityList.newEntity(entityIn.getClass(), destworld);
if(newent != null) {
NBTTagCompound data = entityIn.writeToNBT(new NBTTagCompound());
data.removeTag("Dimension");
newent.readFromNBT(data);
entityIn.setDead();
newent.forceSpawn = true;
entityIn.moveToBlockPosAndAngles(exit, entityIn.rotationYaw, entityIn.rotationPitch);
destworld.spawnEntity(newent);
entityIn = newent;
}
}
}
entityIn.setPositionAndUpdate(exit.getX() + 0.5, exit.getY() + 0.23, exit.getZ() + 0.5);
this.setTeleports(this.getTeleports() + 1);
this.setTPprogress(this.getLevel() == 1 ? 200 : (this.getLevel() == 2 ? 100 : 60));
this.playSound(TF2Sounds.MOB_TELEPORTER_SEND, 1.5f, 1f);
entityIn.playSound(TF2Sounds.MOB_TELEPORTER_RECEIVE, 0.75f, 1f);
if(this.getOwner() instanceof EntityPlayerMP){
((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTED);
/*if(((EntityPlayerMP) this.getOwner()).getStatFile().readStat(TF2Achievements.TELEPORTED)>=100)
((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTS);*/
}
}
}
return super.getCollisionBox(entityIn);
}