本文整理汇总了Java中net.minecraft.entity.Entity.getRidingEntity方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getRidingEntity方法的具体用法?Java Entity.getRidingEntity怎么用?Java Entity.getRidingEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getRidingEntity方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_191324_b
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static Predicate<Entity> func_191324_b(final Entity p_191324_0_)
{
return new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
while (true)
{
if (p_apply_1_.isRiding())
{
p_apply_1_ = p_apply_1_.getRidingEntity();
if (p_apply_1_ != p_191324_0_)
{
continue;
}
return false;
}
return true;
}
}
};
}
示例2: getMouseOverServer
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static RayTraceResult getMouseOverServer(EntityLivingBase lookingEntity, double range) {
RayTraceResult mop = raytraceEntityBlocks(lookingEntity, range);
double d1 = range;
Pair<Vec3d, Vec3d> startAndEnd = getStartAndEndLookVec(lookingEntity, (float) range);
Vec3d vec3 = startAndEnd.getLeft();
if (mop != null) {
d1 = mop.hitVec.distanceTo(vec3);
}
Vec3d vec31 = lookingEntity.getLookVec();
Vec3d vec32 = startAndEnd.getRight();
Entity pointedEntity = null;
Vec3d vec33 = null;
float f1 = 1.0F;
List<Entity> list = lookingEntity.world.getEntitiesWithinAABBExcludingEntity(lookingEntity, lookingEntity.getEntityBoundingBox()
.grow(vec31.x * range, vec31.y * range, vec31.z * range).grow(f1, f1, f1));
double d2 = d1;
for (Entity entity : list) {
if (entity.canBeCollidedWith()) {
float f2 = entity.getCollisionBorderSize();
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().grow(f2, f2, f2);
RayTraceResult movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);
if (axisalignedbb.contains(vec3)) {
if (0.0D < d2 || d2 == 0.0D) {
pointedEntity = entity;
vec33 = movingobjectposition == null ? vec3 : movingobjectposition.hitVec;
d2 = 0.0D;
}
} else if (movingobjectposition != null) {
double d3 = vec3.distanceTo(movingobjectposition.hitVec);
if (d3 < d2 || d2 == 0.0D) {
if (entity == entity.getRidingEntity() && !entity.canRiderInteract()) {
if (d2 == 0.0D) {
pointedEntity = entity;
vec33 = movingobjectposition.hitVec;
}
} else {
pointedEntity = entity;
vec33 = movingobjectposition.hitVec;
d2 = d3;
}
}
}
}
}
if (pointedEntity != null && (d2 < d1 || mop == null)) {
mop = new RayTraceResult(pointedEntity, vec33);
}
return mop;
}
示例3: tickPlayers
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
protected void tickPlayers()
{
super.tickPlayers();
this.theProfiler.endStartSection("players");
for (int i = 0; i < this.playerEntities.size(); ++i)
{
Entity entity = (Entity)this.playerEntities.get(i);
Entity entity1 = entity.getRidingEntity();
if (entity1 != null)
{
if (!entity1.isDead && entity1.isPassenger(entity))
{
continue;
}
entity.dismountRidingEntity();
}
this.theProfiler.startSection("tick");
if (!entity.isDead)
{
try
{
this.updateEntity(entity);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Ticking player");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Player being ticked");
entity.addEntityCrashInfo(crashreportcategory);
throw new ReportedException(crashreport);
}
}
this.theProfiler.endSection();
this.theProfiler.startSection("remove");
if (entity.isDead)
{
int j = entity.chunkCoordX;
int k = entity.chunkCoordZ;
if (entity.addedToChunk && this.isChunkLoaded(j, k, true))
{
this.getChunkFromChunkCoords(j, k).removeEntity(entity);
}
this.loadedEntityList.remove(entity);
this.onEntityRemoved(entity);
}
this.theProfiler.endSection();
}
}
示例4: removeAllEntities
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* also releases skins.
*/
public void removeAllEntities()
{
this.loadedEntityList.removeAll(this.unloadedEntityList);
for (int i = 0; i < this.unloadedEntityList.size(); ++i)
{
Entity entity = (Entity)this.unloadedEntityList.get(i);
int j = entity.chunkCoordX;
int k = entity.chunkCoordZ;
if (entity.addedToChunk && this.isChunkLoaded(j, k, true))
{
this.getChunkFromChunkCoords(j, k).removeEntity(entity);
}
}
for (int i1 = 0; i1 < this.unloadedEntityList.size(); ++i1)
{
this.onEntityRemoved((Entity)this.unloadedEntityList.get(i1));
}
this.unloadedEntityList.clear();
for (int j1 = 0; j1 < this.loadedEntityList.size(); ++j1)
{
Entity entity1 = (Entity)this.loadedEntityList.get(j1);
Entity entity2 = entity1.getRidingEntity();
if (entity2 != null)
{
if (!entity2.isDead && entity2.isPassenger(entity1))
{
continue;
}
entity1.dismountRidingEntity();
}
if (entity1.isDead)
{
int k1 = entity1.chunkCoordX;
int l = entity1.chunkCoordZ;
if (entity1.addedToChunk && this.isChunkLoaded(k1, l, true))
{
this.getChunkFromChunkCoords(k1, l).removeEntity(entity1);
}
this.loadedEntityList.remove(j1--);
this.onEntityRemoved(entity1);
}
}
}
示例5: getOnEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static Entity getOnEntity(Entity ent) { return ent.getRidingEntity(); }