本文整理汇总了Java中net.minecraft.entity.Entity.getUniqueID方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getUniqueID方法的具体用法?Java Entity.getUniqueID怎么用?Java Entity.getUniqueID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getUniqueID方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: SPacketSpawnObject
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public SPacketSpawnObject(Entity entityIn, int typeIn, int dataIn)
{
this.entityId = entityIn.getEntityId();
this.uniqueId = entityIn.getUniqueID();
this.x = entityIn.posX;
this.y = entityIn.posY;
this.z = entityIn.posZ;
this.pitch = MathHelper.floor(entityIn.rotationPitch * 256.0F / 360.0F);
this.yaw = MathHelper.floor(entityIn.rotationYaw * 256.0F / 360.0F);
this.type = typeIn;
this.data = dataIn;
double d0 = 3.9D;
this.speedX = (int)(MathHelper.clamp(entityIn.motionX, -3.9D, 3.9D) * 8000.0D);
this.speedY = (int)(MathHelper.clamp(entityIn.motionY, -3.9D, 3.9D) * 8000.0D);
this.speedZ = (int)(MathHelper.clamp(entityIn.motionZ, -3.9D, 3.9D) * 8000.0D);
}
示例2: applyItemEntityDataToEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Applies the data in the EntityTag tag of the given ItemStack to the given Entity.
*/
public static void applyItemEntityDataToEntity(World entityWorld, @Nullable EntityPlayer player, ItemStack stack, @Nullable Entity targetEntity)
{
MinecraftServer minecraftserver = entityWorld.getMinecraftServer();
if (minecraftserver != null && targetEntity != null)
{
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (nbttagcompound != null && nbttagcompound.hasKey("EntityTag", 10))
{
if (!entityWorld.isRemote && targetEntity.ignoreItemEntityData() && (player == null || !minecraftserver.getPlayerList().canSendCommands(player.getGameProfile())))
{
return;
}
NBTTagCompound nbttagcompound1 = targetEntity.writeToNBT(new NBTTagCompound());
UUID uuid = targetEntity.getUniqueID();
nbttagcompound1.merge(nbttagcompound.getCompoundTag("EntityTag"));
targetEntity.setUniqueId(uuid);
targetEntity.readFromNBT(nbttagcompound1);
}
}
}
示例3: SPacketSpawnObject
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public SPacketSpawnObject(Entity entityIn, int typeIn, int dataIn)
{
this.entityId = entityIn.getEntityId();
this.uniqueId = entityIn.getUniqueID();
this.x = entityIn.posX;
this.y = entityIn.posY;
this.z = entityIn.posZ;
this.pitch = MathHelper.floor_float(entityIn.rotationPitch * 256.0F / 360.0F);
this.yaw = MathHelper.floor_float(entityIn.rotationYaw * 256.0F / 360.0F);
this.type = typeIn;
this.data = dataIn;
double d0 = 3.9D;
this.speedX = (int)(MathHelper.clamp_double(entityIn.motionX, -3.9D, 3.9D) * 8000.0D);
this.speedY = (int)(MathHelper.clamp_double(entityIn.motionY, -3.9D, 3.9D) * 8000.0D);
this.speedZ = (int)(MathHelper.clamp_double(entityIn.motionZ, -3.9D, 3.9D) * 8000.0D);
}
示例4: canAddEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private boolean canAddEntity(Entity entityIn)
{
if (entityIn.isDead)
{
LOGGER.warn("Tried to add entity {} but it was marked as removed already", new Object[] {EntityList.func_191301_a(entityIn)});
return false;
}
else
{
UUID uuid = entityIn.getUniqueID();
if (this.entitiesByUuid.containsKey(uuid))
{
Entity entity = (Entity)this.entitiesByUuid.get(uuid);
if (this.unloadedEntityList.contains(entity))
{
this.unloadedEntityList.remove(entity);
}
else
{
if (!(entityIn instanceof EntityPlayer))
{
LOGGER.warn("Keeping entity {} that already exists with UUID {}", new Object[] {EntityList.func_191301_a(entity), uuid.toString()});
return false;
}
LOGGER.warn("Force-added player with duplicate UUID {}", new Object[] {uuid.toString()});
}
this.removeEntityDangerously(entity);
}
return true;
}
}
示例5: canAddEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private boolean canAddEntity(Entity entityIn)
{
if (entityIn.isDead)
{
LOGGER.warn("Tried to add entity {} but it was marked as removed already", new Object[] {EntityList.getEntityString(entityIn)});
return false;
}
else
{
UUID uuid = entityIn.getUniqueID();
if (this.entitiesByUuid.containsKey(uuid))
{
Entity entity = (Entity)this.entitiesByUuid.get(uuid);
if (this.unloadedEntityList.contains(entity))
{
this.unloadedEntityList.remove(entity);
}
else
{
if (!(entityIn instanceof EntityPlayer))
{
LOGGER.warn("Keeping entity {} that already exists with UUID {}", new Object[] {EntityList.getEntityString(entity), uuid.toString()});
return false;
}
LOGGER.warn("Force-added player with duplicate UUID {}", new Object[] {uuid.toString()});
}
this.removeEntityDangerously(entity);
}
return true;
}
}
示例6: execute
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length < 2)
{
throw new WrongUsageException("commands.entitydata.usage", new Object[0]);
}
else
{
Entity entity = getEntity(server, sender, args[0]);
if (entity instanceof EntityPlayer)
{
throw new CommandException("commands.entitydata.noPlayers", new Object[] {entity.getDisplayName()});
}
else
{
NBTTagCompound nbttagcompound = entityToNBT(entity);
NBTTagCompound nbttagcompound1 = nbttagcompound.copy();
NBTTagCompound nbttagcompound2;
try
{
nbttagcompound2 = JsonToNBT.getTagFromJson(getChatComponentFromNthArg(sender, args, 1).getUnformattedText());
}
catch (NBTException nbtexception)
{
throw new CommandException("commands.entitydata.tagError", new Object[] {nbtexception.getMessage()});
}
UUID uuid = entity.getUniqueID();
nbttagcompound.merge(nbttagcompound2);
entity.setUniqueId(uuid);
if (nbttagcompound.equals(nbttagcompound1))
{
throw new CommandException("commands.entitydata.failed", new Object[] {nbttagcompound.toString()});
}
else
{
entity.readFromNBT(nbttagcompound);
notifyCommandListener(sender, this, "commands.entitydata.success", new Object[] {nbttagcompound.toString()});
}
}
}
}