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Java Entity.onKillCommand方法代码示例

本文整理汇总了Java中net.minecraft.entity.Entity.onKillCommand方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.onKillCommand方法的具体用法?Java Entity.onKillCommand怎么用?Java Entity.onKillCommand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.Entity的用法示例。


在下文中一共展示了Entity.onKillCommand方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processCommand

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    if (args.length == 0)
    {
        EntityPlayer entityplayer = getCommandSenderAsPlayer(sender);
        entityplayer.onKillCommand();
        notifyOperators(sender, this, "commands.kill.successful", new Object[] {entityplayer.getDisplayName()});
    }
    else
    {
        Entity entity = func_175768_b(sender, args[0]);
        entity.onKillCommand();
        notifyOperators(sender, this, "commands.kill.successful", new Object[] {entity.getDisplayName()});
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:CommandKill.java

示例2: execute

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    if (args.length == 0)
    {
        EntityPlayer entityplayer = getCommandSenderAsPlayer(sender);
        entityplayer.onKillCommand();
        notifyCommandListener(sender, this, "commands.kill.successful", new Object[] {entityplayer.getDisplayName()});
    }
    else
    {
        Entity entity = getEntity(server, sender, args[0]);
        entity.onKillCommand();
        notifyCommandListener(sender, this, "commands.kill.successful", new Object[] {entity.getDisplayName()});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:CommandKill.java

示例3: interact

import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@SubscribeEvent
public static void interact(EntityInteract event) {
	
	ItemStack itemstack = event.getItemStack();
	EntityPlayer player = event.getEntityPlayer();
	Entity entity = event.getTarget();
	World world = event.getWorld();
	
	if (world.isRemote || itemstack.equals(ItemStack.EMPTY)) {
		
		return;
		
	}

	if ( entity instanceof EntityOcelot && ((EntityOcelot) entity).isSitting() && !entity.isDead && itemstack.getItem() instanceof ItemShears) {
		
		if (itemstack.getItemDamage() > 1) {
			
			itemstack.damageItem(2, player);
			world.spawnEntity(new EntityItem(world, entity.posX, entity.posY, entity.lastTickPosZ, new ItemStack(ModItems.itemcathair)));
			
		} else {
			
			itemstack.damageItem(1, player);
			if (Math.random() > .5) {
				
				world.spawnEntity(new EntityItem(world, entity.posX, entity.posY, entity.lastTickPosZ, new ItemStack(ModItems.itemcathair)));
				
			}
			
		}
		
		if (itemstack.getMaxDamage() <= -1) {
			
			entity.onKillCommand();
			
		} else {
		
			if (100 / (((itemstack.getMaxDamage() + 1) / (itemstack.getItemDamage() + 1))) * Math.random() * 2 >= Math.random() * 50) {
				
				DamageSource killedByShears = new ModDeath("killedByShears", player);
				
				entity.attackEntityFrom(killedByShears, 1);
			
			}
			
		}
		
		event.setCanceled(true);
		
	}
	
}
 
开发者ID:Bedrockbreaker,项目名称:rtap,代码行数:54,代码来源:ModEvents.java


注:本文中的net.minecraft.entity.Entity.onKillCommand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。