本文整理汇总了Java中net.minecraft.entity.Entity.setPositionAndRotation方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.setPositionAndRotation方法的具体用法?Java Entity.setPositionAndRotation怎么用?Java Entity.setPositionAndRotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.setPositionAndRotation方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onHitEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@SubscribeEvent
public void onHitEntity(LivingHurtEvent event) {
if (event.getAmount() <= 0 || event.getEntityLiving() instanceof EntityPlayer) return;
if (!(event.getSource().getSourceOfDamage() instanceof EntityPlayer)) return;
ItemStack transformer = BaublesApi.getBaublesHandler((EntityPlayer)event.getSource().getSourceOfDamage()).getStackInSlot(6);
if (transformer == null || (transformer != null && transformer.getItem() != this)) return;
Random rand = new Random();
if (rand.nextInt(100) != 0) return;
EntityLivingBase elb = event.getEntityLiving();
List<String> entities = new ArrayList<String>(EntityList.ENTITY_EGGS.keySet());
String randomString = entities.get(rand.nextInt(entities.size()));
Entity entity = EntityList.createEntityByName(randomString, elb.worldObj);
if (!entity.isNonBoss()) return;
entity.setPositionAndRotation(elb.posX, elb.posY, elb.posZ, elb.rotationYaw, elb.rotationPitch);
elb.worldObj.spawnEntityInWorld(entity);
elb.setDead();
}
示例2: onItemUse
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
if (player.getEntityWorld().isRemote) return EnumActionResult.FAIL;
if (!containsEntity(stack)) return EnumActionResult.FAIL;
Entity entity = getEntityFromStack(stack, worldIn, true);
BlockPos blockPos = pos.offset(facing);
entity.setPositionAndRotation(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0, 0);
stack.setTagCompound(new NBTTagCompound());
player.setHeldItem(hand, stack);
worldIn.spawnEntity(entity);
if (entity instanceof EntityLiving) ((EntityLiving) entity).playLivingSound();
return EnumActionResult.SUCCESS;
}
示例3: handleMoveVehicle
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.gameController.player.getLowestRidingEntity();
if (entity != this.gameController.player && entity.canPassengerSteer())
{
entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
this.netManager.sendPacket(new CPacketVehicleMove(entity));
}
}
示例4: canMountEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static boolean canMountEntity(Entity entityMounting, Entity entityBeingMounted, boolean isMounting)
{
boolean isCanceled = MinecraftForge.EVENT_BUS.post(new EntityMountEvent(entityMounting, entityBeingMounted, entityMounting.worldObj, isMounting));
if(isCanceled)
{
entityMounting.setPositionAndRotation(entityMounting.posX, entityMounting.posY, entityMounting.posZ, entityMounting.prevRotationYaw, entityMounting.prevRotationPitch);
return false;
}
else
return true;
}
示例5: handleMoveVehicle
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void handleMoveVehicle(SPacketMoveVehicle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.gameController.thePlayer.getLowestRidingEntity();
if (entity != this.gameController.thePlayer && entity.canPassengerSteer())
{
entity.setPositionAndRotation(packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getYaw(), packetIn.getPitch());
this.netManager.sendPacket(new CPacketVehicleMove(entity));
}
}
示例6: processVehicleMove
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (isMoveVehiclePacketInvalid(packetIn))
{
this.kickPlayerFromServer("Invalid move vehicle packet received");
}
else
{
Entity entity = this.playerEntity.getLowestRidingEntity();
if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
{
WorldServer worldserver = this.playerEntity.getServerWorld();
double d0 = entity.posX;
double d1 = entity.posY;
double d2 = entity.posZ;
double d3 = packetIn.getX();
double d4 = packetIn.getY();
double d5 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
double d6 = d3 - this.lowestRiddenX;
double d7 = d4 - this.lowestRiddenY;
double d8 = d5 - this.lowestRiddenZ;
double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
double d10 = d6 * d6 + d7 * d7 + d8 * d8;
if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
{
LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
d6 = d3 - this.lowestRiddenX1;
d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
d8 = d5 - this.lowestRiddenZ1;
entity.moveEntity(MoverType.PLAYER, d6, d7, d8);
double d11 = d7;
d6 = d3 - entity.posX;
d7 = d4 - entity.posY;
if (d7 > -0.5D || d7 < 0.5D)
{
d7 = 0.0D;
}
d8 = d5 - entity.posZ;
d10 = d6 * d6 + d7 * d7 + d8 * d8;
boolean flag1 = false;
if (d10 > 0.0625D)
{
flag1 = true;
LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
}
entity.setPositionAndRotation(d3, d4, d5, f, f1);
boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
if (flag && (flag1 || !flag2))
{
entity.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
this.serverController.getPlayerList().serverUpdateMovingPlayer(this.playerEntity);
this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
this.lowestRiddenX1 = entity.posX;
this.lowestRiddenY1 = entity.posY;
this.lowestRiddenZ1 = entity.posZ;
}
}
}
示例7: processVehicleMove
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void processVehicleMove(CPacketVehicleMove packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (isMoveVehiclePacketInvalid(packetIn))
{
this.kickPlayerFromServer("Invalid move vehicle packet received");
}
else
{
Entity entity = this.playerEntity.getLowestRidingEntity();
if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
{
WorldServer worldserver = this.playerEntity.getServerWorld();
double d0 = entity.posX;
double d1 = entity.posY;
double d2 = entity.posZ;
double d3 = packetIn.getX();
double d4 = packetIn.getY();
double d5 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
double d6 = d3 - this.lowestRiddenX;
double d7 = d4 - this.lowestRiddenY;
double d8 = d5 - this.lowestRiddenZ;
double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
double d10 = d6 * d6 + d7 * d7 + d8 * d8;
if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
{
LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
d6 = d3 - this.lowestRiddenX1;
d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
d8 = d5 - this.lowestRiddenZ1;
entity.moveEntity(d6, d7, d8);
double d11 = d7;
d6 = d3 - entity.posX;
d7 = d4 - entity.posY;
if (d7 > -0.5D || d7 < 0.5D)
{
d7 = 0.0D;
}
d8 = d5 - entity.posZ;
d10 = d6 * d6 + d7 * d7 + d8 * d8;
boolean flag1 = false;
if (d10 > 0.0625D)
{
flag1 = true;
LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
}
entity.setPositionAndRotation(d3, d4, d5, f, f1);
boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
if (flag && (flag1 || !flag2))
{
entity.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new SPacketMoveVehicle(entity));
return;
}
this.serverController.getPlayerList().serverUpdateMountedMovingPlayer(this.playerEntity);
this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
this.lowestRiddenX1 = entity.posX;
this.lowestRiddenY1 = entity.posY;
this.lowestRiddenZ1 = entity.posZ;
}
}
}