本文整理汇总了Java中net.minecraft.entity.Entity.getPortalCooldown方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getPortalCooldown方法的具体用法?Java Entity.getPortalCooldown怎么用?Java Entity.getPortalCooldown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.getPortalCooldown方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateTick
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !World.doesBlockHaveSolidTopSurface(worldIn, blockpos) && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).getBlock().isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, 57, (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}
示例2: updateTick
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.func_191306_a(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}
示例3: updateTick
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.provider.isSurfaceWorld() && worldIn.getGameRules().getBoolean("doMobSpawning") && rand.nextInt(2000) < worldIn.getDifficulty().getDifficultyId())
{
int i = pos.getY();
BlockPos blockpos;
for (blockpos = pos; !worldIn.getBlockState(blockpos).isFullyOpaque() && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (i > 0 && !worldIn.getBlockState(blockpos.up()).isNormalCube())
{
Entity entity = ItemMonsterPlacer.spawnCreature(worldIn, EntityList.getEntityStringFromClass(EntityPigZombie.class), (double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 1.1D, (double)blockpos.getZ() + 0.5D);
if (entity != null)
{
entity.timeUntilPortal = entity.getPortalCooldown();
}
}
}
}