本文整理汇总了Java中net.minecraft.entity.Entity.isRiding方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.isRiding方法的具体用法?Java Entity.isRiding怎么用?Java Entity.isRiding使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.Entity
的用法示例。
在下文中一共展示了Entity.isRiding方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: removeEntity
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Schedule the entity for removal during the next tick. Marks the entity dead in anticipation.
*/
public void removeEntity(Entity entityIn)
{
if (entityIn.isBeingRidden())
{
entityIn.removePassengers();
}
if (entityIn.isRiding())
{
entityIn.dismountRidingEntity();
}
entityIn.setDead();
if (entityIn instanceof EntityPlayer)
{
this.playerEntities.remove(entityIn);
this.updateAllPlayersSleepingFlag();
this.onEntityRemoved(entityIn);
}
}
示例2: func_191324_b
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public static Predicate<Entity> func_191324_b(final Entity p_191324_0_)
{
return new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
while (true)
{
if (p_apply_1_.isRiding())
{
p_apply_1_ = p_apply_1_.getRidingEntity();
if (p_apply_1_ != p_191324_0_)
{
continue;
}
return false;
}
return true;
}
}
};
}
示例3: onEntityCollidedWithBlock
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
if (!entityIn.isRiding() && !entityIn.isBeingRidden() && entityIn.isNonBoss())
{
entityIn.setPortal(pos);
}
}
示例4: onEntityCollidedWithBlock
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
if (!entityIn.isRiding() && !entityIn.isBeingRidden() && entityIn.isNonBoss() && !worldIn.isRemote && entityIn.getEntityBoundingBox().intersectsWith(state.getBoundingBox(worldIn, pos).offset(pos)))
{
entityIn.changeDimension(1);
}
}
示例5: onEntityCollidedWithBlock
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
super.onEntityCollidedWithBlock(world, pos, state, entity);
if (entity instanceof EntityBoat) {
entity.motionY += 0.007;
//entity.motionY -= 0.2;
//entity.setVelocity(entity.motionX, 0.01, entity.motionZ);
return;
}
if (!world.isRemote) {
//Immune creatures
if (entity instanceof EntityPigZombie) return;
if (entity instanceof EntityMagmaCube) return;
if (entity instanceof EntityGhast) return;
}
if (entity instanceof EntityItem) {
if (liftsItems) {
if (entity.motionY < 0) entity.motionY *= 0.98;
entity.motionY += 0.08 + 0.02;
}
return;
} else {
//slows everything else down - disables because atm it messes with upwards swimming and creative flight
/*
if (entity instanceof EntityPlayer) {
//Do the slowdown clientside-only
if (world.isRemote) {
applyFluidPhysics(entity);
}
} else {
applyFluidPhysics(entity);
}*/
}
if (world.isRemote) return;
if (fluidDamage!=null && !entity.isRiding()) {
entity.attackEntityFrom(fluidDamage, 1.0f);
entity.velocityChanged = false;
}
}
示例6: fire
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
private synchronized boolean fire() {
Entity itemShot = getCloseEntityIfUpgraded();
if (getPressure() >= PneumaticValues.MIN_PRESSURE_AIR_CANNON && (itemShot != null || !inventory.getStackInSlot(CANNON_SLOT).isEmpty())) {
double[] velocity = getVelocityVector(heightAngle, rotationAngle, getForce());
addAir((int) (-500 * getForce()));
boolean shootingInventory = false;
if (itemShot == null) {
shootingInventory = true;
itemShot = getPayloadEntity();
if (itemShot instanceof EntityItem) {
inventory.setStackInSlot(CANNON_SLOT, ItemStack.EMPTY);
if (getUpgrades(EnumUpgrade.BLOCK_TRACKER) > 0) {
trackedItems.add((EntityItem) itemShot);
}
} else {
inventory.extractItem(CANNON_SLOT, 1, false);
}
} else if (itemShot instanceof EntityPlayer) {
EntityPlayerMP entityplayermp = (EntityPlayerMP) itemShot;
if (entityplayermp.connection.getNetworkManager().isChannelOpen()) {
//This is a nasty hack to get around "player moved wrongly!" messages, which can be caused if player movement
// triggers a player teleport (e.g. player moves onto pressure plate, triggers air cannon with an entity tracker).
entityplayermp.invulnerableDimensionChange = true;
entityplayermp.setPositionAndUpdate(getPos().getX() + 0.5D, getPos().getY() + 1.8D, getPos().getZ() + 0.5D);
}
}
if (itemShot.isRiding()) {
itemShot.dismountRidingEntity();
}
itemShot.setPosition(getPos().getX() + 0.5D, getPos().getY() + 1.8D, getPos().getZ() + 0.5D);
NetworkHandler.sendToAllAround(new PacketSetEntityMotion(itemShot, velocity[0], velocity[1], velocity[2]),
new TargetPoint(getWorld().provider.getDimension(), getPos().getX(), getPos().getY(), getPos().getZ(), 64));
if (itemShot instanceof EntityFireball) {
velocity[0] *= 0.05D;
velocity[1] *= 0.05D;
velocity[2] *= 0.05D;
}
itemShot.motionX = velocity[0];
itemShot.motionY = velocity[1];
itemShot.motionZ = velocity[2];
itemShot.onGround = false;
itemShot.collided = false;
itemShot.collidedHorizontally = false;
itemShot.collidedVertically = false;
if (itemShot instanceof EntityLivingBase) ((EntityLivingBase) itemShot).setJumping(true);
if (shootingInventory && !getWorld().isRemote) getWorld().spawnEntity(itemShot);
for (int i = 0; i < 10; i++) {
double velX = velocity[0] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
double velY = velocity[1] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
double velZ = velocity[2] * 0.4D + (rand.nextGaussian() - 0.5D) * 0.05D;
NetworkHandler.sendToAllAround(new PacketSpawnParticle(EnumParticleTypes.SMOKE_LARGE, getPos().getX() + 0.5D, getPos().getY() + 0.7D, getPos().getZ() + 0.5D, velX, velY, velZ), getWorld());
}
NetworkHandler.sendToAllAround(new PacketPlaySound(Sounds.CANNON_SOUND, SoundCategory.BLOCKS, getPos().getX(), getPos().getY(), getPos().getZ(), 1.0F, rand.nextFloat() / 4F + 0.75F, true), getWorld());
return true;
} else {
return false;
}
}
示例7: render
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
this.isSneak = entity.isSneaking();
this.isRiding = entity.isRiding();
// if (entity instanceof EntityLivingBase) {
// this.isChild = ((EntityLivingBase) entity).isChild();
// this.rightArmPose = (((EntityLivingBase) entity).getHeldItem(EnumHand.MAIN_HAND) != null ? ArmPose.BOW_AND_ARROW : ArmPose.EMPTY);
// // TODO possibly check if it can be completely removed? 1.9 thing
// }
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entity);
if (this.isChild) {
float f6 = 2.0F;
GlStateManager.pushMatrix();
GlStateManager.scale(1.5F / f6, 1.5F / f6, 1.5F / f6);
GlStateManager.translate(0.0F, 16.0F * scale, 0.0F);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
this.bipedHead.render(scale);
GlStateManager.disableBlend();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6);
GlStateManager.translate(0.0F, 24.0F * scale, 0.0F);
this.bipedBody.render(scale);
this.bipedRightArm.render(scale);
this.bipedLeftArm.render(scale);
this.bipedRightLeg.render(scale);
this.bipedLeftLeg.render(scale);
GlStateManager.popMatrix();
} else {
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
this.bipedHead.render(scale);
GlStateManager.disableBlend();
this.bipedBody.render(scale);
this.bipedRightArm.render(scale);
this.bipedLeftArm.render(scale);
this.bipedRightLeg.render(scale);
this.bipedLeftLeg.render(scale);
}
}
示例8: apply
import net.minecraft.entity.Entity; //导入方法依赖的package包/类
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_.isEntityAlive() && !p_apply_1_.isBeingRidden() && !p_apply_1_.isRiding();
}