本文整理汇总了C++中GameScene::getWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::getWorld方法的具体用法?C++ GameScene::getWorld怎么用?C++ GameScene::getWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::getWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addSwammSprite
void TileSprite::addSwammSprite(bool bTumble)
{
GameScene * gameScene = GameScene::getInstance();
SwammSprite * pSprite = nullptr;
int nMarioLevel = GameScene::getInstance()->getMario()->getMarioLevel();
if (nMarioLevel >= 2)
pSprite = SwammSprite::createWithSpriteFrameName("object/flower.png", gameScene->getWorld());
else
pSprite = SwammSprite::createWithSpriteFrameName("object/swamm.png", gameScene->getWorld());
b2Fixture * fixture = gameScene->getGameWorld()->CreatePolygonBody(pSprite, getPosition(), b2_dynamicBody);
b2Filter filter;
filter.categoryBits = 0x0000;
filter.maskBits = 0x0080;
fixture->SetFilterData(filter);
fixture->SetFriction(0.0f);
pSprite->getBody()->SetFixedRotation(true); //禁用旋转
pSprite->EnableGravity(false);
pSprite->setCameraMask(2);
GameScene::getInstance()->getMapLayer()->getTileMap()->addChild(pSprite, 5, GSTag_Swamm);
//执行动作
pSprite->runAction(Sequence::create(
MoveBy::create(0.4f, Vec2(0, bTumble ? -70.0f : 70.0f)),
CCCallFunc::create(CC_CALLBACK_0(SwammSprite::beginAction, pSprite,
(nMarioLevel >= 2) ? SwammType_Flower : SwammType_Swamm)),
nullptr));
}