本文整理汇总了C++中GameScene::getMapLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::getMapLayer方法的具体用法?C++ GameScene::getMapLayer怎么用?C++ GameScene::getMapLayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::getMapLayer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ClearIM
void AIStatus::ClearIM()
{
if(this->enabled == true)
{
GameScene* sc = (GameScene*) this->_pGs;
//delete existing labels and sprites first
for( std::pair<Label*, Sprite*> p : this->imNodes )
{
//remove label
sc->getMapLayer()->removeChild(p.first);
sc->getMapLayer()->removeChild(p.second);
}
this->imNodes.clear();
}
}
示例2: IMDraw
void AIStatus::IMDraw()
{
if(this->enabled == true)
{
GameScene* sc = (GameScene*) this->_pGs;
//im cost numbers
for(std::map<int, InfluenceMapNode>::iterator node = sc->getInfluenceMap()->getMap()->begin(); node != sc->getInfluenceMap()->getMap()->end(); ++node)
{
if(((InfluenceMapNode)node->second).cost > -1)
{
std::stringstream ss1;
ss1 << ((InfluenceMapNode)node->second).cost; //+ ((InfluenceMapNode)node->second).pTower->GetStrength() ;
Label * lbl = Label::create(ss1.str(), "Arial", 12, CCSizeMake(sc->getTiledMap()->getTileSize().width, sc->getTiledMap()->getTileSize().height), kCCTextAlignmentCenter);
lbl->setPosition(sc->getMapInfo()->ConvertIdToPoint(node->first));
Rect r = lbl->getBoundingBox();
Sprite * spr = Sprite::create("sprite_Blue_10x10.png", r);
spr->setPosition(sc->getMapInfo()->ConvertIdToPoint(node->first));
spr->setOpacityModifyRGB(true);
spr->setOpacity( 80 + (((InfluenceMapNode)node->second).cost / 10) );
sc->getMapLayer()->addChild(spr);
sc->getMapLayer()->addChild(lbl);
//add it to the local pointers holder
std::pair< Label*, Sprite* > p;
p.first = lbl;
p.second = spr;
this->imNodes.insert(p);
}
}
}
}
示例3: switch
void GeneticAlgorithmProfile1::SetWaveForSimulation(ThreadData* td, AdditionalTowers* addTowerSettings, Chromosome *population)
{
///////////////////////////////////////
GameScene* gs = ((GameScene*)td->_sc);
//upgrade existing towers
//apply new towers
for ( std::vector<Tower*>::iterator tower = addTowerSettings->additionalTowers.begin(); tower != addTowerSettings->additionalTowers.end(); ++tower )
{
Tower* t = *tower;
gs->towerslist.push_back(t);
gs->getMapLayer()->addChild(t);
}
///////////////////////////////////////
td->creepsWaveForSimulation.clear();
for(int j = 0; j < CreepsPerRound; j++)
{
Creep * creep;
std::string s;
double hp = population->healthPoints[j];
double sp = population->movementSpeed[j] / speedBoost ;
ElementalAffinity ef = (ElementalAffinity)population->elementalAffinity[j];
switch (ef)
{
case Earth:
s = "1creep_simpearth1.png";
break;
case Fire:
s = "1creep_simpfire1.png";
break;
case Water:
s = "1creep_simpwater1.png";
break;
case Shock:
s = "1creep_simpshock1.png";
break;
case None:
s = "1creep_simpnone1.png";
break;
}
creep = new Creep(s, hp, sp);
creep->setCoins(50);
creep->element = ef;
td->creepsWaveForSimulation.push_back(creep);
}
}
示例4: ClearEnvironment
void AIStatus::ClearEnvironment()
{
GameScene* sc = (GameScene*) this->_pGs;
//delete existing labels and sprites first
for( std::pair<Label*, Sprite*> p : this->envNodes )
{
//remove label
sc->getMapLayer()->removeChild(p.first);
}
this->envNodes.clear();
}
示例5: DrawRoads
void AIStatus::DrawRoads()
{
GameScene* sc = (GameScene*) this->_pGs;
if(this->enabled == true)
{
//draw all roads
ValueVector idd = sc->getMapInfo()->GetMapInfoTypeVec(MapInfoType::Road);
for (auto& index: idd) {
Label * lbl = Label::create("R", "Arial", 12, CCSizeMake(sc->getTiledMap()->getTileSize().width, sc->getTiledMap()->getTileSize().height), kCCTextAlignmentCenter);
lbl->setPosition(sc->getMapInfo()->ConvertIdToPoint(index.asInt()));
sc->getMapLayer()->addChild(lbl);
std::pair < Label*, Sprite* > p;
p.first = lbl;
this->envNodes.insert(p);
}
}
}
示例6: while
void GeneticAlgorithmProfile1::CalculateFitness(ThreadData* td, Chromosome *population)
{
GameScene* gs = ((GameScene*)td->_sc);
AdditionalTowers at;
GeneticAlgorithmProfile1::SimulationForwardBackUp(td, at);
GeneticAlgorithmProfile1::SimulationForward(td, at);
GeneticAlgorithmProfile1::SetWaveForSimulation(td, &at, population);
td->SetSimulating(true);
while ( td->IsSimulating() == true ) {
sleep(1);
}
CurrentRoundScores crs = td->GetCurrentRoundScores();
population->fitnessScore = crs.creepsLeftFitness;
population->fitnessHPPercentage = crs.creepsLeftPercFitness;
GeneticAlgorithmProfile1::SimulationForwardRestore(td, at);
int siz = at.additionalTowers.size();
for(int i = 0; i < siz; i++ )
{
gs->getMapLayer()->removeChild(at.additionalTowers[i], true);
gs->towerslist.pop_back();
}
GeneticAlgorithmProfile1::RatesEvaluation(td);
}