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C++ GameScene::autorelease方法代码示例

本文整理汇总了C++中GameScene::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::autorelease方法的具体用法?C++ GameScene::autorelease怎么用?C++ GameScene::autorelease使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameScene的用法示例。


在下文中一共展示了GameScene::autorelease方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create

	GameScene* GameScene::create(SongInfo* song)
	{
		GameScene* pRet = new GameScene(song);
		if(pRet && pRet->init())
		{
			pRet->autorelease();
			return pRet;
		}
		else
		{
			delete pRet;
			return NULL;
		}
	}
开发者ID:nullbus,项目名称:pingers,代码行数:14,代码来源:GameScene.cpp

示例2: create

GameScene* GameScene::create(int stage)
{
	GameScene *pRet = new GameScene();
    if (pRet && pRet->init(stage))
    {
        pRet->autorelease();
        return pRet;
    }
    else
    {
        CC_SAFE_DELETE(pRet);
        return NULL;
    }
}
开发者ID:253627764,项目名称:CocoStudioSamples,代码行数:14,代码来源:GameScene.cpp

示例3: create

GameScene* GameScene::create(bool _clickRed){
	GameScene* game = new GameScene();
	if (game && game->init(_clickRed))
	{
		game->autorelease();
		return game;
	}
	else
	{
		delete game;
		game = NULL;
		return NULL;
	}
}
开发者ID:rereadyou,项目名称:cocos2dx,代码行数:14,代码来源:GameScene.cpp

示例4: create

GameScene* GameScene::create()
{
    GameScene* node = new GameScene();
    if( node && node->init() )
    {
        node->autorelease();
        return node;
    }
    else
    {
        delete node;
        return nullptr;
    }
}
开发者ID:Sinhyub,项目名称:silhouette,代码行数:14,代码来源:GameScene.cpp

示例5: scene

CCScene* GameScene::scene()
{
    CCScene* pScene = CCScene::create();
    GameScene* uiLayer = new GameScene();
    if (uiLayer && uiLayer->init())
    {
        uiLayer->autorelease();
        pScene->addChild(uiLayer);
    }
    else
    {
        CC_SAFE_DELETE(uiLayer);
    }
    return pScene;
}
开发者ID:meocondilonton,项目名称:game,代码行数:15,代码来源:GameScene.cpp

示例6: create

GameScene* GameScene::create(int roomNum)
{
	GameScene* pRet = new(std::nothrow) GameScene();
	if (pRet && pRet->init(roomNum))
	{
		pRet->autorelease();
		return pRet;
	}
	else
	{
		delete pRet;
		pRet = nullptr;
		return nullptr;
	}
}
开发者ID:seokmin,项目名称:2016ServerProject,代码行数:15,代码来源:GameScene.cpp

示例7: createScene

GameScene* GameScene::createScene()
{
	GameScene* scene = new GameScene();
	scene->autorelease();
	return scene;
}
开发者ID:longguai,项目名称:game-DarkWar,代码行数:6,代码来源:GameScene.cpp


注:本文中的GameScene::autorelease方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。