本文整理汇总了C++中GameScene::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::autorelease方法的具体用法?C++ GameScene::autorelease怎么用?C++ GameScene::autorelease使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::autorelease方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create
GameScene* GameScene::create(SongInfo* song)
{
GameScene* pRet = new GameScene(song);
if(pRet && pRet->init())
{
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
return NULL;
}
}
示例2: create
GameScene* GameScene::create(int stage)
{
GameScene *pRet = new GameScene();
if (pRet && pRet->init(stage))
{
pRet->autorelease();
return pRet;
}
else
{
CC_SAFE_DELETE(pRet);
return NULL;
}
}
示例3: create
GameScene* GameScene::create(bool _clickRed){
GameScene* game = new GameScene();
if (game && game->init(_clickRed))
{
game->autorelease();
return game;
}
else
{
delete game;
game = NULL;
return NULL;
}
}
示例4: create
GameScene* GameScene::create()
{
GameScene* node = new GameScene();
if( node && node->init() )
{
node->autorelease();
return node;
}
else
{
delete node;
return nullptr;
}
}
示例5: scene
CCScene* GameScene::scene()
{
CCScene* pScene = CCScene::create();
GameScene* uiLayer = new GameScene();
if (uiLayer && uiLayer->init())
{
uiLayer->autorelease();
pScene->addChild(uiLayer);
}
else
{
CC_SAFE_DELETE(uiLayer);
}
return pScene;
}
示例6: create
GameScene* GameScene::create(int roomNum)
{
GameScene* pRet = new(std::nothrow) GameScene();
if (pRet && pRet->init(roomNum))
{
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
pRet = nullptr;
return nullptr;
}
}
示例7: createScene
GameScene* GameScene::createScene()
{
GameScene* scene = new GameScene();
scene->autorelease();
return scene;
}