本文整理汇总了C++中GameScene::getTiledMap方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::getTiledMap方法的具体用法?C++ GameScene::getTiledMap怎么用?C++ GameScene::getTiledMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::getTiledMap方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IMDraw
void AIStatus::IMDraw()
{
if(this->enabled == true)
{
GameScene* sc = (GameScene*) this->_pGs;
//im cost numbers
for(std::map<int, InfluenceMapNode>::iterator node = sc->getInfluenceMap()->getMap()->begin(); node != sc->getInfluenceMap()->getMap()->end(); ++node)
{
if(((InfluenceMapNode)node->second).cost > -1)
{
std::stringstream ss1;
ss1 << ((InfluenceMapNode)node->second).cost; //+ ((InfluenceMapNode)node->second).pTower->GetStrength() ;
Label * lbl = Label::create(ss1.str(), "Arial", 12, CCSizeMake(sc->getTiledMap()->getTileSize().width, sc->getTiledMap()->getTileSize().height), kCCTextAlignmentCenter);
lbl->setPosition(sc->getMapInfo()->ConvertIdToPoint(node->first));
Rect r = lbl->getBoundingBox();
Sprite * spr = Sprite::create("sprite_Blue_10x10.png", r);
spr->setPosition(sc->getMapInfo()->ConvertIdToPoint(node->first));
spr->setOpacityModifyRGB(true);
spr->setOpacity( 80 + (((InfluenceMapNode)node->second).cost / 10) );
sc->getMapLayer()->addChild(spr);
sc->getMapLayer()->addChild(lbl);
//add it to the local pointers holder
std::pair< Label*, Sprite* > p;
p.first = lbl;
p.second = spr;
this->imNodes.insert(p);
}
}
}
}
示例2: DrawRoads
void AIStatus::DrawRoads()
{
GameScene* sc = (GameScene*) this->_pGs;
if(this->enabled == true)
{
//draw all roads
ValueVector idd = sc->getMapInfo()->GetMapInfoTypeVec(MapInfoType::Road);
for (auto& index: idd) {
Label * lbl = Label::create("R", "Arial", 12, CCSizeMake(sc->getTiledMap()->getTileSize().width, sc->getTiledMap()->getTileSize().height), kCCTextAlignmentCenter);
lbl->setPosition(sc->getMapInfo()->ConvertIdToPoint(index.asInt()));
sc->getMapLayer()->addChild(lbl);
std::pair < Label*, Sprite* > p;
p.first = lbl;
this->envNodes.insert(p);
}
}
}