本文整理汇总了C++中GameScene::GetGUI方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::GetGUI方法的具体用法?C++ GameScene::GetGUI怎么用?C++ GameScene::GetGUI使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::GetGUI方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
void GeneticAlgorithmProfile1::BeforeDeployment(cocos2d::Layer& _sc)
{
GameScene* gs = (GameScene*) &_sc;
if( this->gaThreadData->GetNonGARounds() > 0 && this->gaThreadData->IsGaEnabled() == false)
{
int tc = pthread_create(&threadsGA[0], NULL, &GeneticAlgorithmProfile1::Algorithm, this->gaThreadData);
//wait until need simulating is enabled
while(!this->gaThreadData->IsGaInitialized() && this->gaThreadData->GetNonGARounds() > 0)
{
sleep(1); // wait for ga initialisation
}
}
if( this->gaThreadData->IsGaEnabled() == true)
{
while(!this->gaThreadData->IsSimulating() && this->gaThreadData->GetNonGARounds() > 0)
{
sleep(1); // wait for start simulation to start
}
if(this->gaThreadData->IsGaEnabled() == true)
{
this->BackUpState(_sc);
gs->GetGUI()->SetGameAlert2("DEPLOYMENT GA SIMULATING : PLEASE WAIT!!!");
gs->simulationMode = true;
}
}
}
示例2:
void GeneticAlgorithmProfile1::BeforeNextWave(cocos2d::Layer& _sc, void* args)
{
GameScene* gs = (GameScene*) & _sc;
if( this->gaThreadData->IsGaEnabled() == true)
{
this->RestoreState(_sc);
gs->GetGUI()->GameAlert2Toggle();
gs->simulationMode = false;
this->gaThreadData->SetSimulating(false);
//set the results
if(args != NULL)
{
this->gaThreadData->SetCurrentRoundScores(((CurrentRoundScores*) args)->creepsLeftFitness, ((CurrentRoundScores*) args)->creepsLeftPercFitness);
}
}
}