本文整理汇总了C++中GameScene::loadGame方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::loadGame方法的具体用法?C++ GameScene::loadGame怎么用?C++ GameScene::loadGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::loadGame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: filestream
void Bomberman::loadGame() {
GameScene *ptr;
char *cfile;
std::string tmp;
cfile = BUtils::openFileDialog("Please choose your saved game");
if (cfile) {
tmp = cfile;
std::ifstream filestream(cfile, std::ifstream::in);
if (filestream && BUtils::checkMd5(tmp)) {
if (this->_scenes[GAME])
delete this->_scenes[GAME];
ptr = new GameScene(this, this->_keyController, this->_camera);
ptr->loadGame(tmp);
this->_scenes[GAME] = ptr;
this->_scenes[GAME]->initialize();
this->setScene(GAME);
} else {
BUtils::runDialog(GTK_MESSAGE_ERROR, "The map file cannot be opened or is invalid.");
}
} else {
BUtils::runDialog(GTK_MESSAGE_WARNING, "You haven't chosen a file.");
}
}