本文整理汇总了C++中GameScene::gameLoop方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::gameLoop方法的具体用法?C++ GameScene::gameLoop怎么用?C++ GameScene::gameLoop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::gameLoop方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv) {
srand(time(NULL));
std::cout << "VECTOR 2048 game\n";
int cell_size = 80;
int padding = 15;
int wsize = cell_size * 4 + 5 * padding;
GameWindow *window = new GameWindow("2048", wsize, wsize+40, false);
Camera *camera = new Camera(window->painter());
GameScene *scene = new GameScene(camera);
BackgroundLayer * background = new BackgroundLayer(Color(143, 116, 45));
scene->addEntity(background);
Board * board = new Board(cell_size, padding);
scene->addEntity(board);
scene->addKeyListener(board);
scene->gameLoop(10);
delete scene;
delete window;
return 0;
}