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C++ GameScene::addToken方法代码示例

本文整理汇总了C++中GameScene::addToken方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::addToken方法的具体用法?C++ GameScene::addToken怎么用?C++ GameScene::addToken使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameScene的用法示例。


在下文中一共展示了GameScene::addToken方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setGameSetup

void GameView::setGameSetup(NewGameSetup *gameSetup)
{
    this->gameSetup = gameSetup;

    for (int i=0; i<2; ++i) {

    }

    if (game) delete game;
    game = new FourInARowGame(gameSetup->startPlayer, gameSetup->columns, gameSetup->rows );
    columnIndex = 0;

    if (scene()) delete scene();
    GameScene * scene = newScene();
    //PrimitivesGameScene * scene = new PrimitivesGameScene(ui->gameView);
    //SvgGameScene * scene = new SvgGameScene(ui->gameView);
    setScene(scene);
    scene->setBoard(game->getBoard());
    scene->toggleSound(false);
    for (int i=0; i<gameSetup->moveHistory.length(); ++i) {
        QString number(gameSetup->moveHistory.at(i));
        columnIndex = number.toInt();
        game->move(columnIndex);
        scene->addToken(i%2, columnIndex, game->getLatestTokenRow());
        qDebug() << "column: " << columnIndex;
        scene->setupNextToken(columnIndex);
        qDebug() << "move: " << columnIndex;
    }
    scene->toggleSound(true);
    printNextPlayer();
    if (gameSetup->isCpu[game->getPlayerToMoveNext()]) {
        move();
    }
}
开发者ID:IjonTichyCode,项目名称:ConnectFourRepository,代码行数:34,代码来源:GameView.cpp

示例2: move

void GameView::move()
{
    GameScene * gameScene = (GameScene*)this->scene();
    int player = game->getPlayerToMoveNext();

    if (gameSetup->isCpu[player]) {
        columnIndex = cpuPlayers[player].getCpuMove(*game);
    }
    MoveResult res = game->move(columnIndex);
    QString message;
    switch (res) {
    case MoveResult::SUCCESS:
        gameScene->addToken(player, columnIndex, game->getLatestTokenRow());
        gameSetup->moveHistory.append(QString::number(columnIndex));
        gameScene->setupNextToken(columnIndex);
        ++gameSetup->moves;
        printNextPlayer();
        break;

    case MoveResult::WIN:
        gameScene->toggleSound(false);
        gameScene->addToken(player, columnIndex, game->getLatestTokenRow());
        gameScene->toggleSound(true);
        gameSetup->moveHistory.append(QString::number(columnIndex));
        gameSetup->startPlayer=player;
        gameSetup->finished=1;
        ++gameSetup->moves;
        mainWindow->setStatusMessage( (game->getPlayerToMoveNext()==0 ? gameSetup->player0 : gameSetup->player1)
            + "wins with "
            + QString::number(gameSetup->moves+1)
            + " moves!"
        );
        gameScene->playerWins( player, game->getWinRow() );
        mainWindow->saveGame();
        break;

    case MoveResult::TIE:
        gameScene->toggleSound(false);
        gameScene->addToken(player, columnIndex, game->getLatestTokenRow());
        gameSetup->moveHistory.append(QString::number(columnIndex));
        gameSetup->finished=2;
        ++gameSetup->moves;
        gameScene->tie();
        mainWindow->saveGame();
        qDebug() << "tie";
        mainWindow->setStatusMessage("Game finished with a tie!");
        break;

    case MoveResult::INVALID_COLUMN:
        gameScene->failToken(player, columnIndex, game->getLatestTokenRow());
        break;

    case MoveResult::FULL_COLUMN:
        gameScene->failToken(player, columnIndex, game->getLatestTokenRow());
        mainWindow->setStatusMessage( "Column is full, try another one "
            + (game->getPlayerToMoveNext()==0 ? gameSetup->player0 : gameSetup->player1)
            + "!"
        );
        break;
    }

    // if game isnt finished and next player is cpu, begin next turn immediately
    if (!game->isFinished() && gameSetup->isCpu[game->getPlayerToMoveNext()]) {
        move();
    }
}
开发者ID:IjonTichyCode,项目名称:ConnectFourRepository,代码行数:66,代码来源:GameView.cpp


注:本文中的GameScene::addToken方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。