本文整理汇总了C++中GameScene::getHeroLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ GameScene::getHeroLayer方法的具体用法?C++ GameScene::getHeroLayer怎么用?C++ GameScene::getHeroLayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScene
的用法示例。
在下文中一共展示了GameScene::getHeroLayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create_Sprite
void SkillBullet::create_Sprite(float t){
GameScene *scene = (GameScene *)Director::getInstance()->getRunningScene();
HeroesLayer * hero = (HeroesLayer *)scene->getHeroLayer();
ActionInterval * func = ShareFunc::getAct(this->getFileName(), 1, 7, 0.1, 1);
ActionInterval * fun = ShareFunc::getAct(this->getFileName(), 8, 8, 0.1, 1);
LinearBullet *sp = LinearBullet::create(0.5,this->getPosition(), 1000, getFileName(), 1,1);
HeroesBullets::getInstance()->addBullet(sp);
Spawn * sq = Spawn::create(fun, MoveBy::create(0.7, Vec2(960 - this->getPoint_Skill().x, 0)), ScaleBy::create(0.5, 2, 2, 2), NULL);
auto cf = CallFunc::create([=]{
sp->removeFromParentAndCleanup(true);
sp->setDie(true);
});
//this->setPosition(this->getPoint_Skill().x + 150, this->getPoint_Skill().y);
hero->addChild(sp);
sp->runAction(Sequence::create(func,sq,cf,NULL));
}