本文整理汇总了Java中net.minecraft.init.Items.lava_bucket方法的典型用法代码示例。如果您正苦于以下问题:Java Items.lava_bucket方法的具体用法?Java Items.lava_bucket怎么用?Java Items.lava_bucket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.lava_bucket方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLightLevel
import net.minecraft.init.Items; //导入方法依赖的package包/类
public static int getLightLevel(ItemStack p_getLightLevel_0_)
{
if (p_getLightLevel_0_ == null)
{
return 0;
}
else
{
Item item = p_getLightLevel_0_.getItem();
if (item instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)item;
Block block = itemblock.getBlock();
if (block != null)
{
return block.getLightValue();
}
}
return item == Items.lava_bucket ? Blocks.lava.getLightValue() : (item != Items.blaze_rod && item != Items.blaze_powder ? (item == Items.glowstone_dust ? 8 : (item == Items.prismarine_crystals ? 8 : (item == Items.magma_cream ? 8 : (item == Items.nether_star ? Blocks.beacon.getLightValue() / 2 : 0)))) : 10);
}
}
示例2: getItemBurnTime
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack p_145952_0_)
{
if (p_145952_0_ == null)
{
return 0;
}
else
{
Item item = p_145952_0_.getItem();
if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air)
{
Block block = Block.getBlockFromItem(item);
if (block == Blocks.wooden_slab)
{
return 150;
}
if (block.getMaterial() == Material.wood)
{
return 300;
}
if (block == Blocks.coal_block)
{
return 16000;
}
}
return item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD") ? 200 : (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD") ? 200 : (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD") ? 200 : (item == Items.stick ? 100 : (item == Items.coal ? 1600 : (item == Items.lava_bucket ? 20000 : (item == Item.getItemFromBlock(Blocks.sapling) ? 100 : (item == Items.blaze_rod ? 2400 : 0)))))));
}
}
示例3: getTabIconItem
import net.minecraft.init.Items; //导入方法依赖的package包/类
public Item getTabIconItem()
{
return Items.lava_bucket;
}
示例4: burnInventory
import net.minecraft.init.Items; //导入方法依赖的package包/类
/** Consume fuel from the player's inventory.<br>
* Take it first from their cache, if present, and then from their inventory, starting
* at the first slot and working upwards.
* @param player
* @param burnAmount amount of fuel to burn, in ticks.
*/
public static void burnInventory(EntityPlayerMP player, int burnAmount, ItemStack input)
{
if (!fuelCaches.containsKey(player))
fuelCaches.put(player, -burnAmount);
else
fuelCaches.put(player, fuelCaches.get(player) - burnAmount);
int index = 0;
while (fuelCaches.get(player) < 0 && index < player.inventory.mainInventory.length)
{
ItemStack is = player.inventory.mainInventory[index];
if (is != null)
{
int burnTime = TileEntityFurnace.getItemBurnTime(is);
if (burnTime != 0)
{
// Consume item:
if (is.stackSize > 1)
is.stackSize--;
else
{
// If this is a bucket of lava, we need to consume the lava but leave the bucket.
if (is.getItem() == Items.lava_bucket)
{
// And if we're cooking wet sponge, we need to leave the bucket filled with water.
if (input.getItem() == Item.getItemFromBlock(Blocks.sponge) && input.getMetadata() == 1)
player.inventory.mainInventory[index] = new ItemStack(Items.water_bucket);
else
player.inventory.mainInventory[index] = new ItemStack(Items.bucket);
}
else
player.inventory.mainInventory[index] = null;
index++;
}
fuelCaches.put(player, fuelCaches.get(player) + burnTime);
}
else
index++;
}
else
index++;
}
}