本文整理汇总了Java中net.minecraft.init.Items.SLIME_BALL属性的典型用法代码示例。如果您正苦于以下问题:Java Items.SLIME_BALL属性的具体用法?Java Items.SLIME_BALL怎么用?Java Items.SLIME_BALL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.SLIME_BALL属性的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDyeCraftingResult
private static ItemStack getDyeCraftingResult(int meta) {
switch (meta) {
default: return new ItemStack(Items.GHAST_TEAR);
case 1: return new ItemStack(Items.FIRE_CHARGE, 8, 0);
case 2: return new ItemStack(Items.DRAGON_BREATH);
case 3: return new ItemStack(Items.DIAMOND);
case 4: return new ItemStack(Items.GOLD_INGOT);
case 5: return new ItemStack(Items.SLIME_BALL, 4, 0);
case 6: return new ItemStack(Items.SADDLE);
case 7: return new ItemStack(Blocks.CLAY, 8, 0);
case 8: return new ItemStack(Items.IRON_INGOT, 2, 0);
case 9: return new ItemStack(Blocks.STAINED_HARDENED_CLAY, 16, EnumDyeColor.CYAN.getMetadata());
case 10: return new ItemStack(Items.CHORUS_FRUIT);
case 11: return new ItemStack(Blocks.PRISMARINE, 8, 0);
case 12: return new ItemStack(Blocks.DIRT, 3, 0);
case 13: return new ItemStack(Items.EMERALD);
case 14: return new ItemStack(Items.NETHER_WART);
case 15: return new ItemStack(Items.SKULL, 1, 1);
}
}
示例2: init
public static void init() {
slime = new SlimeRecipe(new ItemStack(Items.SLIME_BALL), 1200, 0);
slime.setRegistryName(LibMod.MOD_ID, "slime");
// potionDetonation = new PotionExplosion(ItemStack.EMPTY, ItemStack.EMPTY, 100, 200);
// potionDetonation.setRegistryName(Reference.MID, "detonation");
registerAll();
}
示例3: performLegacyCurse
/**
* Original KodaichiZero slime curse - fill the player's inventory with slime balls
*/
private void performLegacyCurse()
{
EntityPlayer player = (EntityPlayer)this.victim;
ItemStack stack = new ItemStack(Items.SLIME_BALL, 16 + this.rand.nextInt(17), 0);
EntityItem entityItem = new EntityItem(this.world, this.posX, this.posY, this.posZ, stack);
if (player.inventory.addItemStackToInventory(stack))
{
ForgeEventFactory.onItemPickup(entityItem, player);
player.playSound(SoundEvents.ENTITY_SLIME_ATTACK, 0.75F, (this.rand.nextFloat() * 0.2F) + 0.9F);
}
}
示例4: matches
@Override
public boolean matches(InventoryCrafting inventorycrafting, World world) {
int launchers = 0;
int slimeballs = 0;
int feathers = 0;
int ingots = 0;
boolean activator = false;
boolean shotblock = false;
/*
* int bows=0; int flintandsteel=0; int powder=0; int redstone=0;
*/
for (int i = 0; i < inventorycrafting.getSizeInventory(); i++)
if (inventorycrafting.getStackInSlot(i) != null && inventorycrafting.getStackInSlot(i).getCount() != 0)
if (inventorycrafting.getStackInSlot(i).getItem() instanceof TNTCannon) {
launchers++;
activator = BlockLauncher.cannon.isActivator(inventorycrafting.getStackInSlot(i));
shotblock = BlockLauncher.cannon.isSpreader(inventorycrafting.getStackInSlot(i));
} else if (inventorycrafting.getStackInSlot(i).getItem() == Items.SLIME_BALL)
slimeballs++;
else if (inventorycrafting.getStackInSlot(i).getItem() == Items.FEATHER)
feathers++;
else if (inventorycrafting.getStackInSlot(i).getItem() == Items.IRON_INGOT)
ingots++;
else
return false;
if (launchers == 1 && (slimeballs == 0 || slimeballs == 4 || slimeballs == 8)
&& (feathers == 0 || (feathers == 4 && activator)) && (ingots == 0 || ingots == 4 || (ingots == 8 && shotblock)))
return true;
return false;
}
示例5: getItemDropped
@Override
@SideOnly(Side.CLIENT)
public Item getItemDropped(IBlockState state, Random rand, int fortune) {
return Items.SLIME_BALL;
}
示例6: getDropItem
protected Item getDropItem()
{
return this.getSlimeSize() == 1 ? Items.SLIME_BALL : null;
}
示例7: createParticle
public Particle createParticle(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
{
return new ParticleBreaking(worldIn, xCoordIn, yCoordIn, zCoordIn, Items.SLIME_BALL);
}
示例8: getCraftingResult
@Override
public ItemStack getCraftingResult(InventoryCrafting inventorycrafting) {
int launchers = 0;
int launcherslot = -1;
int slimeballs = 0;
int feathers = 0;
int ingots = 0;
/*
* int bows=0; int flintandsteel=0; int powder=0; int redstone=0;
*/
for (int i = 0; i < inventorycrafting.getSizeInventory(); i++)
if (inventorycrafting.getStackInSlot(i) != null && inventorycrafting.getStackInSlot(i).getCount() != 0)
if (inventorycrafting.getStackInSlot(i).getItem() instanceof TNTCannon) {
launchers++;
launcherslot = i;
} else if (inventorycrafting.getStackInSlot(i).getItem() == Items.SLIME_BALL)
slimeballs++;
else if (inventorycrafting.getStackInSlot(i).getItem() == Items.FEATHER)
feathers++;
else if (inventorycrafting.getStackInSlot(i).getItem() == Items.IRON_INGOT)
ingots++;
else
return null;
if (launchers == 1) {
ItemStack stack = inventorycrafting.getStackInSlot(launcherslot).copy();
if (stack.getTagCompound() == null)
stack.setTagCompound(new NBTTagCompound());
if (slimeballs == 4) {
stack.getTagCompound().setBoolean("Sticky", true);
stack.getTagCompound().removeTag("Bouncy");
} else if (slimeballs == 8) {
stack.getTagCompound().setBoolean("Bouncy", true);
stack.getTagCompound().removeTag("Sticky");
}
if (feathers == 4)
stack.getTagCompound().setBoolean("Harmless", true);
if (ingots == 8)
stack.getTagCompound().setBoolean("Stack", true);
else if(ingots == 4)
stack.getTagCompound().setBoolean("Crushing", true);
/*
* if(bows==1){ stack.getTagCompound().setBoolean("BowLike",true); }
* if(flintandsteel==1){
* stack.getTagCompound().setBoolean("Activator",true); }
* if(powder==1){ stack.getTagCompound().setBoolean("Powder", true);
* } if(redstone==1){ stack.getTagCompound().setBoolean("Glowstone",
* true); }
*/
return stack;
}
return ItemStack.EMPTY;
}