本文整理汇总了Java中net.minecraft.init.Items.emerald方法的典型用法代码示例。如果您正苦于以下问题:Java Items.emerald方法的具体用法?Java Items.emerald怎么用?Java Items.emerald使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.emerald方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerUpgrade
import net.minecraft.init.Items; //导入方法依赖的package包/类
private void registerUpgrade()
{
ItemStack[] recipe = new ItemStack[9];
// Top row
recipe[0] = new ItemStack(Blocks.quartz_block); // 0 1 2
recipe[1] = new ItemStack(Items.emerald); // - - -
//recipe[2] = null; // - - -
// Middle row
recipe[3] = new ItemStack(Blocks.emerald_block); // - - -
//recipe[4] = null; // 3 4 5
recipe[5] = new ItemStack(Items.emerald); // - - -
// Bottom row
recipe[6] = new ItemStack(this); // - - -
recipe[7] = new ItemStack(Blocks.emerald_block); // - - -
recipe[8] = new ItemStack(Blocks.quartz_block); // 6 7 8
GameRegistry.addRecipe(new Recipe_Weapon(recipe, new ItemStack(this), 1)); // Emerald Muzzle
}
示例2: modifyMerchantRecipeList
import net.minecraft.init.Items; //导入方法依赖的package包/类
public void modifyMerchantRecipeList(MerchantRecipeList recipeList, Random random)
{
int i = 1;
if (this.field_179406_b != null)
{
i = this.field_179406_b.getPrice(random);
}
ItemStack itemstack = new ItemStack(Items.emerald, i, 0);
ItemStack itemstack1 = new ItemStack(this.field_179407_a.getItem(), 1, this.field_179407_a.getMetadata());
itemstack1 = EnchantmentHelper.addRandomEnchantment(random, itemstack1, 5 + random.nextInt(15));
recipeList.add(new MerchantRecipe(itemstack, itemstack1));
}
示例3: useRecipe
import net.minecraft.init.Items; //导入方法依赖的package包/类
public void useRecipe(MerchantRecipe recipe)
{
recipe.incrementToolUses();
this.livingSoundTime = -this.getTalkInterval();
this.playSound("mob.villager.yes", this.getSoundVolume(), this.getSoundPitch());
int i = 3 + this.rand.nextInt(4);
if (recipe.getToolUses() == 1 || this.rand.nextInt(5) == 0)
{
this.timeUntilReset = 40;
this.needsInitilization = true;
this.isWillingToMate = true;
if (this.buyingPlayer != null)
{
this.lastBuyingPlayer = this.buyingPlayer.getName();
}
else
{
this.lastBuyingPlayer = null;
}
i += 5;
}
if (recipe.getItemToBuy().getItem() == Items.emerald)
{
this.wealth += recipe.getItemToBuy().stackSize;
}
if (recipe.getRewardsExp())
{
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY + 0.5D, this.posZ, i));
}
}
示例4: getItemDropped
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return this == Blocks.coal_ore ? Items.coal : (this == Blocks.diamond_ore ? Items.diamond : (this == Blocks.lapis_ore ? Items.dye : (this == Blocks.emerald_ore ? Items.emerald : (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this)))));
}
示例5: isItemValid
import net.minecraft.init.Items; //导入方法依赖的package包/类
public boolean isItemValid(ItemStack stack)
{
return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot;
}
示例6: isItemValidForSlot
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot;
}