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Java Items.BOOK属性代码示例

本文整理汇总了Java中net.minecraft.init.Items.BOOK属性的典型用法代码示例。如果您正苦于以下问题:Java Items.BOOK属性的具体用法?Java Items.BOOK怎么用?Java Items.BOOK使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.BOOK属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: matches

@Override
public boolean matches(InventoryCrafting inv, World worldIn) {
	boolean book = false;
	boolean head = false;
	
	List<ItemStack> items = new ArrayList<ItemStack>();
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (!inv.getStackInSlot(i).isEmpty()) {
			if (inv.getStackInSlot(i).getItem() instanceof ItemToolHead) {
				head = true;
			} else if (inv.getStackInSlot(i).getItem() == Items.BOOK) {
				book = true;
			}
			items.add(inv.getStackInSlot(i));
		}
	}
	
	if (items.size() != 2) {
		return false;
	}
	
	return book && head;

}
 
开发者ID:the-realest-stu,项目名称:Adventurers-Toolbox,代码行数:24,代码来源:BookRecipe.java

示例2: getEnchantmentDatas

public static List<EnchantmentData> getEnchantmentDatas(int p_185291_0_, ItemStack p_185291_1_, boolean allowTreasure)
{
    List<EnchantmentData> list = Lists.<EnchantmentData>newArrayList();
    Item item = p_185291_1_.getItem();
    boolean flag = p_185291_1_.getItem() == Items.BOOK;

    for (Enchantment enchantment : Enchantment.REGISTRY)
    {
        if ((!enchantment.isTreasureEnchantment() || allowTreasure) && (enchantment.type.canEnchantItem(item) || flag))
        {
            for (int i = enchantment.getMaxLevel(); i > enchantment.getMinLevel() - 1; --i)
            {
                if (p_185291_0_ >= enchantment.getMinEnchantability(i) && p_185291_0_ <= enchantment.getMaxEnchantability(i))
                {
                    list.add(new EnchantmentData(enchantment, i));
                    break;
                }
            }
        }
    }

    return list;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:EnchantmentHelper.java

示例3: canDiffuse

private boolean canDiffuse()
   {
boolean foundBook = false;
boolean foundEnchItem = false;
for(int s = 0; s < mainHandler.getSlots(); s++)
{
    ItemStack stack = mainHandler.getStackInSlot(s);
    if(Prep1_11.isValid(stack))
    {
	if(stack.getItem() == Items.BOOK)
	    foundBook = true;
	else if(stack.isItemEnchanted())
	    foundEnchItem = true;
    }
}
return foundBook && foundEnchItem;
   }
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:17,代码来源:TileEntityInfusionRepair.java

示例4: addRandomEnchantment

/**
 * Applys a random enchantment to the specified item.
 */
public static ItemStack addRandomEnchantment(Random random, ItemStack p_77504_1_, int p_77504_2_, boolean allowTreasure)
{
    boolean flag = p_77504_1_.getItem() == Items.BOOK;
    List<EnchantmentData> list = buildEnchantmentList(random, p_77504_1_, p_77504_2_, allowTreasure);

    if (flag)
    {
        p_77504_1_.setItem(Items.ENCHANTED_BOOK);
    }

    for (EnchantmentData enchantmentdata : list)
    {
        if (flag)
        {
            Items.ENCHANTED_BOOK.addEnchantment(p_77504_1_, enchantmentdata);
        }
        else
        {
            p_77504_1_.addEnchantment(enchantmentdata.enchantmentobj, enchantmentdata.enchantmentLevel);
        }
    }

    return p_77504_1_;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:EnchantmentHelper.java

示例5: getEnchantmentDatas

public static List<EnchantmentData> getEnchantmentDatas(int p_185291_0_, ItemStack p_185291_1_, boolean allowTreasure)
{
    List<EnchantmentData> list = Lists.<EnchantmentData>newArrayList();
    Item item = p_185291_1_.getItem();
    boolean flag = p_185291_1_.getItem() == Items.BOOK;

    for (Enchantment enchantment : Enchantment.REGISTRY)
    {
        if ((!enchantment.isTreasureEnchantment() || allowTreasure) && (enchantment.canApplyAtEnchantingTable(p_185291_1_) || (flag && enchantment.isAllowedOnBooks())))
        {
            for (int i = enchantment.getMaxLevel(); i > enchantment.getMinLevel() - 1; --i)
            {
                if (p_185291_0_ >= enchantment.getMinEnchantability(i) && p_185291_0_ <= enchantment.getMaxEnchantability(i))
                {
                    list.add(new EnchantmentData(enchantment, i));
                    break;
                }
            }
        }
    }

    return list;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:EnchantmentHelper.java

示例6: getEnchantmentList

private List<EnchantmentData> getEnchantmentList(net.minecraft.item.ItemStack stack, int p_178148_2_, int p_178148_3_) {
    this.rand.setSeed((long) (this.xpSeed + p_178148_2_));
    List<EnchantmentData> list = EnchantmentHelper.buildEnchantmentList(this.rand, stack, p_178148_3_, false);

    if (stack.getItem() == Items.BOOK && list.size() > 1) {
        list.remove(this.rand.nextInt(list.size()));
    }

    return list;
}
 
开发者ID:poqdavid,项目名称:VirtualTool,代码行数:10,代码来源:VirtualEnchantingTable.java

示例7: getEnchantmentList

private List<EnchantmentData> getEnchantmentList(ItemStack stack, int p_178148_2_, int p_178148_3_)
{
    this.rand.setSeed((long)(this.xpSeed + p_178148_2_));
    List<EnchantmentData> list = EnchantmentHelper.buildEnchantmentList(this.rand, stack, p_178148_3_, false);

    if (stack.getItem() == Items.BOOK && list.size() > 1)
    {
        list.remove(this.rand.nextInt(list.size()));
    }

    return list;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:ContainerEnchantment.java

示例8: getItemDropped

/**
 * Get the Item that this Block should drop when harvested.
 */
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
    return Items.BOOK;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:BlockBookshelf.java

示例9: tryAbsorbDroppedItem

private boolean tryAbsorbDroppedItem(EntityItem item, IBlockState state)
   {
ItemStack newStack = Prep1_11.getEmptyStack();
ItemStack stack = item.getItem();
switch(mode)
{
case DIFFUSION:
    if(isIngredientPresent(stack)) return false;
    if(stack.getItem() == Items.BOOK || stack.isItemEnchanted())
    {
	newStack = stack.copy();
	newStack.setCount(1);
	if(!world.isRemote) stack.shrink(1);
    }
    break;
case REPAIR:
    if(pendingIngredients.isEmpty()) return false;
    RecipeElement currentIngredient = pendingIngredients.peek();
    if(currentIngredient.matches(stack))
    {
	newStack = stack.copy();
	newStack.setCount(Math.min(currentIngredient.getStackSize(), stack.getCount()));
	currentIngredient.setStackSize(currentIngredient.getStackSize() - Math.min(currentIngredient.getStackSize(), stack.getCount()));

	if(currentIngredient.getStackSize() <= 0)
	{
	    pendingIngredients.pop();
	}
	if(!world.isRemote) stack.shrink(newStack.getCount());
	markDirty();
    }
    break;
default:
    break;
}	
if(newStack == null) return false;
boolean slotFound = false;
if(newStack.isItemEnchanted())
{
    mainHandler.setStackInSlot(SLOT_ENCH_ITEM, newStack);
    slotFound = true;
}
else
{
    //attempt to insert stacks into inv
    for(int s = SLOT_ENCH_ITEM + 1; s < mainHandler.getSlots(); s++)
    {
	ItemStack slotStack = mainHandler.getStackInSlot(s);
	if (ItemHandlerHelper.canItemStacksStack(newStack, slotStack))
	{
	    CapUtils.incrementStack(mainHandler, s, newStack.getCount());
	    slotFound = true;
	    break;
	}
	if(Prep1_11.isEmpty(slotStack))
	{
	    mainHandler.setStackInSlot(s, newStack);
	    slotFound = true;
	    break;
	}
    }
}
return slotFound;
   }
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:64,代码来源:TileEntityInfusionRepair.java

示例10: getItemDropped

/**
 * Get the Item that this Block should drop when harvested.
 */
@Nullable
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
    return Items.BOOK;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:BlockBookshelf.java

示例11: enchantItem

/**
 * Handles the given Button-click on the server, currently only used by enchanting. Name is for legacy.
 */
public boolean enchantItem(EntityPlayer playerIn, int id)
{
    ItemStack itemstack = this.tableInventory.getStackInSlot(0);
    ItemStack itemstack1 = this.tableInventory.getStackInSlot(1);
    int i = id + 1;

    if ((itemstack1 == null || itemstack1.stackSize < i) && !playerIn.capabilities.isCreativeMode)
    {
        return false;
    }
    else if (this.enchantLevels[id] > 0 && itemstack != null && (playerIn.experienceLevel >= i && playerIn.experienceLevel >= this.enchantLevels[id] || playerIn.capabilities.isCreativeMode))
    {
        if (!this.worldPointer.isRemote)
        {
            List<EnchantmentData> list = this.getEnchantmentList(itemstack, id, this.enchantLevels[id]);
            boolean flag = itemstack.getItem() == Items.BOOK;

            if (list != null)
            {
                playerIn.removeExperienceLevel(i);

                if (flag)
                {
                    itemstack.setItem(Items.ENCHANTED_BOOK);
                }

                for (int j = 0; j < list.size(); ++j)
                {
                    EnchantmentData enchantmentdata = (EnchantmentData)list.get(j);

                    if (flag)
                    {
                        Items.ENCHANTED_BOOK.addEnchantment(itemstack, enchantmentdata);
                    }
                    else
                    {
                        itemstack.addEnchantment(enchantmentdata.enchantmentobj, enchantmentdata.enchantmentLevel);
                    }
                }

                if (!playerIn.capabilities.isCreativeMode)
                {
                    itemstack1.stackSize -= i;

                    if (itemstack1.stackSize <= 0)
                    {
                        this.tableInventory.setInventorySlotContents(1, (ItemStack)null);
                    }
                }

                playerIn.addStat(StatList.ITEM_ENCHANTED);
                this.tableInventory.markDirty();
                this.xpSeed = playerIn.getXPSeed();
                this.onCraftMatrixChanged(this.tableInventory);
                this.worldPointer.playSound((EntityPlayer)null, this.position, SoundEvents.BLOCK_ENCHANTMENT_TABLE_USE, SoundCategory.BLOCKS, 1.0F, this.worldPointer.rand.nextFloat() * 0.1F + 0.9F);
            }
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:68,代码来源:ContainerEnchantment.java


注:本文中的net.minecraft.init.Items.BOOK属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。